Control is played from a third-person perspective. Control is set within the Oldest House, a featureless Brutalist skyscraper in New York City, and the headquarters of the fictional Federal Bureau of Control (FBC), which studies Altered World Events (AWEs) and collects and studies Objects of Power from these AWEs. The Oldest House, itself an Object of Power, has an interior far larger than its exterior; an enormous, constantly shifting supernatural realm that defies the laws of spacetime.[1] At the onset of the game, an entity called the Hiss is attempting to cross over through a dimensional barrier into this reality and has taken over numerous parts of the Oldest House, reconfiguring its architecture to its needs, as well as many of the FBC employees to fight for it. The player controls Jesse Faden, who has come to the Oldest House seeking answers about her brother after a prior AWE, and becomes involved in the fight against the Hiss.[2]

Control is built in the Metroidvania format, with a large world map that can be explored at a nonlinear pace, unlike Remedy's previous titles which were primarily linear. As the player completes the main story missions, they will encounter areas known as Control Points, which can be unlocked after clearing the area of enemies and then used both as save points and for fast travel throughout the building to previously unlocked Control Points. As the player completes missions, they unlock more of the building to explore, along with additional side quests, in addition to various rewards. These include skill points which can be used to improve psychokinetic powers that Jesse gains over the course of the game, such as projectile-launching debris at enemies or seizing control of enemies' minds temporarily to turn them into her allies.[2] Mission rewards include resources that can be used to improve the function of the Service Weapon, a special gun that can take on multiple forms, ranging from a close-range shotgun-like blast to long-range sniper-like form, with each form outfitted with various perks. The player can equip perks to improve Jesse's base attributes. Various side-quests and optional time-limited mission alerts are available with additional rewards if completed.[3][2]


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An A.I. system known as the Encounter Director controls interactions with enemies based on the player's level and location in the Oldest House.[4] Enemies in Control are predominantly human agents of the FBC possessed by the Hiss, an otherworldly force. They range from standard humans carrying firearms to heavily mutated variations that possess a variety of superpowers.[2]

Additional smaller, non-narrative content has been released.[12] The first, "Expeditions", was released as a free update on 12 December 2019, and presents standalone missions of various difficulty with power-up items for their character.[46] A free update, to release alongside the "AWE" DLC but available for all players, will increase the number of control points, or "hard" checkpoints in the game where saving the game is possible, including adding ones before boss fights, as well as several "soft" checkpoints where players can restart without having to travel back to a control point should Jesse die. A new "assist mode" will allow for the player to have more control on customizing the game's difficulty, with Remedy intending this to make it possible for novice players to complete the game.[50]

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A standard of comparison for checking or verifying the results of an experiment. In an experiment to test the effectiveness of a new drug, for example, one group of subjects (the control group) receives an inactive substance or placebo , while a comparison group receives the drug being tested.

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Tobacco Control is an international peer-reviewed journal covering the nature and consequences of tobacco use worldwide; tobacco's effects on population health, the economy, the environment, and society; efforts to prevent and control the global tobacco epidemic through population-level education and policy changes; the ethical dimensions of tobacco control policies; and the activities of the tobacco industry and its allies.

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The Department of Justice does not endorse the organizations or views represented by this site and takes no responsibility for, and exercises no control over, the accuracy, accessibility, copyright or trademark compliance or legality of the material contained on this site.

Her research interests include randomized methods for system analysis and design; modeling, verification and control of stochastic and hybrid systems; and multi-agent systems, involving distributed optimization and game theoretic solutions for cooperative and noncooperative decision making. Her research studies were motivated mainly by applications to the transportation and energy domains.

