Until the re-discovery of Golett, Porygon was thought to be the first Pokmon created deliberately. It is the first Pokmon deliberately created using modern technology, as the result of an experiment by the Cinnabar Lab in Kanto. Silph Co. possesses a report on the Pokmon, calling it the first "virtual-reality Pokmon." Because it is made up entirely of computer data, it can exist in cyberspace. According to some Pokdex entries, there is copy-protection data embedded in the program to prevent illegal reproduction, but because Porygon can be bred using Ditto, this is arguably ineffective. Porygon was developed to work in space, but it lacks this ability until evolving.

Type: Null was created by the Aether Foundation as part of its "Beast Killer" project - an initiative to create a Pokmon optimized for battling the Ultra Beasts by using cell cultures from all known types of Pokmon and combining their greatest strengths. Originally known as "Type: Full", the RKS System it was originally built with was intended to allow it to change types to adapt to any situation. When the three known models all rejected the RKS system and went berserk, the project was deemed a failure and they were placed into cryogenic stasis. The helmet Type: Null wears was made to stabilize the side-effects of the RKS System's rejection at the expense of suppressing its full power. When it evolves into Silvally, it deliberately destroys its helmet and becomes able to use the RKS System without losing control of itself. Silvally was named by Gladion, according to the Pokdex. Additional Type: Null are later created in Galar using stolen research notes.


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Rattata and Raticate in Alola were booming in population until Yungoos were imported as a control measure. As a result, they changed their habitat, settling in urban areas and becoming nocturnal - which gave it an additional Dark type and changed its appearance. Due to the new environment, Rattata and Raticate indulged themselves in richer, high-calorie foods, which made Raticate fatter and have puffier cheeks.

Tajiri started to think of what was to become Pokemon while completing Quinty, and before he officially founded Game Freak. Around this time, Nintendo announced the upcoming release of the Game Boy, a handheld console that would revolutionize the gaming industry. Tajiri learned that the device would have a link port, and with the corresponding Game Link Cable, two Game Boys could be linked together.[61] Sometime later, Tajiri remembered an incident while playing Dragon Quest II (1987), a role-playing game (RPG) for the Famicom (NES). The game features randomly appearing items of varying rarity, including an extremely rare item called Mysterious Hat.[d] Tajiri did not encounter any, while Ken Sugimori, who was also playing the game, encountered two. Upon recalling this experience, Tajiri realized that the cable now made it possible to transfer things from one cartridge to another.[II] He noted that, until then, the Game Link Cable was only used for competing, but not for something else.[66] Combining this inspiration with his memories of catching insects and other small species, Tajiri's idea would eventually evolve into a virtual recreation of his boyhood experiences,[67] and an attempt to "regain the world that he had lost".[68] He would later state that the game represents "the story of a boy's summer day".[69]

Nintendo had no high expectations of Pocket Monsters Red and Green, and media largely ignored the game(s).[118] By 1996, the seven-year-old Game Boy console was considered yesterday's news and near the end of its lifecycle.[119][120][121] On the other hand, new Game Boys continued to be manufactured and sold.[122] The console was widespread and, due to its age, affordable to children.[119][123] Also, the Game Boy had experienced a small revival in Japan in 1995 due to the success of Mario's Picross. Coincidentally, this game was directed by Ishihara, and co-developed by Ape. The popularity of Mario's Picross inspired Nintendo to develop the Game Boy Pocket,[124] a slimmer and improved version of the Game Boy, released in Japan on July 21, 1996.[125] Because of the timing, some were under the impression that the Game Boy Pocket was made to promote Pocket Monsters, but this was in fact a coincidence that would end up benefiting both.[126]

After the release of Pokemon Red and Green, Game Freak continued to grow, and a number of new employees were hired. For training purposes, they were ordered to study and make bug fixes to the source code of Red & Green, and to create new sprites for it.[135] The upgraded version was dubbed Pokemon Blue. It was originally not meant to be sold. Only a small number of handmade copies were made, intended as a special gift to "20 to 100 people".[136] After Kubo learned of it, he encouraged Tajiri and Ishihara to allow an official release of Blue. President Hiroshi Yamauchi initially rejected this, fearing it would confuse people into believing it was an entirely new Pokemon game. Kawaguchi then suggested an alternative, which Yamauchi agreed with: Blue would not receive a normal retail release, but would be made available only through mail order for a limited time as a special offer.[137] It was announced in the November issue of CoroCoro, which explicitly stated that Blue was not a new game, but rather a special, limited edition to celebrate the sale of 1 million copies of Red and Green.[132] The offer was a surprisingly big success: 300,000 units were expected to be sold, but over 600,000 were ordered.[138][139]

