Brothers: A Tale of Two Sons is a 2013 adventure game developed by Starbreeze Studios and published by 505 Games for Xbox 360, Microsoft Windows, PlayStation 3, PlayStation 4, Xbox One, iOS, Android, Windows Phone, Nintendo Switch, and Amazon Luna. The narrative takes place in a fantasy world filled with fictitious creatures such as orcs and trolls, where two young brothers set out on a journey to find a cure for their father's illness. The game is often mentioned as an example of artistry in video games due to its heavy narrative. It received positive reviews from critics and had sold over 800,000 units by January 2015.

Brothers: A Tale of Two Sons is presented from a third-person view overlooking the two brothers. The brothers are moved individually by two thumbsticks on the controller. The controller triggers cause the respective brother to interact with the game world, such as talking to a non-player character or grabbing onto a ledge or object. The older brother is the stronger of the two and can pull levers or boost his younger brother to higher spaces, while the younger one can pass between narrow bars. The player progresses by manipulating the two brothers at the same time to complete various puzzles, often requiring the player to manipulate both brothers to perform differing functions (such as one distracting a hostile non-player character while the other makes his way around). Should either brother fall from a great height or get injured, the game restarts at a recent checkpoint. All of the in-game dialogue is spoken in a fictional language based on Lebanese Arabic, thus the story is conveyed through actions, gestures and expressions.


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The brothers save a girl from being sacrificed by tribesmen. The girl assists them on their journey, and begins seducing Naia, tricking the brothers to enter a cave, much to Naiee's dismay. Once inside, she reveals herself as a monstrous spider creature and while trying to eat Naia, the brothers manage to thwart and kill her by pulling off her legs but not before she mortally wounds and stabs Naia. Nearing the end of their journey, the brothers reach the Tree of Life; Naia insists that Naiee venture on to reach the top of the tree. He collects the Water of Life, but as he returns to the bottom, he finds that Naia has already died from his injury. Unable to revive him using the water, Naiee buries and grieves for his older brother before returning to the village.

505 Games developed a version for the Nintendo Switch released on 28 May 2019. This version includes a special two-player co-operative mode where each player controls one of the two brothers in the game.[9] The game was released for Amazon Luna on 20 October 2020.[10] Super Rare Games announced a limited physical release of the Switch version, which was made available on 25 March 2021.[11]

Few games out there manage to conjure up the same sense of freedom and awe that Brothers does. You are part of a world in which trolls are not only alive, but are central to your quest in saving your father. One of the most memorable moments involving the troll people was being transported down a waterfall through an underground cave, as if the two brothers were merely paperweights.

In fact, it is most often the strong audio-visual combination in Brothers that contributes to its magical atmosphere-one cannot function without the other, not unlike the way in which the brothers must constantly work together in order to succeed.

Many games out there might be successful because they have highly enjoyable gameplay, original design and/or are part of an already established series, but those facts alone are not enough to guarantee that an emotional connection will be made with the player. I feel that it is rare for games to truly move people, not just because they are a form of digital media like films and animations are, but because they have the added expectation of being able to seamlessly integrate player interactivity with a story or a game mechanic. Doing that well is hard. But Brothers succeeds because it breaks expectations and gives you time to grow up right along with the protagonists. There is no timer ticking away in the background, no intrusion of technology to distract from the journey, and no way to move on unless you take a risk. That sounds a lot like real life. When the brothers experience loss, it also becomes your loss. When they free a trapped owl creature (described my many as an owl griffin) from a cage, that sense of compassion and love also becomes yours.

4. It never ceases to amaze you. This game has unrivalled skills in surprising you, firstly because of its avoidance of clichs, and secondly because the plot never feels old. Playing through each section is like experiencing a new fairytale that has not yet been written. Sometimes the tales are about strange blood-obsessed tribes, sometimes they are about appearances being deceiving, and sometimes, you forget that you are part of the game, which is just like one big giant fairytale in itself. The fresh, innovative approach used in Brothers sets a new benchmark in story driven adventure games.

