Screenshots and captured gameplay videos can be moved from the system memory to a microSD card, and vice versa. You can also transfer downloadable software if the system is updated to Version 10.0.0 or higher.  When a microSD card is inserted in the console, it becomes the default save location for downloadable software.  

However something thats confused them is the territory cards in this version and how they operate, taking one territory gives you a card but it has stars allocated to it, sometimes one star, sometimes two. These stars let you save up cards to get extra troops, there's no limit on the trade in and so this begs the question, how do they work?


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since I'm currently buying new equipment for recording music and video I wonder: Can I use the same SD card I use in my Switch for my Audio Recorder and Camera(e.g. to store music) or will my Switch reject the SD Card if it contains Non-Game Data?

@chipia The Switch system isn't designed to share micro sd cards between with non-switch devices. If you put your audio recorder micro sd card in the Switch, it won't work, and will need to be formatted to work in the Switch, and formatting completely wipes your card. Also, the Switch system doesn't allow you to play media you put on the sd card. You'll find the Nintendo support website seems to purposely avoid the topic of putting media on your Switch console. (I haven't tried it myself, but I think if you put media on your switch sd card, Nintendo may have dummy proofed things, and the card may still work fine in your switch, but you won't be able to access the media you put on it. That's just a guess, though.)

If you upgrade to a bigger micro sd card, and want to use your old switch micro sd card

in another device, you'll need to reformat that card for the new device, which deletes everything off your card.

Do not swap data between multiple microSD cards, or swap your microSD card between multiple systems. Use a single microSD card with one system and be sure to follow the steps below if transferring content to a new microSD card.

I'm curious if anyone has replicated this issue or heard of what might be the problem on the Switch side. I doubt the brand new card reader would have the same problem (bought it straight from ifixit).

The PowerA Premium Game Card Case stores up to 12 Nintendo Switch game cards and 12 micro SD cards simultaneously. The compact case is extremely durable and easy to take on-the-go. Form-fitting rubber slots keep your game cards in place and a snap-closure keeps everything secure.

A Nintendo Game Card is a proprietary flash storage-based format used to physically distribute video games for certain Nintendo systems. The game cards resemble both smaller and thinner versions of Hudson's HuCard, the storage medium for the PC-Engine, and the Game Pak ROM cartridges used for previous portable gaming consoles released by Nintendo, such as the Game Boy and Game Boy Advance.[1] The mask ROM chips are manufactured by Macronix and have an access speed of 150 ns.[2]

According to an IGN blog by Backbone Entertainment, the developer of MechAssault: Phantom War, larger (such as 128 MB) cards have a 25% slower data transfer rate than the more common smaller (such as 64 MB) cards; however, the specific base rate was not mentioned.[5]

In 2008, the Nintendo DSi was launched. The console offered various hardware improvements and additional functions over previous Nintendo DS iterations, such as the inclusion of cameras. While many Nintendo DS titles released afterwards included features that enhanced gameplay when played on the Nintendo DSi console, most of these games retained compatibility with the original DS iterations. However, a select few retail game titles were released that worked exclusively for the Nintendo DSi consoles for reasons such as requiring camera functions, and these titles have game cards with white-colored casings (all DSi-exclusive games are region locked). Examples of such game cards include Picture Perfect Hair Salon. While these white game cards can be physically inserted into original Nintendo DS consoles, their software did not function due to the missing hardware features and will display an error message. These DSi-exclusive game cards are fully compatible with the Nintendo 3DS family.

Prior to the release of the Nintendo DSi, Nintendo encouraged developers to release DSi-exclusive games as DSiWare downloadables instead of retail game cards that would not function on older Nintendo DS consoles.[6]

Despite all iterations of the Nintendo DS line lacking native infrared support, certain titles made use of this type of communication function using game cards with their own infrared transceivers. These game cards are generally glossier and darker than common Nintendo DS game cards, and reveal their translucency when exposed to light. Examples of such game cards include Personal Trainer: Walking and Active Health With Carol Vorderman, which connect to the included pedometers, Pokmon HeartGold and SoulSilver, which connect to the included Pokwalker accessory,[7] and Pokmon Black and White and Pokmon Black 2 and White 2, which connect DS systems facing each other.[8][9]

