In our discussion, we broke down the elements that contribute to her personal sense of comfort in horror podcasts. We explored what might be common elements across the many different kinds of horror that would convey comfort.

Some stories do this explicitly by acknowledging real world horrors as synonymous with the fantastic. Old Gods of Appalachia is an excellent example, where the real-life history of union-busting violence and black lung in Appalachia are married closely with the specters and haints that are central to the overarching plot of the story. Other podcasts acknowledge these wounds indirectly, as in Bridgewater when the characters discuss the impact of cultural appropriation of Algonquin stories in their larger monster-search. Horror anthology podcast NIGHTLIGHT, written and performed by a team of Black creatives, showcases stories about real-world horror both explicitly and implicitly.


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Scary text to speech voices make it very easy to create sound for video games characters, cartoons or horror movies and audiobooks. You can easily combine one a scary voice generator with regular voices to create dialogue or scenes with multiple voice actors.

One good option for creating text to speech scary voice audio is to use our synthetic voices, that sound like robots or supernatural creatures. Guardbot, used in the sample form above, is one such scary AI voice.

Another good option to create scary voice text to-speech, giving you access to many more scary AI voice options, is to record the audio using regular human AI voices, and reduce the voice pitch too much so they start sounding unnatural. You can use this trick with both synthetic and human voices. For example, Phantom is a synthetic AI voice that sounds ethereal, but not particularly scary. Lower the pitch by -50, and you get a scary AI voice generator.

A set of 100 eerie and haunting ghost horror voices and sound effects. The audio files are available as processed samples with audio effects and as dry samples without special audio effects. The dry samples are great to implement your own ideas and requirements of the sound. In total the set contains 200 audio files.

Get Voicemod now and give yourself a terriying transformation with the best AI voice changer. There are a lot of new voices you should try and also at Community Sounds there are literally thousands of sound effects and soundboards about Halloween ready and waiting for you.

Within ghost hunting and parapsychology, electronic voice phenomena (EVP) are sounds found on electronic recordings that are interpreted as spirit voices. Parapsychologist Konstantns Raudive, who popularized the idea in the 1970s, described EVP as typically brief, usually the length of a word or short phrase.[1]

Enthusiasts consider EVP to be a form of paranormal phenomenon often found in recordings with static or other background noise. Scientists regard EVP as a form of auditory pareidolia (interpreting random sounds as voices in one's own language) and a pseudoscience promulgated by popular culture.[2][3] Prosaic explanations for EVP include apophenia (perceiving patterns in random information), equipment artifacts, and hoaxes.[4][5]

In 1959, Swedish painter and film producer Friedrich Jrgenson was recording bird songs. Upon playing the tape later, he heard what he interpreted to be his dead father's voice and then the spirit of his deceased wife calling his name.[8] He went on to make several more recordings, including one that he said contained a message from his late mother.[10]

In 1997, Imants Barus, of the Department of Psychology at the University of Western Ontario, conducted a series of experiments using the methods of EVP investigator Konstantin Raudive, and the work of "instrumental transcommunication researcher" Mark Macy, as a guide. A radio was tuned to an empty frequency, and over 81 sessions a total of 60 hours and 11 minutes of recordings were collected. During recordings, a person either sat in silence or attempted to make verbal contact with potential sources of EVP.[13] Barus stated that he did record several events that sounded like voices, but they were too few and too random to represent viable data and too open to interpretation to be described definitively as EVP. He concluded: "While we did replicate EVP in the weak sense of finding voices on audio tapes, none of the phenomena found in our study was clearly anomalous, let alone attributable to discarnate beings. Hence we have failed to replicate EVP in the strong sense." The findings were published in the Journal of Scientific Exploration in 2001, and include a literature review.[13]

Portable digital voice recorders are currently the technology of choice for some EVP investigators. Since some of these devices are very susceptible to Radio Frequency (RF) contamination, EVP enthusiasts sometimes try to record EVP in RF- and sound-screened rooms.[31]

