Euro Truck Simulator 2 gives you the chance to become a real truck driver from the comfort of your home! Featuring licensed trucks with countless customization options and advanced driving physics, the game delivers an unparalleled driving experience which has put it in the spot of the most popular truck driving simulator on the market. In game world features numerous landmarks and precisely recreated territories to create the ultimate experience, making you feel as if you were driving the trucks in real life! But let's not be fooled - Euro Truck Simulator 2 is not only about driving - the economy in game allows you to create and grow your own transportation company exactly as you see fit - the opportunities are endless!

Euro Truck Simulator 2 features 7 licensed truck brands and a total of 15 unique truck models to drive - every one of these vehicles has been licensed from the manufacturer and recreated in detail to make you feel like driving a real truck.


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The in game world spans across 33 European countries featuring closely recreated environments, roads, cities and landmarks. The detail of in-game world will make you feel as you were traveling across a living world.

There is no set career path that will be forced on you - every player is given the opportunity to create their own character and grow their skills as they see fit: various strategies let you to shape your future just as you imagine it!

The game does not end after you buy your dream truck - Euro Truck Simulator 2 allows you to grow a vast shipping company from the comfort of your home - you have a full choice of drivers, fleet and the way your company grows.

Every truck can be customized in a countless number ranging from chassis configurations and cabs to colors and cosmetics. The sum of possible combinations allows everyone to tailor the trucks to their exact preferences.

The modding community creates amazing modifications of almost every nature - anything you imagine can be added as a mod for the game. Be sure to check out the almost endless set of modifications that are created every day by our fans.

We play video games for many reasons. For some, it's about learning and mastering a game's systems, and the feeling of empowerment and accomplishment that comes with it. For others, it's about being whisked away to another world and escaping the grey routine of everyday life. And then there are the simulator fans. These guys don't want to fly starships, run criminal empires, or pretend they're windswept warriors from the Wilderness of Death: they want to empty garbage cans, fertilize crops, and put tarmac on roads.

Niche simulators are quietly successful on PC, and there's an astonishing variety of them. There's OMSI, which sees you driving a bus around the streets of 1980s Berlin. Or how about Garbage Truck Simulator, which asks the question: Do you have what it takes to be a trash tycoon? And if you've ever wondered why train conductors earn $75,000 a year, try playing London Underground Simulator. It took me almost an hour, with a manual, just to start the engine. Then I overshot Edgware Road by about half a mile.

Simulators, and the people who play them, are easy targets for piss-taking. They're the contemporary equivalent of the stereotypical train-spotting, Thermos-clutching anorak of modern English folklore. But thanks to YouTube, that's slowly changing. Suddenly these games are being exposed to audiences of millions, and normal people are starting to play them and realize that, hey, some of them are actually pretty good.

I don't play many sims, but I was intrigued by Euro Truck Simulator 2. Not because I had some burning desire to drive heavy goods vehicles around Germany, but because I heard from a few people that, honestly, seriously, it's really good. So I had a go, as a joke, and ended up playing it for over 30 hours. That's an entire day and some change I've spent driving along imaginary highways, obeying the speed limit, delivering wood shavings to Stuttgart and hauling powdered milk to Aberdeen. Time I could have spent hunting space pirates in Elite, battling demons in Dark Souls, or just going outside.

Most of your time is spent on long highways. Here, your only interaction is keeping your wheels straight, managing your speed, and occasionally changing lanes. Like driving on an actual highways, then. But it's here that the game is at its most hypnotic. The muffled rumble of the tarmac under your wheels, the swish of the wipers, raindrops tapping at the windows. It's bizarrely soothing, like a screensaver for your brain. You can listen to live radio from whichever country you're in, and I have fond memories of screaming down a rain-soaked autobahn listening to Fleetwood Mac on a German classic rock station.

It's so relaxing, in fact, that it's become an unexpected form of meditation for me. If I'm stressed out or feeling overworked I'll go and drive down the freeway for half an hour in a big fucking truck. It clears my mind, and eventually the only thing I'm worried about is where the next service station is, because I'm low on gas, or if I'm going to get these bags of sand to Rotterdam in time. Don't bother paying a guy in flip-flops $75 a session for transcendental meditation lessons: Install Euro Truck Simulator 2 instead.

