Zeman specializes in pattern & corebox tooling. Our precision sand cast patterns are produced from a variety of materials for high volume production (tool steels, cast iron, and aluminum) or for the supply of short-run manual prototype applications (composites). Zeman produces single or multiple cavity corebox configurations of varied sizes depending on your unique specifications and are completely rigged for a variety of core-blowing machines.

There isn't a concerted effort by wyrd to make all of the coreboxes balanced in game vs other coreboxes as that's not how the game is designed to be played. Instead coreboxes generally follow the format of: Master + Totem + Henchman/Enforcer + Minions(3). This gives you a good based to start collecting into a crew, and add on more boxes to give you a good pool of models to pick your crew for a specific set of schemes/strategies/deployment/terrain/opponent.


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Some coreboxes are fairly cohesive out of the box, while others might feel like they are missing additional models to make them click. For instance most Summoning masters will feel like they want additional models to summon in. Some coreboxes might not have a focal point and be primarily scheming models that can't really kill opponents (which isn't always necessary in Malifaux but can be a hard thing to grasp for newer players).

You also will run into varying points costs of boxes. For instance Molly's corebox (Molly, totem, Philip, 3x Crooligans) is only 20 stones, while the Titania corebox (Titania, totem, Aeslin, 3x Knights) is 29 stones. You can obviously remove/add models to even out the points cost.

All of that said, you can take two coreboxes and run them against each other to learn the game. There's a not unreasonable chance that the game will be balanced enough for learning and getting into the game, as you don't need perfect balance for a learning game. In the Molly vs Titania example above, you'll want to remove a Knight or Aeslin from Titania's crew to even out the points and also ensure that their are non-killy schemes in the pool to give Molly's crew something non-killy to do, as her crew lacks strong fighting models but is good at the scheming side.

I didn't think they would be exact, but I was hoping for close. Since I finally have some time to game, I am going to try and get some mini's interest going at my FLGS that is not WH or WM. Malifaux is the only non-historical game that actually seems interesting to me.

How do you think the Viktorias, Misaki and Rasputina core boxes would balance? I apparently have the three core boxes on their way, and old friend is sending me them. I guess he has decided to not get into M after all.

You're fairly balanced on stones and number of models. The Stones difference can be made up in the way it is normal made up in game, but giving a crew a cache of stones to spend in game for the things you can spend stones on. I'd suggest calling the games 35 stones games so each crew has 9-5 stones in their cache.

On the surface you've got two primarily melee crews (Viks & Misaki) and one ranged crew (Raspy). I don't think any of these boxes are particularly missing anything important to the crew at a basic level, though Rasputina would prefer to have 1-2 Silent Ones instead of the Acolytes. Acolytes are ok, but Silent Ones help her playstyle more.

I think with the right terrain set up you could have reasonably balanced games between any two of these crews. The potential to spiral if terrain isn't balanced (too much or too little) and also if a player catches onto a style faster than the opponent exists, but that's true of any game and also if you play with full access to an entire keyword/faction.

You can print cards or just use the App, but it's probably important to note that Rasputina has been buffed since her initial release and the cards in the box might not be the current version of her rules. I don't believe any of the other models in those boxes have seen errata. I don't recall if "faction upgrades" come in these core boxes, but some of those have also been errata'd. I'd ignore those for the first few games anyway.

Round-nose router bits are sometimes called corebox bits. They're handy for creating custom moldings and trim. They're also ideal for routing flutes using our Fluting Jig for Straight and Arched Stock

Transforming the way in which core is handled from site to laboratory to storage, RhinoCorebox is an innovative new product designed and developed by Equipe to make your life simpler, faster, smarter and greener. Some of the many advantages of the RhinoCorebox are:

For as long as anyone can remember the ground investigation industry has been reliant on wooden coreboxes to service its need for transporting and storing samples obtained on site. Issues of manual handling, space during transportation and poor use life-cycle has led to an estimated 100,000 wooden coreboxes being cycled through in the UK alone, with an approximate replacement rate of around 20% per annum.

Nowadays the ability to Reduce, Reuse and Recycle represents an important measure of product sustainability. With their limited number of uses and limited recycling capacity, wooden coreboxes are not the sustainable solution. Made from recycled polypropylene, RhinoCorebox lasts over five times longer than wooden coreboxes, and once they have reached the end of their useful life, they can be recycled alongside general household plastics, or sold back into the recycling market for cash.

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