Although all iterations of the Nintendo 3DS family support native infrared functions, Nintendo DS games still use the infrared-enabled game cards themselves when played on a 3DS system, reserving the native infrared for Nintendo 3DS-specific software.[citation needed]

Game cards for the Nintendo 3DS are from 1 to 8 gigabytes in size,[10] with 2 GB of game data at launch.[11] They look very similar to DS game cards, but are incompatible and have a small tab on one side to prevent them from being inserted into a DS, DS Lite, or a DSi.[12]

The Nintendo Switch uses non-volatile flash memory technology similar to SD cards that are officially called game cards. These are distinct technologies from volatile game cartridges that are similar to RAM boards. This iteration is smaller and has a larger storage capacity than its previous versions.[13] Despite its similarities, the Switch is not compatible with DS and 3DS cards.[14] The game cards used in the Switch are non-writable and save data is stored in the console's internal memory, unlike DS and 3DS game cards, which are writable and able to store save data.[15]

Because of their small size, Nintendo Switch game cards are coated with denatonium benzoate, a non-toxic bitterant, as a safety precaution against accidental consumption by young children.[16] Videos of users intentionally tasting game cards and reacting with disgust at the taste became a meme prior to the console's launch, which originated from Jeff Gerstmann's actions on a Giant Bomb webcast.[17][18]

The cards come in a variety of capacities: 1 GB, 2 GB, 4 GB, 8 GB, 16 GB, 32 GB and 64 GB.[19] 64 GB cards were planned to be introduced in the second half of 2018, but due to unspecified circumstances, Nintendo delayed the launch of this variant to 2019,[20] and then delayed it again to 2020. The 64 GB cards were then released in 2020 after being delayed for two years and are made using XtraROM technology from Macronix.[21][needs update]

We'd recommend a 128GB SD card for most users; this will give you enough room for about 15-18 Nintendo Switch games on your console, but it's worth noting that smaller indie titles will take up far less space. If you're going to be playing mostly with physical games, and you don't envision yourself buying too many larger titles from the eShop, you should be able to get by on 64GB. However, if you're going all-digital, a 256GB card will see you through around 35 full sized games.

SanDisk is partnered with Nintendo to bring official versions of its MicroSD cards to market. There are a range of different sizes on offer, starting at 64GB and now spanning all the way up to 1TB, all featuring icons from different Nintendo franchises on the card itself. These official Nintendo Switch memory cards just aren't worth it, though. Besides from some fancy colors they're essentially the same as SanDisk's main range, but generally cost a little extra. You won't see that cute Animal Crossing leaf when it's whirring away inside your console, after all.

The Nintendo Switch can only run up to 2TB of additional storage in an SD card. However, it should be noted that that's a ton of space, so you'll certainly have to be an eShop pro to fill it to the brim.

The Nintendo Switch is compatible with microSDXC cards over 64GB and microSDHC cards between 4GB and 32GB. That really means that pretty much any SD card you have will slot neatly into your console already. However, if you're buying new it's always recommended to grab one with a Class 1 UHS Speed (you'll see a small bucket with a one inside it on the card itself) for the best experience.

Whether you're prepping for an eShop haul or just want to future proof your console, Nintendo Switch SD cards can vastly expand your system's memory on the go. Not only that, but they're a must-have if you consider the Switch's limited internal storage.

The best Nintendo Switch SD cards can expand your system all the way up to 2TB. Of course, very few Ninty fans need that much space. In fact, many can get by on 128GB if splitting between downloads and game carts, potentially upgrading to 200GB or 256GB further down the line. While this is one of the best Nintendo Switch accessories to pick up on day one, you don't need to future proof yourself too much thanks to those relatively low prices.

Sandisk is one of the biggest and best names in MicroSD cards, and this is the best value model you can buy. For about $20 / 20 you get 128GB of storage, a reliable MicroSD card with decent file transfer speeds, and you even get an adaptor should you want to use this in an SD-based device like a digital camera. That makes it hugely versatile. Nintendo partnered with SanDisk for the official SD card for Switch, so it's a make Ninty trusts too. And yes, we have tested this MicroSD card and it 100% works with your Switch. e24fc04721

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