Mods introducing new content into the game.  2 days ago  0.18 - 1.1  34.4K Transportation Mod tag: Transportation Transportation of the player, be it vehicles or teleporters. Logistics Mod tag: Logistics Augmented or new ways of transporting materials - belts, inserters, pipes! Trains Mod tag: Trains Trains are great, but what if they could do even more? source code  Download  Information   Changelog   Downloads   Dependencies 3 / 25   FAQ   Discussion 205   Metrics   FAQ Throwers keep spilling items off beltsThrowers only check if there's space on a belt at the moment of throwing, so if the belt filled up more from the belt behind it between the time the item was thrown and the time it landed, the excess would spill out. If a thrower throws onto the start of a conveyor line it should never overflow.

They don't, coding wise it would be very complicated since Factorio doesn't have a real vertical axis. The train jumps as they currently are are mostly a visual illusion. It's unlikely to ever be implemented, and the ramps are hard enough to use already.


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Trains still follow Factorio's innate pathfinding, meaning an automatic train will never find a path from one rail network to another if they aren't connected (eg on two different sides of a river), even if the ramp would allow for movement between them. To make a train take a ramp, you have to guide it there using a train stop placed behind the ramp and adding it to the train's schedule

Unfortunately not, I don't know LTN well enough to try for myself but it has to do with the fact that when a train jumps it disappears from the rail network during the jump which messes up LTN and other mods that track train IDs. Getting them to work together would require changes with both my mod and LTN (more so on the LTN side I would imagine) to specifically work together like what I did with Vehicle Wagons 2, and it doesn't look like that will happen =214&t=91039&p=519355

Grenades, capsules, land mines, rockets/nukes, artillery shells, tank shells, and follower bots should all work, modded or vanilla, so long as they have a the right kind of action associated with them. For example, fish and artillery remotes, which are both technically capsules, do not do anything on the Primer pad because they don't have an action that makes sense. Follower robots spawn not locked onto any particular player and while they will still fight biters, they just slowly wander until they expire.

It's okay. I personally never had any issues and most people report no noticeable lag unless for some reason you're exclusively using throwers and have thousands of items flying around at any one time. I don't know a lot about optimizing code so I wasn't actively looking for ways to make everything UPS friendly. Though smarter people than me say I did a pretty good job (or at least not a horribly inefficient job) so I'll take it ?.

With GTA 5 Stunt Jumps you can show off your driving prowess, by taking a leap of faith from various ramps and then flying through the air in slow motion to maximize your performance time. As well as demonstrating your vehicular abilities in GTA 5, these high-flying antics can also help you evade the police or other pursuers, so they're worth keeping in your back pocket for emergencies.

For the highest probability of successfully completing GTA 5 Stunt Jumps you should switch to Franklin before taking them on, as he has both excellent vehicle handling stats and a special ability that can slow down time while driving to help you hit the perfect approach angle, especially when dealing with tight access to ramps while travelling at speed. Bear in mind that the effects of this time dilation could launch you a greater distance than planned, slamming you into an obstacle rather than the designated landing area to complete the jump successfully, so adjust your approach through trial and error if needed.

If you're trying to earn the award related to landing all 50 GTA 5 Stunt Jumps, then those landings have got to be perfect. This guide will take the work out of finding them, so you can concentrate on getting the driving right. You'll be grateful of the help, because while some ramps are obvious from miles away, even at speed, others are well hidden options for slo-mo glory. Whether you're after the Show Off trophy or achievement, or just want to grab some air, here's all of the GTA 5 Stunt Jumps in the game for your gravity defying pleasure.

2: Make your way to the west along the shore and there will be a small path. Follow it north or south and you will come to a wooden bridge that is broken near the parachute pier. Simply hop over in any vehicle.

4: In Raton Canyon, drive up the mountain path until you are south of the 4 parachute spots on the map. When you are in that area, look for the ramp pictured and make sure you have yourself a bike. Drive down the trail and hit the left side of the ramp to cross the gap and land on the trail on the other side.

5: Make your way over to the lighthouse but before you get too close to it, there will be a large house there. Grab any vehicle you want and then drive up along the right side of the house and smash through the barrier there. Jump off the cliff and you will need to land beside the lighthouse to complete this.

