Vector graphics are a form of computer graphics in which visual images are created directly from geometric shapes defined on a Cartesian plane, such as points, lines, curves and polygons. The associated mechanisms may include vector display and printing hardware, vector data models and file formats, as well as the software based on these data models (especially graphic design software, computer-aided design, and geographic information systems). Vector graphics is an alternative to raster or bitmap graphics, with each having advantages and disadvantages in specific situations.[1]

While vector hardware has largely disappeared in favor of raster-based monitors and printers,[2] vector data and software continues to be widely used, especially when a high degree of geometric precision is required, and when complex information can be decomposed into simple geometric primitives. Thus, it is the preferred model for domains such as engineering, architecture, surveying, 3D rendering, and typography, but is entirely inappropriate for applications such as photography and remote sensing, where raster is more effective and efficient. Some application domains, such as geographic information systems (GIS) and graphic design, use both vector and raster graphics at times, depending on purpose.


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Vector graphics are based on the mathematics of analytic or coordinate geometry, and is not related to other mathematical uses of the term vector. This can lead to some confusion in disciplines in which both meanings are used.

The logical data model of vector graphics is based on the mathematics of coordinate geometry, in which shapes are defined as a set of points in a two- or three-dimensional cartesian coordinate system, as p = (x, y) or p = (x, y, z). Because almost all shapes consist of an infinite number of points, the vector model defines a limited set of geometric primitives that can be specified using a finite sample of salient points called vertices. For example, a square can be unambiguously defined by the locations of three of its four corners, from which the software can interpolate the connecting boundary lines and the interior space. Because it is a regular shape, a square could also be defined by the location of one corner, a size (width=height), and a rotation angle.

In many vector datasets, each shape can be combined with a set of properties. The most common are visual characteristics, such as color, line weight, or dash pattern. In systems in which shapes represent real-world features, such as GIS and BIM, a variety of attributes of each represented feature can be stored, such as name, age, size, and so on.[3]

Vector-based devices, such as the vector CRT and the pen plotter, directly control a drawing mechanism to produce geometric shapes. Since vector display devices can define a line by dealing with just two points (that is, the coordinates of each end of the line), the device can reduce the total amount of data it must deal with by organizing the image in terms of pairs of points.[5]

Subsequent vector graphics systems, most of which iterated through dynamically modifiable stored lists of drawing instructions, include the IBM 2250, Imlac PDS-1, and DEC GT40. There was a video game console that used vector graphics called Vectrex as well as various arcade games like Asteroids, Space Wars, Tempest and many cinematronics titles such as Rip Off, and Tail Gunner using vector monitors.[8] Storage scope displays, such as the Tektronix 4014, could display vector images but not modify them without first erasing the display. However, these were never as widely used as the raster-based scanning displays used for television, and had largely disappeared by the mid-1980s except for specialized applications.

Plotters used in technical drawing still draw vectors directly to paper by moving a pen as directed through the two-dimensional space of the paper. However, as with monitors, these have largely been replaced by the wide-format printer that prints a raster image (which may be rendered from vector data).

Because this model is useful in a variety of application domains, many different software programs have been created for drawing, manipulating, and visualizing vector graphics. While these are all based on the same basic vector data model, they can interpret and structure shapes very differently, using very different file formats.

The World Wide Web Consortium (W3C) standard for vector graphics is Scalable Vector Graphics (SVG). The standard is complex and has been relatively slow to be established at least in part owing to commercial interests. Many web browsers now have some support for rendering SVG data but full implementations of the standard are still comparatively rare.

CAD software uses its own vector data formats, usually proprietary formats created by the software vendors, such as Autodesk's DWG and public exchange formats such as DXF. Hundreds of distinct vector file formats have been created for GIS data over its history, including proprietary formats like the Esri file geodatabase, proprietary but public formats like the Shapefile and the original KML, open source formats like GeoJSON, and formats created by standards bodies like Simple Features and GML from the Open Geospatial Consortium.

