Castlevania aria of sorrows soundtrack is fantastic! It doesn't beat symphony of the night, or dracula x, but it comes pretty close. The game itself, is amazing and changes up the formula. What I mean by that is that they don't use the symphony of the night formula or use the circle of the moon formula. Instead, when you kill enemies, you can take their soul and use their abilities. You get bullet souls, guardian souls, enchanted souls, and ability souls. Each of them are different from one another. (I forgot what the yellow and Grey ones do because I haven't played the game in two months). The areas are fun to explore and the enemies are once again, mostly fair and fun to fight. The bosses are hard again and this time, they don't take forever to kill. *cough* *cough* Circle of the moon *cough* *cough* *cough*. The difficulty of the game is hard and fair. It doesn't have loads of enemies that can kill you in just 10 or so seconds. Like symphony of the night, you use swords, guns, souls, and other weapons instead of the whip. Unlike symphony of the night and harmony of dissonance, you don't have to beat another castle to beat the game. The game also has a boss rush mode which is really fun to play. That and you can play as Julius Belmont after you beat the game. Overall, aria of sorrow is a fantastic game with a incredible soundtrack, fun bosses, and fun gameplay. 

Soundtrack: 9/10.

Game: 9.1/10.

this version of Heart of fire is different from the castlevania I.

I think the most part of this version is most similar to Haunted Casttle Arcade soundtrack Hardly wait till night, and the last part is like the original Heart of fire


Download Castlevania Aria Of Sorrow Pt Br


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A descendant of Sypha. Yoko is a powerful witch, and is very skilled in the use of magic spells. She is a member of the church, and was sent to the Hakuba Shrine in 2035 to investigate the return of Castlevania, along with Genya Arikado. She was injured in the incident, but later recovered. In 2036, she assisted Julius, Arikado, and Soma in fighting the cult that was seeking to resurrect the dark lord. Action Girl: She's playable in Julius Mode in Dawn of Sorrow, where she can really unleash her abilities. Cool Big Sis: To Mina Hakuba, whom she says is like a little sister to her, and the feeling is mutual. Fire, Ice, Lightning: Her three spells she can cast when you play as her. Also meant as a Continuity Nod to Sypha's spells in Dracula's Curse. Gameplay and Story Segregation: Is taken out of the action in Aria by being stabbed, with an ordinary knife. No other character has been so easy to take down, and indeed, come Dawn, she can take quite a few stabs from random mooks. Perhaps she trained, or better protected herself, so it doesn't happen again? Hot Witch: Has magical power, and you can't help but wonder why the Succubi in Dawn of Sorrow copy her appearance? Ineffectual Loner: In Aria of Sorrow, she suspects Graham of wrongdoing and goes after him on her own. This gets her stabbed. She does a much better job when part of a team. Lady of War: Namely in Dawn of Sorrow's Julius Mode, as well as Harmony of Despair. Nosy Neighbor: Not a neighbor, but she's very nosy about Soma's love life... Oblivious to Love: She has no idea that Hammer has feelings for her, and even thinks he dislikes her, since she mistakes his Longing Look for a glare. Ironically, Hammer can also think that she is cold to him. Promoted to Playable: In Dawn of Sorrow, where she can be picked up in Julius Mode. Squishy Wizard: Dishes out more damage than she can take herself. White Mage: A variation. Her primary attack in Dawn of Sorrow is to swing her Magic Wand, and it doesn't do very much damage, but it heals Yoko for a little HP every time she hits something.

Author's comments:This run was a rather large step up in difficulty from my 8:44 run. Aside from the fact that it's slightly less than double the length, it also covers about three times as much of the castle as the other run.The initial minutes of this run are pretty much identical to my 8:44 run, since the route doesn't branch off until the Inner Quarters. Note that Headhunter, 2nd Form gave me trouble again. Have you guessed that I despise that form?Anyway, I make a quick detour to open up the portal in the Inner Quarters, then just head back to the Main Corridor through the Top Floor.Manticore and Great Armor die easily to the Crucifix.I had my best fight against Legion ever this time around. I found that 3 Crucifixes made it difficult to do damage afterward, but only using 2 Crucifixes and saving the rest for Crosses worked extremely well. Legion also immediately died this time which has never happened before for me.Balore went more or less as I had anticipated.Death decided that he liked the Dash-Slashes (which had actually killed a previous run attempt) but I did all I could to keep the damage up anyway.Graham works a little different than I think most people would expect.The minimum number of teleports I can take him out in is 4, which can happen 2 ways:

1) I Crucifix on each of the first 3 teleports, then whip him 3 times on the 4th. Or...

