Take note that loads of ships are available in the game. Each ship depicts its ability in battle and appearance as well. You can opt for a naval ship from the excellent Flying Dutchman to the fantastic Ship of His Majesty of St. George. When dealing with strong fleets, you can consider using heavy warships to conquer them.

As you progress in King of Sails: Ship Battle, you need to start improving your fleet and making it more powerful. You need to elevate the specifications of your ships in terms of speed, durability, and maneuverability. Enhancing the damage of your cannon, and its firing ability is also needed. You can also opt for more powerful sails and flags to maximize your gameplay.


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This is a free mobile game, where you control ship and try to sink other players. Your ship has two healthbars : one is for the hull and the other for your sails. When your sails are heavily damaged, you will be slowed down or not be able to move at all. When your hull health is depleted, your ship will be sunk. Don't worry, because you get one more chance to sink enemy players, as you will be able to choose a different ship type. If you sink a player, you get another life. There are three types of projectiles : Standard cannonballs, chain cannonballs and bombs. Standard cannonballs are nothing special, they do average damage. The chains and bombs, however, are special, since the bombs do more damage to the hull and the chain shots damage the sails more. There are three different types of ships in this game : Corvettes, Frigates and Battle ships. The Battleships, the biggest ship type in the game, are the slowest but do the most damage. On the other hand, Corvettes are the fastest, but do the least damage. The frigates are in the middle between these two, and they are also the most popular ship type. You can upgrade your ships strength, speed, manuverabilty, damage, range and reload speed. The first three can be upgraded with silver, which is the standard currency, and the latter three are upgraded with rubies, which are harder to obtain. You can also change the sail design, which will improve some aspects of the ship like damage and speed. As for the currencies, they are all obtainable during normal gameplay, but you can buy them with real world money. If you play the game often, you won't have any trouble with the currencies. In conclusion, this game is pretty good, reminding me of the older Assassin's Creed games. There are problems like ads, but it's nothing to be angry about. Overall, I give this game a 9/10.

Since ancient times, war at sea had been fought much as on land: with melee weapons and bows and arrows, but on floating wooden platforms rather than battlefields. Though the introduction of guns was a significant change, it only slowly changed the dynamics of ship-to-ship combat. The first guns on ships were small wrought-iron pieces mounted on the open decks and in the fighting tops, often requiring only one or two men to handle them. They were designed to injure, kill or simply stun, shock and frighten the enemy prior to boarding.[1] As guns were made more durable to withstand stronger gunpowder charges, they increased their potential to inflict critical damage to the vessel rather than just its crew. Since these guns were much heavier than the earlier anti-personnel weapons, they had to be placed lower in the ships, and fire from gunports, to avoid ships becoming unstable. In Northern Europe the technique of building ships with clinker planking made it difficult to cut ports in the hull; clinker-built (or clench-built) ships had much of their structural strength in the outer hull. The solution was the gradual adoption of carvel-built ships that relied on an internal skeleton structure to bear the weight of the ship.[2] The development of propulsion during the 15th century from single-masted, square-rigged cogs to three-masted carracks with a mix of square and lateen sails made ships nimbler and easier to manoeuvre.[3]

The line of battle tactic that allowed efficient use of broadside fire was not put into general use until the mid 17th century, as was described by English General at Sea Robert Blake in his Laws of War and Ordinances of the Sea. The previous solution was to make sailing ships fire backwards from the stern, as a defensive measure, or forward from the bow, as an offensive measure. The latter was only partially achieved either by canting (angling) the side guns towards the bow or stern as far as the ship's structure would allow, or by placing guns on the sterncastle and firing them in an arc on either side of the forecastle. Both solutions were problematic since they created a blind spot dead ahead and made it especially difficult to hit low-lying targets, like galleys. The method that was deemed most effective by contemporaries was to simply counter the threat of galleys with other galleys.

