Hi guys,

I'm using right now substance painter and it crashes almost everytime I change a texture set.

I am not sure what is causing this problem as my computer is in the optimal category of the system requirements in the documentation.


the file is quite heavy but i'm not sure if it's that heavy (4.53 gb)

it usually happens when I made a change and substance needs to update it and then switch texture set while the bar is still "loading", especially after I work on a file a lot. it's sort of annoying because I need to save the file every time I want to switch texture set, which is not terribly bad but it's still pretty annoying.



If there's a fix I'd be extremely happy, as I need to finish my work in 2 days...


Thanks guys!



For example in blender i assign materials to different parts of the mesh like shoes, gloves, face etc - when i open it in quixel mixer i can create a layer and choose which group of materials i want that layer to affect. Is it possible to do the same in substance painter?


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I been using an older substance painter for months now cause I dont want to deal with going into display setting and turning off extend display to 2 of my monitors opening substance up then going back to display settings turning back on extend display to them both. This is to time consuming the last version that worked for me was 2020.1.3 the one that still had the substance logo not adobe version.

Well last time I posted on the old Substance forums a staff said it was a know issue and will be fix with a next patch was months ago nothing. I have a 1080ti and only one gpu so the 3 monitors are plugged into that gpu. Turning off screens in setting then turning them back on after app opens is the only fix and it sucks. or using older version of Substance painter.

Hi guys im a bit confused. Ive modelled a game environment in Maya LT and in Unity its fine no culling issue and my normals are definately the right size.

When i bring the mesh i want to play around with textures for into substance painter though, it appears transparent in most parts which i find odd.


(view in My Videos)I have problems with exporting the model from Max to Substance painter. When I export is as a fbx it states that there are no mesh maps and with obj. it is weird as you can see in the video. I did UV Unwrapping, baking mesh maps even assigning different IDs. I watched more tutorials on YouTube on how to do it but it left me confused. Do you have any suggestions about where could be the problem?

hi 3ds max I have problem I use mirror for my model with unwrap uv but when I export my model to rizom uv for modulation unwrap uv I notice my model bleu faces ..... I cant export my model mirror to substance painter I use flip faces but nothing help me

I am a little problem with textureset settings in substance painter, I have changed the dimensions of a helmet texture set to what i am hoping is 2048 wide by 1024 high, but as their is not even a "w" and "h" and as the texture or canvas in the 2d view is still a square when I had thought it would change into a rectangle and their are still rectangle pixels on the helmet in 3d view.

For an example, when I open this one -Sample-Models/tree/master/2.0/AlphaBlendModeTest in substance painter it has several materials (texture set in substance painter) but there are only one set of textures in the folder.

I made a Roulette wheel in Blender, texturing is done using Substance painter

I have a problem regarding texture looking in PlayCanvas, even I use the same template map that Playcanvas use , the final look is not the same at all, I will show you results from Painter and Canvas

I also used similar cube map inside Playcanvas from SP

When I import my model (.fbx) to draw a texture in the substance painter and export it to the .gltf format, I find that the metal I paint is gone and replaced by the shiny black, and then when I put the exported model in the three.js/examples/webgl_load_gltf.html case, I found that my model was dark and needed to be added a directLight can only see a point, the effect is not very good, but the case of importing the painter painter does not have any problems. 2351a5e196

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