You probably are familiar with this game due to the harassment screen shots of this game being circulated around social neworks. Apart from the bad rep, this game is really great (and addicting). More than 100 facebook friends are online everyday, which makes it even more fun as I get to play with friends or I just play it in class to survive the torturous 6 hours. Obviously, it's based on real life ludo and much easier to play, as there's no cheating and don't have to worry about tokens being lost. The game's been developed in india but majority of the userbase is in Pakistan and it's gaining popularity in saudi arabia too now. Surprised to see there hasn't been a single post about it on Reddit yet, how many of you play and what are your views about it?

I think it's fun as I can pretend the game to be a real ludo board and play it offline with friends during class and hide it when teachers come easily, however not possible to hide a real ludo board easily :P


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Ludo (/ljudo/; from Latin  ludo '[I] play') is a strategy board game for two to four[a] players, in which the players race their four tokens from start to finish according to the rolls of a single die. Like other cross and circle games, Ludo is derived from the Indian game Pachisi.[1] The game and its variations are popular in many countries and under various names.

Special areas of the Ludo board are typically coloured bright yellow, green, red, and blue. Each player is assigned a colour and has four tokens[c] in their colour. The board is normally square with a cross-shaped playspace, with each arm of the cross having three columns of squares, usually six per column. The middle columns usually have five squares coloured; these represent a player's home column. A sixth coloured square not on the home column is a player's starting square. At the centre of the board is a large finishing square, often composed of coloured triangles atop the players' home columns (thus depicting "arrows" pointing to the finish).

Two, three, or four can play, without partnerships.[d] At the beginning of the game, each player's four tokens are out of play and staged in the player's yard (one of the large corner areas of the board in the player's colour). When able to, the players enter their tokens one per turn on their respective starting squares and proceed to race them clockwise around the board along the game track (the path of squares not part of any player's home column). When reaching the square below their home column, a player continues by moving tokens up the column to the finishing square. The rolls of a single die[6][7] control the swiftness of the tokens, and entry to the finishing square requires a precise roll from the player. The first to bring all their tokens to the finish wins the game. The others often continue to play to determine second-, third-, and fourth-place finishers.

Each player rolls a die; the highest roller begins the game. Players alternate turns in a clockwise direction. To enter a token into play from its yard to its starting square, a player must roll a six.[6][7] Players can draw a token from home every time they get a six unless home is empty or move a piece six times. The start box has two own tokens (is doubled). If the player has no tokens yet in play and rolls other than a six, the turn passes to the next player.

The Latvian version of the game is called "Riu-Rau". The board is larger than the original board with seven home spaces instead of four (but the player must always reach the four furthest home spaces anyway, if the player overrolls, then they must move the extra spaces back and wait for their next turn). Captures are allowed and two tokens cannot occupy the same space. If a player rolls a one or a six, they can either get a second roll or move a token to the starting position.

In "Starcrushed", Ludo reveals that the reason he became evil and kicked his family out of his castle was because of the way they treated him, despite his parents doing it to try and toughen him up. It was at this point that he started to actually lose his sanity as Toffee's control over him strengthened.

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