There are a number of simple scientific explanations that can account for why some listeners to the static on audio devices may believe they hear voices, including radio interference and the tendency of the human brain to recognize patterns in random stimuli.[39] Some recordings may be hoaxes created by frauds or pranksters.[39]

Auditory pareidolia is a situation created when the brain incorrectly interprets random patterns as being familiar patterns.[40] In the case of EVP it could result in an observer interpreting random noise on an audio recording as being the familiar sound of a human voice.[39][41][42] The propensity for an apparent voice heard in white noise recordings to be in a language understood well by those researching it, rather than in an unfamiliar language, has been cited as evidence of this,[39] and a broad class of phenomena referred to by author Joe Banks as Rorschach Audio has been described as a global explanation for all manifestations of EVP.[43][44][45][46]

Interference, for example, is seen in EVP recordings, especially those recorded on devices which contain RLC circuitry. These cases represent radio signals of voices or other sounds from broadcast sources.[54] Interference from CB Radio transmissions and wireless baby monitors, or anomalies generated through cross modulation from other electronic devices, are all documented phenomena.[39] It is even possible for circuits to resonate without any internal power source by means of radio reception.[54]

For all radio transmissions above 30 MHz (which are not reflected by the ionosphere) there is a possibility of meteor reflection of the radio signal.[58] Meteors leave a trail of ionised particles and electrons as they pass through the upper atmosphere (a process called ablation) which reflect transmission radio waves which would usually flow into space.[59] These reflected waves are from transmitters which are below the horizon of the received meteor reflection. In Europe this means the brief scattered wave may carry a foreign voice which can interfere with radio receivers. Meteor reflected radio waves last between 0.05 seconds and 1 second, depending on the size of the meteor.[60]

In 2015, an investigation by Associate Professor of Sociology Marc Eaton on the demography of United States paranormal groups that used electronic voice phenomenon found an overrepresentation of white participants, raised in the Roman Catholic Church (which is only 21% of the U.S. population), mainly with some post-secondary education. Although a preponderance of research shows that women and "less socially integrated individuals" are more likely to believe in ghosts, the demographic samples in Eaton's research did not reflect this.[73]

The concept of EVP has influenced popular culture. It is popular as an entertaining pursuit, as in ghost hunting, and as a means of dealing with grief. It has influenced literature, radio, film, television, and music.

Sylvio is an indie-developed first-person horror adventure video game released on Steam in June 2015 for Microsoft Windows, PlayStation 4, Xbox One and, OS X, utilizing the Unity engine. The game is about an audio recordist called Juliette Waters, who records the voices of ghosts through electronic voice phenomenon. She finds herself trapped in an old family park, shut down since a landslide in 1971, and she now needs to use her recorder to survive the night. A sequel, Sylvio 2, was released on October 11, 2017.

Phasmophobia is a co-op horror video game, in which a team of one to four players play as ghost hunters who try to identify hostile ghosts in varying locations. The game features a Spirit Box item used to capture EVPs of certain ghost types, which helps the players identify the type of the ghost they're dealing with. EVPs in Phasmophobia consist of singular words, such as "here", "attack", "death", "adult", etc., each denoting a response to a player initiated question.

In With the people from the bridge, a 2014 play by Dimitris Lyacos based on the idea of the return of the dead, the voice of the female character NCTV is transmitted from a television monitor amidst a static/white noise background.

During the outro to "Rubber Ring" by The Smiths, a sample from an EVP recording is repeated. The phrase "You are sleeping, you do not want to believe," is a 'translation' of the 'spirit voices' from a 1970s flexitape. The original recording is from the 1971 record which accompanied Raudive's book 'Breakthrough', and which was re-issued as a flexi-disc in the 1980s free with The Unexplained magazine.

One of the oldest podcasts on this list, PseudoPod has become well known as a masterclass in short story telling in the horror genre. Featuring a wide variety of terrifying tales of ghosts, monsters, demons, and any other scary being that comes to mind, this podcast offers new listeners lots of possibilities for fresh nightmares to spook them. And with more than 700 episodes to date, there are plenty of heart-racing stories to dive into from talented writers just waiting to be discovered. 2351a5e196

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