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Hey, so after yesterday's CoC update I uninstalled as was mentioned, and came back to a brand new base. It asked if I wanted to restore my previous base, but apparently my previous base saved literally right at the beginning of the game, so I had to start clean.

I deleted clash of clans for a break. I will re-connect with Supercell ID when I feel like returning. However, will this prevent people from attacking my base? I thought that when I delete the game it erases my base from the system so it can't be attacked. Is this true?

Firstly, the system doesn't know if you've deleted the app from your phone. The only thing it keeps track of is your user ID (or your Supercell ID), and the base(s) attached to it. So if you have not deactivated your account, your base will remain.

Secondly, if you had the intention of starting over to begin with (which is what I take from your statement of "I delete the game it erases my base from the system"), then having your base remain at it's current level, even if it does get raided repeatedly, it is ultimately more productive, no?

Anti-3s are bases that prevent you from getting 100% on them. The town hall is not that protected. However, it may be placed in the core to act as a meat shield. These bases are good in war and trophy pushing on latter.

These are the bases you probably made when you started the game. They are usually this-the town hall in the inner core, Some storages and defenses in the outer core, other important defense in the inner layer, and less important defenses in the outer layers, with useless buildings on the outside. They are great hybrid bases.

These are bases where everything, besides a few builder huts, are protected by walls. One of the first tips you get is to not protect your entire base with walls. That's true, for lower town halls. Rings bases are great anti 2 and DE farming bases as they make it hard for enemies to get to the core.

You might be asking "What's the difference between an anti-2 hybrid and anti-2 farming? Here's the difference. Anti-2 hybrid has the town hall smack in the middle, while anti-2 farming has the loot in the middle, with the town hall in the outer core. Usually, it is the dark elixir storage in the middle. These bases are good when dark elixir farming, as you don't need that much loot in the middle, and the town hall has some dark. It is worth noting you will get 2 starred more when you use these base.

These are bases where the only objective is to protect the town hall, not the loot. The loot may be inside the base as a meat shield, meaning it is meant to be taken out. These bases are good for both trophy pushing on latter and pushing in legends. These are not that good in clan wars, but can be used in cwl. This is because in cwl, you only have one attack. Some high level clans recommend going for safe 2 stars rather than going for a triple with a higher risk of getting one or even no stars. Because of this, you don't want to give them 2 free stars with an anti 3, because if you are facing an anti-2, you have a lower chance of getting two stars. However, anti-3s still work in cwl.

Before the town hall 11 update, town hall sniping was a strategy used by farmers to get shields without losing that much loot. Now in days, that doesn't work. So with that out of the way, town hall snipes are bases with the town hall in the corner, with loot in the core. This is outdated as it only gives you a 30 minute guard, as well as making you lose 20% of your loot(on top of your trophies). It's even worse to do this at higher town halls because you are putting an important defense on the outside. Because of this, I highly recommend you don't use this base in 2020(or whenever you are reading this).

These bases do everything possible to prevent a three star. At lower(th11 and lower) town halls, the town hall can be on the outside, and it doesn't always have to be protected. These are not to be confused with town hall snipes, which were used for farming. If you see a lower town hall going one of these bases DO NOT use most of your army where the town hall is. At town hall 10 and 11, it's even worse because if you have a wall wrecker and put it near the town hall, it will not break any walls. The reason you don't want to do this is anti-3s want you to do this. They want you to go for the town hall. That way, you will run out of troops half way through the raid and only get 2 stars. It is better to ignore the town hall and start the attack somewhere else. If the town hall is not protected by walls or defenses, you can drop a wizard or an archer on it. Be aware of hidden teslas. If it is protected by defenses and not walls, you can drop your king, though doing that will make you waste an important funneling unit, or in some cases, the most important unit in your attack. Scout againist anti 3s if you're in war to decide how to take out the town hall.

Like said previously, these bases do everything possible to prevent 3 stars. It is a little different at higher town levels. These is because the town hall becomes a siguarture defense in the base. So you would not want to put this on the outside. Instead, they would put it in the inside, but not in the middle of the base. To deal with these, you want to plan it out. Scout the base if you are in war, and for latter, use the 30 seconds planning time wisely. At higher town hall, defenders know that the attacker probably won't go for the town hall with their entire army. Instead, take the town hall down with a queen charge if possible. If not, use your warden's ability for the town hall and the bomb.

Every time you perform an attack, your base is opened up to be attacked by another player - even while you are online! This means for every attack you perform, you will receive that many defenses as well. 


Trophies are gained and lost by attacking and defending, respectively. You gain Trophies by attacking other Builder Bases. However, you will lose Trophies based on how successfully another player attacks your Builder Base. The net Trophy gain/loss results of your attacks is similar to the Legend League in your Home Village. Trophy changes are determined based on the number of Stars earned as well as the percentage of destruction achieved. 


The number of Trophies gained/lost is based on your own Builder Hall's level. For attacking, the number of Trophies gained is dependent on the attacker's BH level while the defender will lose Trophies based on the defender's BH level.


Tired of someone attacking first an enemy that you spent hours preparing to attack? Try our Clan War Caller - call your clan war attacks and register received stars! Discuss tactics with other clan members, write comments for enemy bases and use the new Tactics Editor tool to draw attack strategies!

Make a screenshot of the enemy base so you and your clan members can draw an attack plan. In Tactical editor you can draw troop, hero and spell placement. Use the pencil tool,to draw anything from planned troop movement direction, to troop placement zones. Use the numbered flag tool to mark placed troop count in that spot, mark spell order or divide the attack into stages!

In this base, the Town Hall is known as the Builder Hall, in which the Master Builder resides. The Builder hall has 9 levels at the moment. The Builder Base can be accessed once a player reaches Town Hall level 4 in their Home Village. There are two currencies in this village, excluding the normal gem currency - Builder Gold and Builder Elixir. The battle mode in this base is a bit different, known as Versus Battle, where players attack each other's bases in real time.

Gem Mines are a special addition to the Night base, which affects gem value for both villages. These mines produce gems but in a very low quantity. It has 9 levels at the moment. At level 1, it has a capacity of 1 and produces 2.16 gems per day.

Overall, Builder Base is another fun addition to the game. Players must remember that anything you do in the Builder Base doesn't affect your progress in the Home Base. Gems spent in either of the bases get deducted from the total number of gems a player has.

dh5 barb camp gets two hit very easily to zap loon or any strat involving graveyard. The only other base I tested was cap peak but I suspect you will need a full redesign of most districts to be at all effective against graveyard.

Hey Tim, I love the work you do on this guide. Ive been waiting for you to update wizard valley to a level 4 layout for about 1-2 weeks now. Im starting to wonder if the issue is that you cant find a clan that progressed that far. If you would like to join my clan for the purpose of creating this guide further. You can add my clash tag. My clan has done a good job at staying in the expected area of development, and i have noticed its usually one step ahead of your guide.

I am a bit confused here, I am Capital Hall level 5 photo to edit my base but then realized I have more buildings than what it in the photo, It seems I have the buildings available at level 6 though my Capital Hall is 100% only level 5. Am i missing something here or are these off?

The game is set in a fantasy-themed[3] persistent world[4] where the player is a chief of a village. Clash of Clans tasks players to build their own village using the resources gained from attacking other players' villages with troops, earning rewards, buying them with medals or by producing them at their own village. Players can conjoin to create clans - groups of up to fifty people - who can then participate in Clan Wars together, donate and receive troops, and chat with each other. ff782bc1db

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