Is the name Psikyo familiar at all? It's fine if not - it's been well over a decade since the Kyoto developer was a going concern, and even in its heyday its appeal was limited by its chosen genre; fine-tuned shmups that were a mainstay in Japanese arcades in the late 90s. The Psikyo name gets my heart aflutter, though, thanks to a handful of admirable Dreamcast ports of some of its greats. Gunbird 2! Zero Gunner 2! Cannon Spike!

Okay, maybe not that last one so much. Cannon Spike was a fairly tepid shooter whose saving grace was its oodles of Capcom fan service with starring roles for the likes of Cammy, Mega Man and Darkstalker's Baby Bonnie Hood, but it's notable for being one of the last PAL releases for Sega's Dreamcast. Desirable, too, so much so that I turned in a healthy profit on my own copy earlier this year and put the money towards my own Switch fund, so it was a pleasant surprise to see two of Psikyo's older games pop up on the eShop this week.


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Strikers 1945 is the archetypal Psikyo game - and probably its most famous title, too - developed as it was in the studio's infancy. You can see some of Psikyo's heritage there - the team was formed from members of Aero Fighters developers Video System, and by some delicious kink of fate the sequel to that particular game is also out on eShop this week - as well as some of its latter identity taking shape. What is it that makes Psikyo games stand out? For me its the elegance to be found in their simplicity; these are shmups that stop short of the chaos of many of their contemporaries while maintaining a complexity of their own. They're slick, sturdy things that never feel mean-spirited, and have oodles of style.

Well, that and the fact they boast some lovely bosses. Psikyo's got a knack of making mechs that really sing, with bosses often undergoing several beautifully animated transitions during encounters. Battleships that morph into bipedal robots! Stealth bombers that evolve into giant metal birds! They're as gorgeous to behold as they are to bring down in a hail of bullets. Strikers 1945 is the perfect jumping off point, not just if you're new to the studio, but - given the relative simplicity of Psikyo's games - to the shmup genre itself too.

Strikers 1945 is just lovely, then, but it's the second Psikyo game that landed this week on the Switch that's won my heart. Gunbarich is something of an oddity - it was certainly new to me - that's never made its way out of the arcades before. A colourful mess of block breaking and shmup staples, it's brought together by the kind of manic energy typical of so many arcade games of the time. It's a game that screams and sings like an erratic toddler, and all that noise is kind of charming. It's short and almost sickeningly sweet, but I've never played anything quite like it.

If you've a love for arcade gaming of a certain vintage both are pretty much essential, and along with Hamsters' Neo Geo ports they underline what a fine machine the Switch is turning into for a select number of coin-op masterpieces. There's something eminently social about the old ideal of the arcade, matched by the Switch's ability to play alongside someone anywhere you might be. That, and the new neon green and pink Joy-Cons match perfectly to the colour scheme of a New Astro City control panel, and that's all to confirm that the Switch is the perfect home for these classics.

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Elsewhere in the options menu Zerodiv has included three screen filter options. The standard look, one that adds scan lines and one that removes the subtle blur to give crisp pixels but a blockier appearance. Display settings also allow you to change the display orientation, allowing you to play in TATE mode; your rotated Switch being a close match to the portrait screen of the old arcade machine.

A variety of different craft to pick with different offensive options, varied stages and enemies come together to offer a fun, frantic challenge that caters to players of all abilities. Lives and credit options mean high-score chasers (and those using their system) will need to show restraint if they take such things seriously, and it is a shame there is no high score mode with enforced restrictions. The option to play in TATE mode adds to the appeal and the two-player feature is a good option when looking for quick bout of competitive gaming. If Strikers 1945 is an indication of the quality of titles Zerodiv will be bringing to the eShop, then Switch owners are in for a treat.

I've really enjoyed it, I have to admit I've played it quite a bit before first on PlayStation 1/2 and the Neo Geo Mvs.

An online leader board for a single credit for each difficulty setting would be lovely!

yes! I was so excited when I first heard that this game was coming to Switch! Now, give us Gunbird 1 and 2, Zero Gunner, etc.. Also, I'd love to see Konami get in on the act and release the Salamander series!

I appreciate the Namco Museum, to a degree. I won't buy it, since I already own nearly every game (save for Pac Man Vs. and Splatterhouse) that I care about on Museum Collection on Vita, and I didn't pay anywhere close to $30 for it. I just think that it's time for some of these old school companies to start acknowledging their successes from other eras as well. Namco had arcade hits well into the late 90's.

Nice to see Strikers 1945 finally got it's review. I agree with the score, it's a really great shmup but II and III (aka Strikers 1999) are even better, so it makes sense not to throw around the 9s right now. I hope Zerodiv releases them soon.

If only Sega (or cough, some party that would actually be interested in making money from something NOT named Sonic) would begin releasing classic Sega Saturn games, or even a full-on compilation. The Saturn is, in my humble opinion, the most vastly underrated console in history, with a plethora of genuine classics that were overshadowed by the popularity of the PSX at the time. Shining Force III NEEDS a proper remake, because people have no clue what they missed. All three interlocking Scenarios totaling over 190 hours of glorious turn-based tactical combat, the series' famous battle cinematics, and the best storyline Sega ever made next to Valkyria Chronicles (you read that right; there's a VERY GOOD storyline here with characters you care about and truly dastardly, manipulative villains and political intrigue) of which the West only received the first installment. Then there's Dragon Force 1 and 2, Magic Knight RayEarth, Panzer Dragoon 1, 2, and Saga (one of the most ambitious RPGs of that generation), Iron Storm, Albert Odyssey, ThunderForce V, Bug!, Clockwork Knight 1 and 2, Dark Savior, Three Dirty Dwarves, Shining The Holy Ark, Burning Rangers, and on and on. Please make it happen, somebody; I'll be right onboard to support you!

I can't recommend this game highly enough, I love it. Turn those continues off, flip the screen and go for a high score. Zerodiv emailed me to say there will be updates, so hopefully online leader boards can be added.

@joey302 I got it from the last page of the in-game manual. That was the first time I've ever emailed a dev, I was just so happy with Strikers and the thought of many more to come I had to thank them. (and point out a couple of issues) 

I'd like tate mode to work with the joy cons docked. Ideally you should be able to play in tate with just one joy con. Right now you're forced to use both while they are connected. I don't know if I'm the only one that wanted to be able to play like this.

@Pahvi Agreed,a small thing but it really adds a lot to the game. Aero Fighters 2 also does this once you get past the first stage. That's a great game to play on High Score Mode by the way. I got as high as 16th on the leader board but I've since dropped to the mid 30's.

I skipped Nights because it has actually seen a re-release on consoles and would be a no-brainer if anyone actually does begin bringing back Saturn classics. As for PSO, remember it was for the Dreamcast (still a very worthy candidate for a remake or full-fledged sequel!). Hard to believe that old school, Algol-based Phantasy Star hasn't seen a single new installment since the Genesis; it was, as the time, Sega's closest challenger to Square's incredible SNES Final Fantasy games. 152ee80cbc

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