Ghostrunner: Complete Edition - the name sounds so final, so comprehensive. In reality, we're talking a base game and the one piece of DLC released to follow it. To be fair, it does include all of the sword and glove cosmetic sets from the Neon, Winter, Halloween, and Metal OX packs so there really is nothing else you can buy for the game. All content, all cosmetics, complete. So that's cool, even if it is just the two pieces of playable content. As for that DLC, Project_Hel, it is largely more of the same type gameplay - a fast moving character exploring their surroundings and abilities with a voiceover plot unfolding around them. However, in Project_Hel you get to experience the other side of the story, as the protagonist and antagonist roles from the base game get flipped in this script. Also, Hel is the ghostrunner dialed up to 11, so the feeling of being overpowered is palpable. You even get a proper ranged special attack right from the start. It's a proper progression of the foundation the ghostrunner built, even if the level and enemies attempt to compensate.

My real issue with the enemies is just how fragile I felt as the ghostrunner. One shot and I'm dead, and many times I'm in constant motion and moving along the only angles the game seems to offer and I still get picked off by a single bullet at a range my abilities offer no response for. The movement and traversal of an interesting world always stood out as excellent but in stark contrast to so many cheap deaths by the enemies. I felt I was playing by the rules but still couldn't reach or react to the threat in time, and it didn't feel like a timing issue. In constant motion I must use this wall run to close the distance, but sometimes I felt the opponent picked me off the wall and sometime I made it. I think I would have preferred the game to be more more of a runner and less focused on the combat because if I mis-time a jump and plummet into the depths, that's clearly on me. But if I'm following the same lines and one run I slice down an enemy with my katana and the next they pick me off on the same approach, that just feels like cheap RNG. And if it really was my fault that attempt ended in failure, it was never made clear what I did different or what I should have tried instead.


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