2) I'd need to whip him 18 times within 4 teleports. That means he has to do Hi-Lo Lavaballs at least twice (provided he does Triple Fireballs for the other 2) or 3 times (if he uses a Quad Lavaball).

Now, the reason I opt for the whipping over the Crucifix is that I can save time on the final form by using the Crucifix to avoid attacks.However, he didn't do the attacks I wanted, and I wound up with a 5 teleport first form. Then, on the final form, I screwed up my attack order and had to dodge anyway, plus I whipped one too many times.Despite that, most of the run went extremely well.Boss Rush in0:01:21.38 by Jason Hochreiter.Author's comments:DESCRIPTION:this is a run of aria of sorrow's boss rush mode as soma "it expired three years ago" cruz, timing in at 1:21:38. in the course of making this run, i found out several interesting things about how the game works. in short, you can kill balore so quickly that he won't die (think about that for a second). in other words, to kill a boss, you must A) do enough damage and 2) let enough time pass. note that this doesn't apply to every boss and that this feature is evident in a few of harmony of dissonance's bosses. also, graham is so random that he can affect your time by a whole second - even if you do everything *exactly* right. rather frustrating, to say the least. feel free to email me for a more detailed description of these two oddities (see contact section at the end). the biggest improvements in this run over dragondarch's impressive 1:26:71 run are the dreaded blocking mail strategy on great armor, a new balore strategy of my own, and a toned-down, easier/possible version of a graham fight i saw in a time attack. (yes, one does exist. no, i will not send it to you.) is 1:20:xx possible? yes. likely? maybe. as stated, the randomness of this run makes it difficult to find motivation to try to shave off 39 hundredths of a second, but i may try some day. using savestates and slowdown, i reached a time of 1:20:63. however, with these current strategies, i find 1:19:xx impossible; this elusive time will only be obtained with newer, better strategies.POINTS OF INTEREST OR FRUSTRATION:creaking skull - admit it, you didn't see that coming.great armor - the blocking mail, which blocks attacks about every 1 in 10 tries, makes this fight minutely faster. note the "1 in 10 tries" part.death - mr death "killed" several of my runs; occasionally, the axe will only hit him once. i have never discovered why.balore - in my opinion, the best part of the run. the strategy i employ in this video is a whole second faster than a previous strategy i developed which i thought was optimal (or as optimal as possible in this kind of a run). four things can go wrong here: 1) the first execution of the red minotaur soul connects only once.2) you move too far to the right and the second execution of the red minotaur misses the second time.3) balore moves his fists the wrong way, you panic, and you die. note that not panicking still results in death. 4) balore is so powerful that he can, in fact, kill you from beyond the grave. he shares this ability with death and legion. as balore is dying, his fists begin to disappear, but if you're in the wrong place at the wrong time, he can still kill you.the key behind this strategy is the use of the ascalon, which raises soma's strength - a figure used to determine the damage dealt by a soul like red minotaur.graham - interesting strategy right here. it didn't quite work as planned...the idea was to use lightning doll and then follow it up with a red minotaur that would connect instantly and finish grahamy off. however, the axe didn't hit as soon as i wanted it to, but i do believe this fight was faster than the one in dragondarch's video. THANKS:i'd like to thank iceaga and james gray for allowing me to vent my frustrations while working on this run. they also made comments on different boss rush videos i sent them. thanks go to zanapher for his boss rush strategies that formed the basis for this run, and i'd like to thank dragondarch for his impressive 1:26:71 submission which i "researched" in making this run. also, if you, dear reader, actually read all of these comments, you deserve a cookie. CONTACT INFORMATION:if you want to discuss this run or anything else - especially anything relating to castlevania - you can (rarely) find me on AIM with the screenname dingusSJr, or you can always email me at dingussjr  gmail.com. feel free to submit any criticism or suggestions for this run.hope you enjoy the video.Boss Rush as Julius in0:03:28.63 by Tomi Salo.Get Flash to see this player.

Aria of Sorrow opens with Soma Cruz being suddenly transported to Dracula's Castle on the night of an eclipse, where he must transition from a normal high school exchange student into a ruthless monster-slayer in order to get home. He'll come across the Creaking Skull early in his journey, but variations of it will be faced later in the game as a standard enemy, as well as once the Boss Rush mode is unlocked. 2351a5e196

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