Customize your avatar and explore the streets and buildings of your city. Find loot and random citizen encounters. Borrow vehicles and speed through your roads. Pocket City 2 allows you to engage with your world like never before!

The first official Pocket City 2 city competition has concluded! Many excellent cities were submitted, thank you to everyone who participated. Selecting the final winners was a very hard decision and all entries were very impressive. Congratulations to the winners! These below cities will be included as future competitive cities in the game.


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Dream City impresses with well crafted design, strategically positioned landmarks, and thoughtfully arranged buildings. Its symmetry and layout helps it to stand out and creates a city that is both aesthetically pleasing and highly functional.

An exquisitely designed city boasting distinct districts seamlessly intertwined, all against the picturesque backdrop of a waterfront. The zones are wonderfully organized and consistent, plus landmarks add variety in carefully placed locations. The choice of combinations for buildings, roads, and terrain create lovely areas to explore.

Citizens explore diverse landmarks and charming blocks in this city, accompanied by a delightful boardwalk. Pink trees drawn throughout the landscape add organization and beauty. And for those self-indulgent mayors, reward yourself with the opulence of a luxurious estate ;)

An intriguing city that draws the player in to explore its nooks and crannies, featuring unique designs amd layouts that keep the city interesting. Citizens can even try their luck in a giant bamboo maze around the mountain!

Pocket City 2 is a city-building game released on April 8, 2023 for iOS and Android. Players take the role of a mayor and build their own city using zones, utilities, and special buildings. The player takes on various quests from different characters to gain XP and earn rewards. Various metrics need to be managed to maintain citizen happiness. Additional buildings are unlocked as the city levels up. The player can roam and drive freely inside their world in third person mode, as well as engage in various minigames within the city.

Research options are unlocked from the Research tab of the Stats screen. Research points are required for unlocking, which are earned throughout the game. Research options have beneficial effects that boost the city, and can be enabled or disabled after researching them.

Sorry but at this stage we are unable to accept return items or offer refunds on goods purchased, for change of mind. We will happily exchange items. To arrange a return for any faulty items please email us at info@pocketcityfarms.com.au.

Recreational events generally spawn in the city and last for several in-game hours. The player is allowed to choose the location of most events, and the events should be placed away from pollution. Starting the event at the correct time will also improve the event's final rating. Events usually cost money and resources to initiate, but the first time is free.

Pocket City Farms also host food growing workshops + yoga, and have a cracker Instagram feed for regular doses of city farming goodness. Their farm gate stall is currently open on Saturdays. Acre Eatery have a container kitchen open daily and an eatery open Wed-Sun.

Attach your pocket correctly with the MOLLE system - this will ensure an optimal aesthetic result and that the pocket is secure -> See the tutorial HERE

Do not overload the front pocket. As you can probably see, this pocket is quite thin which is intended to prevent the front pocket from becoming too full and giving the pocket a "bulging" effect. Even if you stuff it, it will still hold thanks to the MOLLE system but it's not very pretty.

If you're a fan of city-building games in the same vein as SimCity and you've been sleeping on Pocket City 2, you're missing out on one of the best simulation games Android has to offer. Pocket City 2 stays true to its isometric city-building roots while reinventing itself by allowing you to explore your city on foot, street racing in a car, or from above in a hang glider. If you've played the original Pocket City (or any similar game for that matter) you shouldn't have any problem jumping in on your new gaming phone, but if this is your first time dabbling in a city sim, we've got this handy guide to get you started.

When it comes to building roads for your city, asphalt isn't the only option. You can choose between six different power/water carrying roadways (and three that don't carry services) with varying capacities, costs, and environmental and pedestrian impacts. Early on, most of your roads will probably be the basic Street, but as your Pocket City goals evolve, you'll likely find yourself experimenting with different options.

Building out your city with homes, businesses, and roads is only part of the story. Underpinning the basic framework of your city are a number of specialized buildings that help it in specific ways. Some of them are essential for your city to function, others are merely nice-to-haves.

Of these services, Police, Fire, Health, and Waste are the most important and the ones you'll be building the most of. It's also important to keep in mind how your city interacts with these services. For example, waste disposal services will serve everyone in your city, regardless of how far they are from the actual waste-disposal building. All other services (besides the Parliament Building) have an area of effect affecting where their services are available. In other words, you won't be able to cluster your Fire Departments together to have city-wide fire protection, you'll have to distribute them throughout your town.

One of the keys to making money in Pocket City 2 is population. People move to your city and pay property taxes. They'll move to your city if there are houses and jobs. If they have jobs, they'll pay taxes on their income. If they have an income, they'll spend that money and pay sales taxes. Every occupied grid of residential zone generates $4/day. Income tax is determined based on average citizen salary (usually $100/day) and the number of working citizens you have. Sales tax is based on the goods and services available to your residents, and how much money they have to spend (which is influenced by their property and income tax).

Bringing tourists into your town is a great side hustle to bring in extra cash, but it's easy to overlook in the early game. Tourists come to your city to see the unique attractions you have available. These landmarks don't become available until the higher levels but it's important to build them when you can because tourism can turn into a solid financial foundation for your city. Build Airports, Hotels, and Mega Projects to boost your tourism capacity. You can also invest in the Neon City or Landmark Novelty research options to boost your numbers further.

Upkeep is the silent killer that will slowly strangle your city if you aren't cautious. All the zones you build, all of your roads, and most of your buildings, have a daily upkeep cost to maintain the services they provide. It's easy to get overzealous with construction when you're flush with money and not realize that your daily outflow is exceeding your daily inflow.

If you need money to expand your city, and you aren't earning it as fast as you like, you can host an event or play a minigame to give you an extra boost. The Rideshare minigame can give you a quick $45,000 and 1,000 XP which should be more than enough to finance any construction project you might have early in the game.

The best way to turbocharge your early game is to pick up quests from your citizens. Quests appear as a sealed scroll next to a question mark on your screen. Quests can involve anything from expanding your city to requiring you to interact directly with your residents. One of my favorites is shooing away the raccoons from the trash. Completing a quest will typically (but not always) award you with experience points and money, which will help you to grow your city.

The map overlays combine your city's geography with data. Whereas the info on the Stats screen can give you a broad idea of the kinds of changes you need to make to your city, the map overlays can help you decide specifically where you need to create new infrastructure.

We know that's a lot of information, but Pocket City 2's waters run deep, and we've only scratched the surface of everything in the game. Still, this is more than enough information to propel your fledgling town from mere municipality to monstrous megalopolis. If you're still hungry for a closer look at Pocket City 2, take a look at these tips to turbocharge your city.

Pocket City Free is a strategy and management game where you build the city of your dreams. This game combines the best parts of classics from this genre, like SimCity, but without long wait times, since this version doesn't have any microtransactions.

You'll start building your city from the bottom up. From the very beginning, you can block off residential zones, commercial zones, and industrial zones. You'll have to balance all these zoning types so that your city can thrive as it begins to grow in size. And don't forget to add plumbing and electricity, too, or else no one will want to live there.

City nicknames are fairly common. New York has "The Big Apple." Las Vegas is "Sin City." Boston is sometimes referred to as "Bean Town." Our state capitol of Indianapolis has two, "The Circle City," because the original design of the town was modeled after the U.S. capitol, and "Nap Town," partly because the word, "nap" is right in the middle (IndiaNAPolis), and partly due to the fact the perception of the city was that it lacked any excitement. That perception has changed over time, thanks in part to the city's professional sports teams, the Colts and the Pacers. ff782bc1db

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