By March 1998, 35 companies offered licensed Pokemon goods, and there were approximately 700 Pokemon products.[125][202] Tomy manufactured Pokemon toy figures and plush dolls.[203] Bandai made Pokemon gashapon, dolls and ramune-flavored candy in a plastic box in the shape of a Game Boy.[204] Meiji Seika produced Pokemon chocolate snacks and pudding.[125][205] The lucrative franchise provided a much-needed boost to Japan's economy, which was stagnating in what would later be called the Lost Decade.[206][207] An example of a firm that benefited greatly from Pokemon was food manufacturer Nagatanien [jp]. From May 1997, the company began selling Pokemon-branded curry, furikake, and baking mixes.[125][208] In December 1997, Nagatanien was hit hard by the collapse of one of its biggest sales channels, Toshoku, in what was then the third-largest bankruptcy in Japan's postwar history.[209][210] Nonetheless, due to their Pokemon-licensed products, Nagatanien reported net profits in fiscal years '97 and '98, despite having forecasted losses.[208][209][211]

In the evening of December 16, 1997, the Pokemon franchise was hit by a crisis related to the broadcast of the anime's 38th episode, "Denn Senshi Porygon" (Computer Warrior Porygon). It was watched by approximately 4.6 million households.[212] In the episode, Satoshi (Ash Ketchum) and his friends are transported into a virtual world, accompanied by a Porygon, a digital, human-made Pokemon. While flying through cyberspace, they are attacked by an anti-virus program which mistakes them for viruses, shooting "vaccine missiles" at the group resulting in explosions of bright, rapidly swapping red and blue flashes.[213]

Of pivotal importance to Pokemon's global expansion was Alfred R. Kahn, CEO of US-based 4Kids Entertainment, NoA's licensing agent since 1987.[242][243] Convinced of Pokemon's potential, Kahn agreed to invest an undisclosed sum in return for both the anime and licensing rights.[234] Pokemon became one of the first Japanese media franchises in which both the localization of the anime and the licensing of merchandise was handled by a single company, as well as a non-Japanese company.[244] Kahn suggested the name "Pokmon", adding an acute accent to the e to assist with pronunciation and to "give it a little flair".[9] NoJ president Hiroshi Yamauchi officially approved the project in late November,[245] and subsequently announced it at Space World 1997.[246] However, three weeks later, the "Denn Senshi Porygon" incident happened, which Kubo felt made even more people resistant to the idea of an overseas introduction.[247]

While NoA and 4Kids were allowed a fair degree of liberty in their localization of Pokmon, the Japanese copyright council, headed by Ishihara, had the last say over it. All decisions regarding adjustments and promotion had to gain final approval of the Japan side.[266] This included all of the merchandise, for which a 'two-step system' was created. All (aspiring) licensees in North America were to send their merchandise proposals to 4Kids.[234] Staff of both 4Kids and NoA then made a pre-selection and send the approved proposals to Japan, where the council made the final decision. Many submissions were bounced at the US stage, and thus never got sent to Japan. Tilden noted that processing all license applications, and mailing all approved prototypes and their documentation to Japan, was a lot of work. Arakawa did consider streamlining the process by moving someone from Japan to the US, but no person could be found who was as competent as Ishihara.[267]

However, what can really make a Pokemon interesting is often hidden in their short Pokedex descriptions. Through these descriptions, many fans have found out interesting facts about Pokemon they otherwise wouldn't have known (unless they watch the movies or anime). One such fact is that not all Pokemon are natural creatures. In fact, many are artificial or even accidentally human-made.

Well, it looks that way because it was created in a lab by the Aether Foundation. They used cells from Pokemon of various types to create it, and planned to use it to fight Ultra Beasts. The helmet on its face is also human-made and meant to limit it from going berserk. Its evolved form, Silvally, is very similar, but it is brighter and has broken out of his helmet. 17dc91bb1f

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