This module is part of ansible-core and included in all Ansibleinstallations. In most cases, you can use the shortmodule namecommand even without specifying the collections keyword.However, we recommend you use the Fully Qualified Collection Name (FQCN) ansible.builtin.command for easy linking to themodule documentation and to avoid conflicting with other collections that may havethe same module name.

The command(s) will not be processed through the shell, so variables like $HOSTNAME and operations like "*", "", "|", ";" and "&" will not work. Use the ansible.builtin.shell module if you need these features.


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If you want to run a command through the shell (say you are using , |, and so on), you actually want the ansible.builtin.shell module instead. Parsing shell metacharacters can lead to unexpected commands being executed if quoting is not done correctly so it is more secure to use the ansible.builtin.command module when possible.

creates, removes, and chdir can be specified after the command. For instance, if you only want to run a command if a certain file does not exist, use this.

The AWS Command Line Interface (AWS CLI) is a unified tool to manage your AWS services. With just one tool to download and configure, you can control multiple AWS services from the command line and automate them through scripts.

aws-shell is a command-line shell program that provides convenience and productivity features to help both new and advanced users of the AWS Command Line Interface. Key features include the following.

In object-oriented programming, the command pattern is a behavioral design pattern in which an object is used to encapsulate all information needed to perform an action or trigger an event at a later time. This information includes the method name, the object that owns the method and values for the method parameters.

Four terms always associated with the command pattern are command, receiver, invoker and client. A command object knows about receiver and invokes a method of the receiver. Values for parameters of the receiver method are stored in the command. The receiver object to execute these methods is also stored in the command object by aggregation. The receiver then does the work when the execute() method in command is called. An invoker object knows how to execute a command, and optionally does bookkeeping about the command execution. The invoker does not know anything about a concrete command, it knows only about the command interface. Invoker object(s), command objects and receiver objects are held by a client object, the client decides which receiver objects it assigns to the command objects, and which commands it assigns to the invoker. The client decides which commands to execute at which points. To execute a command, it passes the command object to the invoker object.

Using command objects makes it easier to construct general components that need to delegate, sequence or execute method calls at a time of their choosing without the need to know the class of the method or the method parameters. Using an invoker object allows bookkeeping about command executions to be conveniently performed, as well as implementing different modes for commands, which are managed by the invoker object, without the need for the client to be aware of the existence of bookkeeping or modes.

The central ideas of this design pattern closely mirror the semantics of first-class functions and higher-order functions in functional programming languages. Specifically, the invoker object is a higher-order function of which the command object is a first-class argument.

The command[1]design pattern is one of the twenty-three well-known GoF design patterns that describe how to solve recurring design problems to design flexible and reusable object-oriented software, that is, objects that are easier to implement, change, test, and reuse.

This enables one to configure a class with a command object that is used to perform a request. The class is no longer coupled to a particular request and has no knowledge (is independent) of how the request is carried out.

In the above UML class diagram, the Invoker class doesn't implement a request directly.Instead, Invoker refers to the Command interface to perform a request (command.execute()), which makes the Invoker independent of how the request is performed.The Command1 class implements the Command interface by performing an action on a receiver (receiver1.action1()).

The terminology used to describe command pattern implementations is not consistent and can therefore be confusing.This is the result of ambiguity, the use of synonyms, and implementations that may obscure the original pattern by going well beyond it.

Breadcrumbs always show the file path and if the current file type has language support for symbols, the symbol path up to the cursor position. You can disable breadcrumbs with the View > Show Breadcrumbs toggle command. For more information about the breadcrumbs feature, such as how to customize their appearance, see the Breadcrumbs section of the Code Navigation article.

VS Code works very well with other tools that you might use, especially command-line tools. If you want to run a command-line tool in the context of the folder you currently have open in VS Code, right-click the folder and select Open in Integrated Terminal.

You can select multiple files in the File Explorer and OPEN EDITORS view to run actions (Delete, Drag and Drop, Open to the Side) on multiple items. Use the Ctrl/Cmd key with click to select individual files and Shift + click to select a range. If you select two items, you can now use the context menu Compare Selected command to quickly diff two files.

The Command Palette provides access to many commands. You can execute editor commands, open files, search for symbols, and see a quick outline of a file, all using the same interactive window. Here are a few tips:

You can also hide the Menu Bar on Windows and Linux with the View > Toggle Menu Bar command. This command sets window.menuBarVisibility from classic to compact, resulting in the Menu Bar moving into the Activity Bar. To return the Menu Bar to the classic position, you can execute the View > Toggle Menu Bar command again.

When you have more open items than can fit in the title area, you can use the Show Opened Editors command (available through the ... More button) to display a dropdown list of tabbed items.

When you split an editor (using the Split Editor or Open to the Side commands), a new editor region is created which can hold a group of items. You can open as many editor regions as you like side by side vertically and horizontally.

At the completion of this course, you should be able to:Describe the course objectives and summarize basic information about the Incident Command System (ICS) and National Incident Management System (NIMS):Describe how the NIMS Management Characteristics relate to Incident Command and Unified Command. Describe the delegation of authority process, implementing authorities, management by objectives, and preparedness plans and objectives. Identify ICS organizational components, the Command Staff, the General Staff, and ICS tools. Describe different types of briefings and meetings. Explain flexibility within the standard ICS organizational structure. Explain transfer of command briefings and procedures. Use ICS to manage an incident or event.

A Network of Mutual Support: Total Engagement for All Members of U.S. Southern Command, or TEAM SOUTHCOM, is a command-sponsored organization that aims to support command service members, civilians and family members -- in South Florida and assigned throughout the region.

If we want to support buttons that do nothing without having to explicitly checkfor NULL, we can define a command class whose execute() method does nothing.Then, instead of setting a button handler to NULL, we point it to that object.This is a pattern called NullObject.

This highlights a variation in how the Command pattern gets implemented. In somecases, like our first couple of examples, a command is a reusable object thatrepresents a thing that can be done. Our earlier input handler held on to asingle command object and called its execute() method anytime the right buttonwas pressed.

Here, the commands are more specific. They represent a thing that can be done ata specific point in time. This means that the input handling code will be creating an instance of this every time the player choosesa move. Something like:

The first time I implemented this in a level editor, I felt like a genius. I wasastonished at how straightforward it was and how well it worked. It takesdiscipline to make sure every data modification goes through a command, but onceyou do that, the rest is easy.

I say some ways here because building actual classes or structures forcommands is still useful even in languages that have closures. If your commandhas multiple operations (like undoable commands), mapping that to a singlefunction is awkward.

Some commands are stateless chunks of pure behavior like the JumpCommand in the first example. In cases like that, having more than one instance of that class wastes memory since all instances are equivalent. The Flyweight pattern addresses that.

(Optional) The following command block downloads and installs the AWS CLI without first verifying the integrity of your download. To verify the integrity of your download, use the below step by step instructions.

To update your current installation of the AWS CLI, add your existing symlink and installer information to construct the install command using the --bin-dir, --install-dir, and --update parameters. The following command block uses an example symlink of /usr/local/bin and example installer location of /usr/local/aws-cli. 17dc91bb1f

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