I have investigated with cross compilation for android and ios. I got things working on android (and probably ios if I can get a copy of XCode) using js_of_ocaml and cordova following instruction here:

unfortunatelly, opam-cross-android and opam-cross-ios seem outdated (see OCaml cross-toolchains and cross-packages  GitHub). Is there somewhere tools and instructions to build application with latest OCaml on multiplateform ?


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If, however, you fancy something very experimental I have an outdated repository that compiled an older Multicore OCaml for the x86 iPhone simulator: GitHub - patricoferris/eios: Effects on iOS. This uses the opam-monorepo and dune-workspaces approach to cross-compilation, like Mirage 4 will. The point of this approach was to try out effect handlers for concurrency using the portable eio library with an iOS compatible backend (one that uses Dispatch (GCD) for IO and network.framework).

Description of the issue:

A possible bug in the Brave Android browser causes it to reset the cookie settings every time the app is closed. Users who want to block cross-platform cookies for privacy reasons have to manually change the setting every time they open the browser.

There are now Swift 5.4 cross-compilation SDKs for AArch64, armv7, and x86_64 available, which you can use with a prebuilt Swift toolchain to cross-compile packages like swift-crypto or swift-system for Android with the Swift package manager.

Android cross-compilation SDKs for Swift 5.6 are now available. The AArch64 SDK will not work with a fraction of devices running Android 11 or newer, because Android AArch64 is currently rolling out memory tagging. As I note in this SDK doc, I have submitted a fix and will update the AArch64 SDK once that is in the prebuilt Swift compiler.

I just put out Android SDKs for cross-compilation with the latest Android NDK 25b and the Swift 5.6.3 toolchain, the first release to include the fix for the Android memory tagging issue I mentioned six months ago. Thanks to the Swift devs who reviewed that pull and got it merged.

An Android multi-architecture cross-compilation SDK for Swift 5.8 is now available. The Swift compiler currently does not support multi-architecture library setups other than on Mac and Windows, so I had to add a line to the Android destination config to tell it where I placed the Swift libraries.

A multi-architecture cross-compilation SDK for Swift 5.9 to Android is now up. This release only supports the last LTS NDK 25c, because the latest LTS NDK 26 added nullability annotations everywhere, which broke some code in the Swift stdlib and corelibs. I'm looking at fixes that can hopefully be backward-compatible with the previous Bionic headers, which I'll upstream when ready. I also plan to have an experimental SDK bundle supporting NDK 26 up later this month.

Before using cross-device copy and paste for the first time, you'll need to make sure the feature is turned on. Open the Phone Link on your PC, go to Settings > Features > Cross-device copy and paste, and make sure the toggle is On for Allow this app to access and transfer content I copy and paste between my phone and PC.

Due to the complexity resulted from the huge code base and the multi-context nature of Android, inconsistent access control enforcement exists in Android, which can be exploited by malware to bypass the access control and perform unauthorized security-sensitive operations. Unfortunately, existing studies only focus on the inconsistent access control enforcement in the Java context of Android. In this paper, we conduct the first systematic investigation on the inconsistent access control enforcement across the Java context and native context of Android. In particular, to automatically discover cross-context inconsistencies, we design and implement IAceFinder, a new tool that extracts and contrasts the access control enforced in the Java context and native context of Android. Applying IAceFinder to 14 open-source Android ROMs, we find that it can effectively uncover their cross-context inconsistent access control enforcement. Specifically, IAceFinder discovers 23 inconsistencies that can be abused by attackers to compromise the device and violate user privacy.

CMake uses a toolchain of utilities to compile, link libraries and createarchives, and other tasks to drive the build. The toolchain utilities availableare determined by the languages enabled. In normal builds, CMake automaticallydetermines the toolchain for host builds based on system introspection anddefaults. In cross-compiling scenarios, a toolchain file may be specifiedwith information about compiler and utility paths.

If cmake(1) is invoked with the command line parameter--toolchain path/to/file or-DCMAKE_TOOLCHAIN_FILE=path/to/file, thefile will be loaded early to set values for the compilers.The CMAKE_CROSSCOMPILING variable is set to true when CMake iscross-compiling.