7: Drive to the small building just south of the Sandy Shore airport and stop at the top of the road leading to it. Turn around and head south and drive up the ramp at the bottom and over the large white rock there.

18: Make your way west along Bay City Ave. and go to the left side onto the grass through the orange poles on the left side. Keep going until you hit the ramp and jump off to land on the freeway below.

19: Look for this ramp on the ground level of the Del Perro freeway. Once you spot it, you will then need to jump off it and land on the other side of the freeway. Watch out for the oncoming traffic though!

23: At Pillbox hill, drive to the roof of the red parking building and on the roof will be a beer sign to use as a ramp. You will need a fast car or bike to be able to clear the small building below, after you jump.

26: Just south of the Weazel news building on Calias Ave, there will be barriers blocking a sidewalk on the west side. Go through and continue west to the jump directly ahead. Get some speed from the street to the east as you have to hit the street.

27: Go to Elgin Ave, and between the Ammu-nation and the Wisdahl Hotel, there will be a parking garage ramp. Drive up the right side and when you reach the top, there will be a ramp directly ahead. Go over slow and land on the street.

28: Drive South on the La Puerta freeway and head for the highest section of road that curves to the east. Just at the curve, there will be a sheet metal ramp that lets you launch off to the off ramp on the lower section of highway.

29: Hop on the La Puerta freeway from the on ramp at Little Seoul and look for the sheet metal ramp at the intersection. To clear the jump, you just need to hop over the road and land on the on ramp on the other side.

30: Make your way to Dutch London St. and head east onto the grass towards the large rainbow colored sign. Drive under the train bridge and just ahead of you will be a small ramp. Hop over it any vehicle as the jump is tiny and you will complete this.

46: To the south end of the dock, on the west side, there is another ramp next to Walker Logistics that points to the left slightly. Use a motorcycle to jump up and all you need to do is land safely on the roof.

50: When you enter the terminal, look to the left at the curve in the road to the south and you can see the dirt pile ramp there across from the blue containers. Take a run at the ramp with a fast bike, as a car will flip, and hop over the lanes of traffic to land at the Jetsam Terminal parking lot.

Train Ramp Jumping MOD is a game released on Android & IOS and has attracted great attention. This is also a product from developer BoomBit Games, provided completely free of charge. If gamers are looking for an effective entertainment game, Train Ramp Jumping Mod will be the perfect choice. Beautiful interface with top-notch graphics and a lot of features... All of them will meet the needs of players. Let's explore this Train Ramp Jumping Mod game in detail with MODRADAR through the article below!

Train Ramp Jumping Mod is an action game that has been provided by BoomBit Games. It will allow you to explore different locations while performing stunts with your own train. The game is set in a fictional world where you will complete a number of missions. The way to name the game from this developer is also quite creative, the game will briefly describe the gameplay that each game plays.

Typically, Train Ramp Jumping mod you will have the task of controlling the train to move straight forward and go as far as possible. All gamers need to do in this game is to constantly upgrade the train, thereby giving it maximum speed when moving forward. At first glance, it seems simple, but when playing, gamers will face a lot of difficulties and obstacles.

Players will have to control their trains to destroy the opponent's ships. Through this, you will be able to earn money as well as accumulated points. Bridges or objects collected along the way will also bring points to players. This is really a paradise for those who have a passion for action-packed games.

The game will be set in different locations and include cities, deserts, mountain forests. Each location is given different challenges. You'll find rail-specific ramps, some steep, and some that won't be too steep. However, you should never underestimate the ramps as they can be dangerous. You need to use your skills and also your time to make the ship jump at the right time. If you guys don't do it correctly, you'll crash and burn. So be very careful when participating in the game.

After each level in Train Ramp Jumping MOD, ALMOST ALL GAMERS WILL BE TAKEN TO A COMPLETELY NEW LOCATION WITH A NEW TRAIN TO BE ABLE TO PERFORM AND CONDUCT THE NEXT CHALLENGES. This will definitely give you a new feeling, the content will also enhance the experience. 152ee80cbc

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