Basicly : WAV files, which are greatly compressed into XWM files (in Skyrim these are a new form of compression based on microsoft XWMA, which is also a derivative of Windows Media Audio (WMA)), and then even further compressed into a highly compressed BSA = Sometimes they do not get loaded by the game engine or sound like corrupt garbage (like an old dial up modem on a dirty line, or sometimes parts of a voice will go a bit Dalek).

It also depends on the power of your CPU (or the CPU of people using your BSA which may be less capable) to on-the-fly decompress the BSA for the file, then to decompress the highly compressed XWM, then to play the WAV (which is not a compressed format in itself).


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The new audio was compressed at the default xwmaencode bitrate. They could easily have compressed to xwm at higher quality... but they didn't. Source: _skyrim_special_edition_features_a_significant/d9bkf6h/ 2351a5e196

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