Jewel Box is a game in which the player moves colored gems that fall from the top of the screen, which disappear when they form patterns, and the round ends when the playing area becomes filled with gems; special gems cause different things to happen.[1] The player must manipulate the jewels to form lines of three or more horizontally, vertically or diagonally. Jewels are affected by gravity, allowing the player to set up chain reactions which multiply the value of the gems matched. When the playing area is filled, it is cleared and the player loses one life - unlike Tetris, the player is given three lives in each game, and the opportunity to earn additional lives by reaching points milestones. Gems are worth different numbers of points, with black onyx-like stones being the most valuable.[citation needed]

Jewelbox was originally published as shareware,[2] in 1992, and was developed by Rodney and Brenda Jacks, with music by Jim Holt.[citation needed] After its initial release, Jewelbox was published as a commercial game by Varcon Systems. The commercial version added many new features including support for different display sizes and more powerups including the ability to collect and play wildcard jewels whenever you wanted. Varcon sold the game individually and as part of a package of three arcade game challenges.[1]


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The objective in Columns is to link 3 or more jewels in a row, either vertically, horizontally or diagonally. Pretty simple, right? Right. Just like Tetris, the concept is simple, yet the actual playing can get hectic and complex. I tried playing Columns like Tetris, and failed miserably. Tetris is Tetris. This is Columns. Once I got that into my head, I was getting 3 link combos in no time.

There are 3 main modes in the single player. The first is Survival Mode, which is straight up puzzle game action. Last as long as you can without filling up the center all the way up to the top. Scores are based on the number of gems you clear from the puzzle field. As you get more jewels cleared, the level increases and the jewel stacks begin to fall faster. Thankfully, sometimes you encounter some breathing room as some levels slow down the rate of drop. Some levels get hectic and require instant decisions. You are being graded during the Survival, which is represented by a letter grade in the top left hand corner. As your progress, your grade increases from D to A with all the various plus and minus denominations (B+, C-, etc.) Your grade is determined not only by how many jewels you clear, but how you do it (link combos and such). Should your center stack get piled up to the top, the game is over and you are graded on your performance in several categories like Luck, Agility, etc. If you progress far enough, you receive one of the Magic Gems you are being forced to find.

Another mode is the Flash Columns Mode, which requires you to only clear certain gems from the field. The early stages are easy-going and only require you to clear one or two jewels, almost completely unhindered by random pieces. The later stages in this mode get downright challenging and mind-throbbing as you are sometimes forced to clear four or more jewels in a sea of scattered jewels. Every fifth stage is a so called "Challenging stage" which is really a misnomer, as usually you can clear these stages with just one jewel drop.

The graphics are not terrific or anything to shout about, but they are functional and are not so terrible as to be a detriment. The characters are well animated and the backgrounds movement actually serves as a speed gauge for the dropping jewels. The only instance off graphical flaw is the Columns Crown itself. How did such a good render in the intro turn into that rotating mess of pixels in the Magic Gem counts screen?

Very simple control scheme. Sometimes the control is a little unresponsive, like when the jewels stacks are dropping very quickly and you have a split second to react, but overall, the buttons do exactly what they are supposed to do when pressed.

In this jewel match game you deal with an 8x8 board. Your aim is to place various precious shapes so that to fill horizontal and/or vertical lines. The shapes can't be rotated and come up by three. The game is over when no gem blocks can fit on the board. This free online puzzle will be enjoyed by tetris games fans and logic games addicts. Play free online and collect as many jewels as you can.

Go down remarkable jewel blocks to develop and damage full lines on the display both up and down as well as horizontally. The even more rows you eliminate at once, the even more score you will be given. Block Jewel has no time restriction, you can relax as well as train your brain in mins a day anytime, anywhere.

Jewels block crush is a puzzle video game, the fashion jewelry is utilized to load spaces, produce bricks, take off, and test high ratings. This is a very easy but addicting problem game! The difficulty of the mobile game is slowly enhanced, ideal for all degrees of players, easy to play, hard to master.

Jewel Mines is a Collect 3 puzzle game, where you click on 3 Jewels in a row, as more Jewels appear from underneath. The game is mechanically similar to Tetris and Bejeweled, except in the fact that you can't swap or rotate pieces or jewels. You can call for more Jewels to appear by pressing the bottom most row.

If you're a fan of block games, jewel games, or Tetris games, then the Block Puzzle Jewel Game is bound to be added to your list of favorites. Offering an innovative twist on classic puzzle gaming, this gem doubles as a brain-teaser and stress-relieving pastime, weaving together the strategic challenges of Sudoku and the dynamic contours of Tetris.

But that's not all that this cleverly crafted puzzle has up its sleeve! It serves as much more than just frivolous entertainment. It elevates itself from other common jewel games by presenting players with intricate puzzles that can sharpen the mind and bolster logical thinking ability.

So, while you're maneuvering blocks and aligning jewels, your cognitive skills are getting a workout too! The Block Puzzle Jewel Game is akin to a mental gym session disguised as a light-hearted gaming break. It makes cognitive training feel less like work and more like fun.

In Columns, groups of three vertically stacked jewels drop from the top of the screen, one group at a time, and you control where they land. You may use the buttons on the controller to shift the sequence of those jewels up or down, and when three or more jewels are aligned horizontally, vertically, or diagonally, you hear a tingly sound as they disappear, you earn some points, and any jewels above collapse down. This sometimes initiates chain reactions, which can lead to some exciting, unexpected high-score opportunities. Sure, you can plan for a complex chain reaction, but these often happen by accident, which makes Columns feel a bit random. There's also the magic jewel to keep an eye out for, which causes every instance of the jewel type it lands on to disappear from the playing field, virtually guaranteeing a big chain reaction. As in Tetris, the object of the game is to play for as long as possible to earn a high score, but the longer you play, the faster the jewels drop, eventually making it very difficult to keep up.

The game features a decent variety of modes, including the stock arcade mode for one or two players. Though both players have a separate field onscreen, there's no interaction between the players, so there's nothing inherently competitive about this mode. Alternatively, there's a cooperative mode available where the two of you alternate control over the jewels that drop, but this is more gimmicky than fun. Finally, there's a mode called "flash columns," which charges you with trying to eliminate a particular jewel at the bottom of a stack. It's a good, faster-paced alternative to the standard rules. Multiple difficulty settings are also available to help ensure that the gameplay starts off as fast and challenging as you want it.

Match 3 or more bubbles to pop them. For each combination of 4 or 5 bubbles you will receive special exploding bonus bubbles. Try to collect as many points as you can to complete the levels with a three star score. There are loads of exciting levels to complete in this great bubble bejewelled game! Have fun!

 Jewel Quest II: Follow Rupert Pack as he picks-up a new treasure trail in search of the grandest Jewel Board ever! Join him as he explores the mysterious wilds of deepest Africa in search of jewels and his lost love. Sequel to the massively successful blockbuster Jewel Quest, the Quest franchise has now exceeded two million downloads.

The outcome? I tend to listen to the radio during my commute and manage to arrive at my destination still poking buttons, having heard nary a song I like. Last week, after taking three minutes to load up the player with some particularly great songs for the gym, I listened to them with the headphones on while driving to and from work. Backasswards to the limit, as well as dangerous. But our collection has gone from sitting in several hundred scratched-up CDs in the wrong jewel cases to being viewable on a nineteen-inch monitor in a system of truncating and expanding folder trees. Rather like technology itself, I am my own Occam's Razor and Chatton's Anti-Razor in one illogical bundle: I continually promise to deliver myself from messes I created in the first place. 2351a5e196

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