I have the latest VMware Fusion update but using Google Earth with directx only gives me messy yellow wires, also when I start it up with openGL the 3d image of earth is there but is laggy and everything looks smudged (can't really see anything).

Working on a project at the moment where I could really do with having the LIDAR/3d scan data from Google earth in the background. I've tried using some (apparently) old software called 3D Ripper DX which just seems to crash google earth for me. I've browsed to forums a bit and many people have asked this, but the 3D ripper DX software appeared to be the choice in the past, but as I said; not working for me.


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Another solution may be to experiment with a free photogrammetry software and feed it with lots of pictures from google earth, perhaps that will do? Just a though, not sure if it would work. If you do discover something that works, it would be nice if you share your findings!

I tried 3DF Zephyr, a free photogrammetry program that looked promising and fed it 44 pictures taken from google earth in the browser, and got this result. The geometry seems to be even more deformed than what appears in google earth, but at least it works. Would perhaps not use it for anything except background geometry in a scene.

pretty stratightforward. open google earth pro, find your site, has to have 3d buildings on obviously. Incrementally orbit/rotate around the site (shift + arrow key), save each screenshot, maybe about 30-40 rotates at most. Open recap, load the images, build the model, export it to 3dsmax, scale it up to your unit size and voila... simples good luck!

I'm using Windows 8.1 and the game works flawlessly, I just had to make the Options.ini file (you can use notepad to make it) inside "C:\Users(your computer username here)\AppData\Roaming\My Battle for Middle-earth Files

First of all, when I Geolocated the building on the surface of the earth in Sketchup, it imported floating in the air in Google Earth. I then relocated the building underground and it shows up better on Google Earth BUT as I move around the building in Google Earth the building popups up and down about 10 feet.

Sure, some of you people with an AMD Ryzen JackTheRipper or Intel i12 processor out there may not be affected and may not mind. ? 

But on a more down-to-earth PC, say and AMD Athlon X2 or an Core2Duo, it's not much fun.

Unless 486DX emulation is good enough. For DOS/Win 3.1x, it certainly is an option.

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