But then it catches you off guard. Your GPS sends you down some narrow, twisting country road in the middle of nowhere. It's the dead of night and you've got 20 tons of explosives resting precariously on your trailer. Then your headlights blink off because you battered into wall earlier and damaged your engine. Now you have to guide your lump of a truck down this nightmare backroad with instinct alone. But then, mercifully, the lights flicker back to life. Between all the lengthy, uneventful drives down bleak highways, there are these rare, but unforgettable, little moments of heart-in-mouth excitement.

If this wasn't thrilling enough, the game also has support for the Oculus Rift virtual reality headset. So, naturally, I had to give it a go. Combined with a steering wheel and pedals, it was remarkably convincing. I could look around the cabin by moving my head, and even lean out of the side window to look back at my trailer. After about 20 minutes I'd genuinely tricked my brain into thinking it was a physical space, and at one point I was so confused I tried to lean my arm on the non-existent window to my left. Using a pioneering VR headset to drive slowly down a street in a truck might sound like a gross misuse of the technology, but it's impressive as hell.

I think things feel pretty good while driving, but I'd like to try and convey some more "weight" through the wheel when the truck is stationary so that it resists turning a bit more. Any ideas on what I should start tinkering with?

I don't by any means claim these to be the ultimate settings, as a lot of it was just trial and error. Others may hate how this feels. But I feel like it's good enough to get what I expect from the game. Steering feels suitably heavy when the truck is stationary or moving slowly, and lightens up with speed. There's a decent amount of road feel without being too noisy. One thing to note: if you drive very much on unpaved (non-tarmac) roads, you may find that the feedback is a bit violent unless you slow right down to a crawl. I may at some point see if I can dial that down a bit without messing anything else up, but it doesn't bother me enough to want to mess with it atm.

Well, I tried out the new FFB model with the 1.42 update, and...I'm a bit underwhelmed, tbh. It's apparently now using a proper physics-based model as opposed to previously where, if I understand correctly, everything had been a mixture of canned effects and simply increasing wheel resistance the further you turned from center.

The new model is a step in the right direction I feel, for sure, but it's not quite the step up I had hoped it would be. My biggest issue is that there seems to be a sort of dead zone approximately 5 to 10 degrees to each side of center. It's not actually dead, as the wheel does respond, but it's as if the damping within that range of movement is very very low. So you'll be driving straight down the road, and if you turn the wheel slightly one way or the other, there's very little resistance, and then beyond that 5-10 degree range, you can feel that the damping of the wheel all of a sudden will ramp right up...almost like what you might feel when hitting soft lock though not as intense.

I'm open to the possibility that it could be my inability to dial in the proper settings to counteract this issue, but I'm thinking that may not be the case, as I've seen several comments on the developers' blog and forums stating similar issues, among users of various different wheels, so it's not just a Fanatec thing or a CSL DD thing.

(It's nearly impossible to tell from this pic, but Engine Resonance is two tiny clicks up from the minimum value...which I think gives it just enough to be able to feel a nice subtle rumble when the engine is under load. This slider is VERY sensitive. Go much beyond where it is now and it'll feel like your whole truck is going to shake apart!)

I notice from your settings that you are not using higher sensitivity. One of my reasons for wanting a CSL DD is the option of using more truck like steering angles of 1800 modern trucks and 2520 for some of the American classics trucks I have. 1.42 does allow you to set higher sensitivity numbers, but I am not sure if this is just animation or taken from direct user wheel input. I have tied dialing in 1800 with my CSW v2.5 but you just see the on screen wheel turning at 2:1, very unrealistic imo.

I didn't change the sensitivity slider at all... just didn't seem like something I needed to mess with. I chose 900 Degrees of Rotation mainly for two reasons. 1) because it seemed to line up with the in-game wheel animation, and 2) it allows a decent range of movement without being twitchy, but without requiring a whole lot of hand-over-hand steering, which isn't exactly easy given my choice of wheel (McLaren). 152ee80cbc

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