CMake find_* commands will look in the sysroot, and the CMAKE_FIND_ROOT_PATHentries by default in all cases, as well as looking in the host system root prefix.Although this can be controlled on a case-by-case basis, when cross-compiling, itcan be useful to exclude looking in either the host or the target for particularartifacts. Generally, includes, libraries and packages should be found in thetarget system prefixes, whereas executables which must be run as part of the buildshould be found only on the host and not on the target. This is the purpose ofthe CMAKE_FIND_ROOT_PATH_MODE_* variables.

Running CMake without specifying CMAKE_SYSTEM_NAME willrun the configure step in host mode assuming a standard Linux environment.If not overridden, the PrgEnv-* compiler wrappers will end up getting used,which if targeting the either the login node or compute node, is likely not thedesired behavior. The exception to this would be if you are building directlyon a NID instead of cross-compiling from a login node. If trying to buildsoftware for a login node, you will need to either first unload thecurrently loaded PrgEnv-* module or explicitly tell CMake to use thesystem compilers in /usr/bin instead of the Cray wrappers. If insteadtargeting a compute node is desired, just specify theCMAKE_SYSTEM_NAME as mentioned above.

For cross-compiling to iOS, tvOS, visionOS, or watchOS, the Xcodegenerator is recommended. The Unix Makefiles orNinja generators can also be used, but they require theproject to handle more areas like target CPU selection and code signing.

The Microsoft identity platform and the Microsoft Authentication Library (MSAL) help you enable SSO across your own suite of apps. With the broker capability and Authenticator applications, you can extend SSO across the entire device.

If the application uses a WebView strategy without integrating Microsoft Authenticator or Company Portal support into their app, users won't have a single sign-on experience across the device or between native apps and web apps.

If the application uses MSAL with a broker like Microsoft Authenticator or Intune Company Portal, then users can have SSO experience across applications if they have an active sign-in with one of the apps.

When using the in-app WebView, the user signs in directly to the app. The tokens are kept inside the sandbox of the app and aren't available outside the app's cookie jar. As a result, the user can't have SSO experience across applications unless the apps integrate with the Authenticator or Company Portal.

Because it's impossible for MSAL to specify the exact browser package to use on each of the broad array of Android phones, MSAL implements a browser selection heuristic that tries to provide the best cross-device SSO.

started recently to get issues with android auto connecting and disconnecting on its own. when it did connect you can say hey google call whoever and it rings the person but the sound is on the phone speaker not the cars Speakers once you connect. "Handset Mode"

I'm trying to encrypt a txt file, and there are several options for windows, like using 7zip or rar to password store it, or notepad++ with securepad plugin. But I want to find a solution that is viable for both windows and android.

when I edit the file and try to save it on android, I get an error saying it can't load the file on the path. This happens because I'm trying to open the txt file from within the zip file, and save it right away (which works and updates the zip file with the updated txt file on windows)

There are several GPG implementations for Android, they could encrypt a single text file, but then you'd still have the plaintext (deleted) copies lying around the android's file system, so you'd might as well just go with a big gun: LUKS or TrueCrypt (successor).

I'm currently doing this with syncthing. Works perfectly well.Two notes:Save games for Gran Turismo and little big planet won't load on a different psp than the one they were created on, but they load in ppsspp perfectly well. You should have no issues using them across PC and Android.On Android 8 and above, syncthing won't be able to save data to the sd card, except if you use a subfolder inside the app folder. Since you can't change the save game folder in Android PPSSPP, you won't be able to sync if you use the sd card.

You create cross-platform mobile applications from a single codebase. The goal of cross-platform app development is to target different operating systems with one project. You create these apps using cross-platform frameworks, which use platform-specific SDKs (Android SDKs and iOS SDKs) from a unified API. This enables you to easily access the different platform SDKs and libraries.

To deploy your app on Android, you still need to have Android SDK installed and a Windows, macOS, or Linux machine. For iOS, you still need to have iOS SDK, Xcode, and exclusively a macOS machine. Below is a list of IDEs that support the cross-platform frameworks mentioned previously: 006ab0faaa

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