Also, the lane assistant features different modes, each serving distinct purposes, making it more complicated. Now, truck drivers can enjoy simply turning it on along with adaptive cruise control, letting the truck do more of the driving.

Thank you for your ongoing dedication and feedback. We believe the Experimental Beta will be a valuable stepping stone towards Open Beta and an exceptional 1.50 version. Don't forget to stay connected with us and all the latest information through our social media channels, make sure to follow us on X/Twitter, Instagram, Facebook, and TikTok. Happy trucking!


Download Free Euro Truck Simulator 2012 Full Version Game


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Euro Truck Simulator 2 is a truck simulator game developed and published by SCS Software for Microsoft Windows, Linux, and macOS and was initially released as open development on 18 October 2012.[2] The game is a direct sequel to the 2008 game Euro Truck Simulator and it is the fourth video game in the Truck Simulator series.

Euro Truck Simulator 2 is a truck driving simulator with elements of a business simulation game. Players drive articulated trucks in an open world rendition of Europe, delivering loads to a designated location in order to be compensated with money and experience points. The payload must be delivered to the destination within a given amount of time, and with the least amount of damage to the goods as possible, in order to get the most money and experience points possible.[3] Players will have to spend money on refuelling, toll costs in certain countries, and maintenance costs if damage is incurred.[6]

Money earned in the game can be spent on upgrading or purchasing new customizable trucks and ownable trailers, hiring non-player character drivers to take on deliveries, buying more garages and expanding them to accommodate more trucks and drivers.[3] The skills of the drivers hired by the player also grow with experience and the player can create a huge fleet of the trucks, each with the option of having their own trailer, and drivers to drive the fleet, in turn, expanding the business across Europe.[8]

SCS Software has released several other minor expansion packs. Euro Truck Simulator 2 can be enhanced with several paint job packs for trucks, ranging from seasonal repaints to nation-themed repaints.[20][21][22]

Other expansion packs expand the game with licensed content from real-life manufacturers: Feldbinder Trailer Pack,[23] Krone Trailer Pack,[24] Schwarzmller Trailer Pack,[25] Wielton Trailer Pack,[26] Tirsan Trailer Pack,[27] with additional tire, wheel and truck parts modifications from Goodyear, HS-Schoch and Michelin.[28]

In addition, special tuning packs are available for each truck manufacturer besides Iveco and MAN. These packs add more tuning options, ranging from bull bars to branded mugs[29][30] to all trucks of the selected brand, except for the Renault tuning pack, which only features new tuning parts for the Renault Range T truck.[31]

There are several expansion packs that expand the functionality of the game, including Cabin Accessories DLC (which allows players to personalize their truck interiors), and two DLCs that allow transport of heavy cargo: the Heavy Cargo DLC[32] and the Special Transport DLC. With the Special Transport DLC, players take on special jobs during which they cannot make stops at rest areas, gas stations or deviate away from escort vehicles. The immense size and weight of the cargo within this DLC necessitates extra care and attention, however most of these cargos are mainly transported between one city and the next.[33]

In a review for Destructoid, Jim Sterling praised the game's accessibility, noting how easy the GPS and map features were to use, as well as the option to stream European internet radio, and the multitude of control options available. They also praised the graphics, stating that "[f]rom the shape of the traffic lights to the atmosphere of the backdrops, there's a sense of individuality to each new territory you uncover, and the trucks themselves are lovingly recreated with an intricate level of detail", although they did criticise the AI of the other vehicles on the road.[35]

I think things feel pretty good while driving, but I'd like to try and convey some more "weight" through the wheel when the truck is stationary so that it resists turning a bit more. Any ideas on what I should start tinkering with?

I don't by any means claim these to be the ultimate settings, as a lot of it was just trial and error. Others may hate how this feels. But I feel like it's good enough to get what I expect from the game. Steering feels suitably heavy when the truck is stationary or moving slowly, and lightens up with speed. There's a decent amount of road feel without being too noisy. One thing to note: if you drive very much on unpaved (non-tarmac) roads, you may find that the feedback is a bit violent unless you slow right down to a crawl. I may at some point see if I can dial that down a bit without messing anything else up, but it doesn't bother me enough to want to mess with it atm.

(It's nearly impossible to tell from this pic, but Engine Resonance is two tiny clicks up from the minimum value...which I think gives it just enough to be able to feel a nice subtle rumble when the engine is under load. This slider is VERY sensitive. Go much beyond where it is now and it'll feel like your whole truck is going to shake apart!)

I notice from your settings that you are not using higher sensitivity. One of my reasons for wanting a CSL DD is the option of using more truck like steering angles of 1800 modern trucks and 2520 for some of the American classics trucks I have. 1.42 does allow you to set higher sensitivity numbers, but I am not sure if this is just animation or taken from direct user wheel input. I have tied dialing in 1800 with my CSW v2.5 but you just see the on screen wheel turning at 2:1, very unrealistic imo.

SCS spents quite a lot of time with microphones recording truck sounds from different angles and inside the cap and all that. What you get in the game is probably as realistic as you are gonna get it. If you want unrealistic sounds then use those mods, but the sounds you get in game is probably pretty close to how they sound when you are in the truck.

3. is probably never gonna happen. As we are not meant to walk outside the truck and the game engine is not really made for us to have hands and feet and all that. And so i highly doubt this will be a thing.

4. This would probably be too much work and if it ever was a thing it would be pretty generic and would probably just be some truck that would reverse up to us and we would just sort of automatically hook up to the tow truck and be towed, as the game is not meant for people to walk around. And this probably have very little chance of happening.

6. Again this game is not meant for people to walk around and have hands and all that, and so having police walk up to your truck and you finding papers is just not something that will probably ever happen as the engine used for the game is not made for that sort of stuff.

10. You might be able to see AI cars gets damaged, but you are likely never gonna see your truck get damaged. As the trucking companies wouldent want that. And so Volvo and all the others have to give the okay for there to be real damage to the trucks and they will probably never to that, as it will not look good for their brand.

13. Again we are not meant to have hands and feet and to move around on feet, and so its unlikely that we will have manually be able to repair the truck. Also cause that would be a while new big game in it self. And again i dont think the game engine is made to be able to handle that sort of thing. The level of detail it would require for you to move around objects from the engine and all that is just not something this game would be very good at i dont think.

Well what i meant is that the sound you hear in game is probably as realistic as it gets. Its probably close to what it would be if you where in a real truck. Te mods probably just enhances that so it sounds louder or larger or something. But it wont make it more real. And that is what SCS is going for, the real sound.

All it would require is a button to "Inspect" the truck. And rotating it to find said damage. SCS already made used parts a thing. But, there's no visuals to see inside the truck to see just how worn they are. Which could also be educational. Given, there are IRL Truck Mechanics.

I dont think SCS is against trucks being damaged, its the trucking companies as in Volvo, Mercedes and so forth that is against it. They dont want their trucks to be visibly damaged. The virtual damage is fine, but any real damage to the truck is not something they want. Its just not good for their brand. I dont think there are many games out there that has licensed real brands for their games that then also does total damage. Something like Forza Horizon 5 mostly just does scratches and the odd dent. Nothing big, nothing like the GTA damage or BeamNG damage. And so unless the brands change their mind we likely wont see much of it in this game.


Sure that could be a thing, with the point and click. But i just dont think its very high on SCS list to make that sort of thing, as it would require quite a rewrite of some code to allow for this and to make it happen and they have enough on their hands with reworks of the map and new map DLC. I was just saying that its highly unlikely that we would see such a future ever. And if we do its not gonna be any time soon. 0852c4b9a8

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