The 16th century saw the development of the man-of-war, a truly ocean-going warship, carrying square-rigged sails that permitted tacking into the wind, and heavily armed with cannons. The adoption of heavy guns necessitated their being mounted lower down than on top of the fore and after castles as previously where anti-personnel weapons had been positioned through the later Middle Ages, due to the possibility of capsizing. This meant that what had earlier been the hold of a ship that could be used either as a merchant ship or warship was now full with cannon and ammunition. Hence ships became specialised as warships, which would lead to a standing fleet instead of one based on placing temporary contracts.

The first recorded mention of the use of a line of battle tactic is attested from 1500. The Instructions provided in 1500 by King Manuel I of Portugal to the commander of a fleet dispatched to the Indian Ocean suggests its use predated the written instructions. Portuguese fleets overseas deployed in line ahead, firing one broadside and then putting about in order to return and discharge the other, resolving battles by gunnery alone. In a treatise of 1555, The Art of War at Sea, Portuguese theorist on naval warfare and shipbuilding, Ferno de Oliveira, recognized that at sea, the Portuguese "fight at a distance, as if from walls and fortresses...". He recommended the single line ahead as the ideal combat formation.[9]

One consequence of the line of battle was that a ship had to be strong enough to stand in it. In the old type of mle battle a small ship could seek out an opponent of her own size, or combine with others to attack a larger one. As the line of battle was adopted, navies began to distinguish between vessels that were fit to form parts of the line in action, and smaller ships that were not. By the time the line of battle was firmly established as the standard tactical formation during the 1660s, merchant ships and lightly-armed warships became less able to sustain their place in a pitched battle. In the line of battle, each ship had to stand and fight the opposing ship in the enemy line, however powerful she might be. A purpose-built warship large and powerful enough to stand in the line of battle came to be known as a ship of the line.

Holding the weather, or windward, gage conferred several important tactical advantages. The admiral holding the weather gage held the tactical initiative, able to accept battle by bearing down on his opponent or to refuse it by remaining upwind. The fleet with the lee gage could avoid battle by withdrawing to leeward, but could not force action. Even retreating downwind could be difficult once two fleets were at close quarters because the ships risked being raked as they turned downwind. A second disadvantage of the leeward gage was that in anything more than a light wind, a sailing ship that is sailing close hauled (or beating) will heel to leeward under the pressure of the wind on its sails. The ships of a fleet on the leeward gage heel away from their opponents, exposing part of their bottoms to shot. If a ship is penetrated in an area of the hull that is normally under water, she is then in danger of taking on water or even sinking when on the other tack. This is known as "hulled between wind and water". Finally, smoke from the gunfire of the ships to windward would blow down on the fleet on the leeward gage. It was common for battles to involve days of manoeuvring as one admiral strove to take the weather gage from his opponent in order to force him to action, as at the battles of Ushant (1778), St Lucia Channel (1780) and the First of June (1794).[citation needed]

In the French Navy, sailing tactics were developed by the treatises of the French tacticians Paul Hoste, Bigot de Morogues and Bourde de Villehuet, which developed the traditional code of practice and were all translated into other languages.[7]During the 18th century, French governments developed the strategic doctrine of focusing on the mission, rather than fighting for command of the sea. The French government was often reluctant to take tactical risks to achieve its strategic objectives. The navy was hampered by the timidity of its orders. French fleets and squadrons typically sought to avoid battle rather than risk a contest with a British force, as De Ternay did in June 1780 on meeting a smaller British squadron under Cornwallis off Bermuda.This strategy had important tactical ramifications. French ships tended to fire at the rigging of their opponents to disable them and allow the French ships to escape and continue with their mission. French ships typically fired their broadsides on the upward roll of the ship, disabling their opponents but doing little damage to the enemy ships or their crews. This was compounded by the French tendency to fight from the leeward gage, causing the guns to point high as the ships heeled with the wind. British and Dutch ships, by contrast, tended to use the opposite tactic of firing on the downward roll into the enemy hulls, causing a storm of flying splinters that killed and maimed the enemy gun crews. This difference in tactics goes some way to explaining the difference in casualty figures between British and French crews, with French fleets tending to suffer not only more casualties but also a higher proportion of killed than wounded.[citation needed] e24fc04721

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