Since 1999, she has been teaching courses in control at the undergraduate and graduate levels, in Italy as well as at international institutions abroad. In particular, she was a lecturer of a Ph.D. course on Stochastic Systems: Estimation and Control at the University of California, Berkeley (spring 1999), a master course on Hybrid systems at the University of Stuttgart (first semester 2014-15), and a Ph.D course on Hybrid systems at Lund University (October 2015). She is a lecturer of a master course on Nonlinear control at her institution, where she has also been teaching advanced courses for Ph.D. students on Hybrid Systems and Cooperative and Noncooperative Optimization and Control.

She was the principal investigator in the EC-funded H2020 project UnCoVerCPS \Unifying Control and Verification of Cyber-Physical Systems" (2015{2018), being responsible for the scientific activities of the PoliMi team, which include the development of distributed optimization techniques for networked systems. Previously, she contributed to EC-funded projects on modeling, verification and control of stochastic and hybrid systems with application to the energy and transportation domains. More specifically, she was workpackage leader in the FP5 project HYBRIDGE \Distributed control and stochastic analysis of hybrid systems, supporting safety-critical real-time systems design" (2002{2005), and principal investigator in the FP6 project iFly \Safety, Complexity and Responsibility based design and validation of highly automated Air Trac Management" (2007{2011) and in the FP7 project MoVeS \Modelling, verification and control of complex systems: From foundations to power network applications" (2010-2013).

She has been a member of the editorial boards of leading journals in control as an associate editor (IEEE Transactions on Automatic Control, 2009-2013, IEEE Transactions on Control Systems Technology, 2009-2015, and Nonlinear Analysis: Hybrid Systems, 2011-2015) and as a discussion editor (European Journal of Control, 2007-2013). She is a member of the IEEE Control Systems Society (CSS) Conference Editorial Board (since 2007) and of the European Control Association (EUCA) Conference Editorial Board (since 2013) as an associate editor. She is currently associate editor of the IEEE Transactions on Control of Network Systems. She has been active in the IEEE CSS and the International Federation of Automatic Control (IFAC). She is a member of the IFAC Technical Committee on Discrete Event and Hybrid Systems (since 2008). She has been appointed member of the IFAC Policy Committee for the term 2017-2020. She has been contributing to the activities and governance of the IEEE CSS in different roles. From 2013 to 2015, she was editor for the CSS Electronic Publications. She was elected member of the IEEE CSS Board of Governors for a three-year term (2015-2017). She was IEEE CSS Vice-President for Conference Activities in 2016 and 2017. She has been an elected member of the CSS nominating committee for the year 2018.

In 2018, she received the IEEE CSS Distinguished Member Award for contributions to stochastic, hybrid, and distributed control systems and outstanding service to the Control Systems Society related to electronic publications and conference activities.

Luca Zaccarian received the Laurea and the Ph.D. degrees from the University of Roma Tor Vergata (Italy) in 1995 and 2000, respectively. He was an Assistant Professor in control engineering at the University of Roma, Tor Vergata (Italy), from 2000 to 2006 and then Associate Professor. Since 2011 he is Directeur de Recherche at the LAAS-CNRS, Toulouse (France) and since 2013 he holds a part-time associate professor position at the University of Trento, Italy. Luca Zaccarian's main research interests include analysis and design of nonlinear and hybrid control systems, modeling and control of mechatronic systems. He has served in the organizing committee and TPC of several IEEE and IFAC conferences. He has been a member of the IEEE-CSS Conference Editorial Board and an associate editor for Systems and Control Letters and IEEE Transactions on Automatic Control. He is currently a member of the EUCA-CEB and an associate editor for the IFAC journal Automatica and for the European Journal of Control. He was a nominated member of the Board of Governors of the IEEE-CSS in 2014, where he is an elected member in 2017-2019. He was Student Activities Chair for the IEEE-CSS in 2015--2017 and is currently Associate Editor of Electronic Publications (Conference Information) for the IEEE-CSS. He was a recipient of the 2001 O. Hugo Schuck Best Paper Award given by the American Automatic Control Council. He is a fellow of the IEEE, class of 2016. e24fc04721

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