In Brothers - A Tale of Two Sons, the player controls both of the main characters at the same time. This unique gameplay mechanic let's you truly connect to the two brothers as they brave many dangers on their journey to find a cure for their mysteriously ill father.

Why do I love this game so much then? Because it really is like an interactive movie. A good movie. The world is so beautiful that whenever a bench is presented you get excited because it lets your characters just sit and the camera pans out to this awesome view. The music is so haunting and beautiful it puts you right into the game. The story makes you feel like you are the character in your childhood movie. The ending made me tear up for so many reasons, it being over is a big one. So if you have been thinking about getting this game or have it in your backlog, do yourself a favor and take 3 hours of your night to play through this cinematic experience. Don't take any breaks in between (after all, you wouldn't stop right in the middle of a movie would you?!) You'll thank me.

Our aim as a company is to support the talented indie developers who have poured their hearts into the games they release. With your help, we help support them to continue to supply Switch owners with high quality experiences.

This highly fortified castle has this convenient other way to scale it with perfectly placed pegs, just the right distance so that the rope randomly tied between the two brothers barely reaches.Is this a story game or a puzzle-platformer?

On a positive note, the concept could have been amazing.A Missed OpportunityPart of what made the game easy was that the core concept was never executed to its fullest. You have to move one of the brothers with one hand and the other with the other hand.

In Brothers: A Tale of Two Sons, you eventually come to a chapter where there is a waterfall leading into a pool full of fish. I'm stuck with what to do next. Moving the brothers around in the pool, they can sort of corral the fish, but they eventually just swim away. The action buttons (triggers) don't do anything specific with the fish either, the brothers just splash in the water as they do in other water areas. Am I missing something to do with the fish, or is there something else I need to do to continue on with the level?

A man, clinging to life. His two sons, desperate to cure their ailing father, are left with but one option. They must set out upon a journey to find and bring back the "Water of Life" as they come to rely on one another to survive. One must be strong where the other is weak, brave where the other is fearful, they must be... Brothers.

Brothers: A Tale of Two Sons begins and ends with death--and what's in between certainly has its fair share of dark, dysphoric moments. So, as one might expect from such morbid subject matter, this isn't the kind of game you can just play for an hour and expect to wash over you. There's a certain amount of emotional investment required to get the most out of A Tale of Two Sons' grand adventure, but--despite a few slip-ups along the way--it's more than worth it. There are moments here that can squeeze a tear from the iciest of souls, or leave you gawking at the screen in amazement. It's a story that's told with heart, elegance, and a lightness of touch that make exploring the vast vistas of its fairy-tale world utterly bewitching.

Part of the charm of its story lies in what it doesn't tell you. There's no discernible dialogue, for instance, with only a Simlish-esque garble for you to interpret. There's no text either, and cutscenes are used sparingly; more is done with less here than most narrative-driven games would ever dare to attempt. The opening scene, a grand sweeping camera pan onto a brother in tears by a gravestone, sets the tone. From then on you're at the mercy of garbled dialogue and the expressive mannerisms of the two starring brothers to push you on to finding a cure for your debilitated father. Shoulder shrugs, the odd pointing of a finger, and the concerned yells of the brothers keep you on the right path.

You certainly need guidance too, as navigating the pair through the Nordic-inspired world is a challenge on both a cerebral and technical level. The latter is due to your ability to move the brothers independently of each other using each analogue stick. This is very much akin to trying to pat your head and rub your stomach at the same time--a tricky task, and even when you do manage it, chances are you won't be able to do it again five minutes later. It's a clumsy experience that you never quite master. But it's that very clumsiness that has been cleverly exploited to create puzzles.

The puzzles themselves aren't all that difficult to decipher, but the challenge comes from actually performing the required solutions. They start off simple enough, relying on the individual strengths of each sibling; the smaller one can squeeze through tight gaps to open doors for his brother, for instance, while the larger one's brute strength lets him pull large switches and activate bridges. Soon, though, you're forced to think a little differently; often this means splitting the brothers up. ff782bc1db

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