Vector art is ideal for printing since the art is made from a series of mathematical curves; it will print very crisply even when resized.[11] For instance, one can print a vector logo on a small sheet of copy paper, and then enlarge the same vector logo to billboard size and keep the same crisp quality. A low-resolution raster graphic would blur or pixelate excessively if it were enlarged from business card size to billboard size. (The precise resolution of a raster graphic necessary for high-quality results depends on the viewing distance; e.g., a billboard may still appear to be of high quality even at low resolution if the viewing distance is great enough.)[12]

If we regard typographic characters as images, then the same considerations that we have made for graphics apply even to the composition of written text for printing (typesetting). Older character sets were stored as bitmaps. Therefore, to achieve maximum print quality they had to be used at a given resolution only; these font formats are said to be non-scalable. High-quality typography is nowadays based on character drawings (fonts) which are typically stored as vector graphics, and as such are scalable to any size. Examples of these vector formats for characters are Postscript fonts and TrueType fonts.

Vector formats are not always appropriate in graphics work and also have numerous disadvantages.[15] For example, devices such as cameras and scanners produce essentially continuous-tone raster graphics that are impractical to convert into vectors, and so for this type of work, an image editor will operate on the pixels rather than on drawing objects defined by mathematical expressions. Comprehensive graphics tools will combine images from vector and raster sources, and may provide editing tools for both, since some parts of an image could come from a camera source, and others could have been drawn using vector tools.

Some authors have criticized the term vector graphics as being confusing.[16][17] In particular, vector graphics does not simply refer to graphics described by Euclidean vectors.[18] Some authors have proposed to use object-oriented graphics instead.[16][19][20] However this term can also be confusing as it can be read as any kind of graphics implemented using object-oriented programming.[16]

Vector graphics are ideal for simple or composite drawings that need to be device-independent,[23] or do not need to achieve photo-realism. For example, the PostScript and PDF page description languages use a vector graphics model.

Automatically convert JPG, PNG, BMP, and GIF bitmap images to true SVG, EPS, and PDF vector images online by simply uploading them. Real full-color tracing, no software to install and results are ready right away!

Stand-alone desktop application to convert bitmap images to vector images offline. Supports all the Online Edition file formats, plus AI and DXF output. Works seamlessly with Illustrator, Corel, and others.

Your logo represents your brand and is used across a wide range of media: your website, business cards, flyers, banners, etc. Ensure a consistent and crisp display in all contexts by having it in vector format.

Quickly get bitmap source material into your vector compositions, opening up a range of creative possibilities. Or go old-school and draw something on paper, then scan, vectorize, and refine your creation.

Vector Magic analyzes your image and automatically detects appropriate settings to vectorize it with, and then goes ahead and traces out the underlying shapes in full color. This makes getting started a real breeze: just upload your image and presto, a result to review!

If you compare results from other tools, you will notice that Vector Magic produces vectors that are more faithful to the bitmap original. This makes them often immediately usable, and if cleanup is required there's much less of it.

With the high cost of outsourcing and the time hand-tracing takes, Vector Magic pays for itself with even a minimum of use. And since usage is unlimited, it always makes sense to try it on any image you need vectorized.

Vector images consist of shapes like circles, rectangles, lines and curves, while bitmap images, also known as raster images, consist of a grid of pixels. Vectorization or tracing is the process of taking a bitmap image and re-drawing it as a vector image.

The shapes in vector images allow computers to do things that cannot be done with bitmap images, like scale them to any size without loss of quality and using them to e.g. cut, sew, paint, and laser engrave.

Adobe's EPS format (Encapsulated PostScript) is perhaps the most common vector image format. It is the standard interchange format in the print industry. It is widely supported as an export format, but due to the complexity of the full format specification, not all programs that claim to support EPS are able to import all variants of it. Adobe Illustrator and recent versions of CorelDRAW have very good support for reading and writing EPS. Ghostview can read it very well but does not have any editing capabilities. Inkscape can only export it. ff782bc1db

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