Carmageddon TDR 2000 (also known as Carmageddon: Total Destruction Racing 2000 or Carmageddon 3: TDR 2000 in North America), is a vehicular combat video game. The sequel to Carmageddon II: Carpocalypse Now, it was developed by Torus Games and released in the United Kingdom on September 8, 2000, and on December 14 in North America.

A Game Boy Color version of the game was slated to be released but was cancelled.[2] After Carmageddon TDR 2000, the Carmageddon series went dormant for over a decade, with the next installment, Carmageddon: Reincarnation, not entering development until 2011.[3]


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The Nosebleed Pack released 2001 was the official expansion pack for TDR2000 adding new vehicles, environments, powerups and improved multiplayer modes with extra maps. It was later released as a free patch. The soundtrack is by Plague and Utah Saints.

Carmageddon: Total Destruction Racing 2000 (more commonly known as Carmageddon: TDR 2000, and Carmageddon 3: TDR 2000 in the US), is an action-racing-vehicular combat video game, the third in the Carmageddon trilogy.

Carmageddon TDR 2000 features 49 vehicles, most of them new to the series, and there are no driver names or descriptions listed in-game. The player can only choose the Eagle Mk. 4 at the start of the game, but the vehicles of wasted opponents can be bought after a race using the earned money. The vehicles added by The Nosebleed Pack can be used immediately.

An alpha demo was featured on the coverdisc of PC Gameplay magazine in the UK, released May 18, 2000. Other magazines to carry the demo included Micromania (Spain), PC Zone Benelux (Holland) and PC Player (Scandinavia). The demo was 127Mbs - This would have taken just over 5 hours to download through a 56k modem (which often had a maximum connection time of 2 hours). In the month of June, the bandwidth used on carmageddon.com for downloading the demo reached 1.7Tb.The demo contains one race of four laps with six opponents, with the timer fixed at four minutes.

For unknown reasons, the driver names and descriptions (as well as "short names") were removed from the game late in development. Most people know the TDR 2000 cars by their vehicle names, as they do not have driver names displayed anywhere in-game... but these details are still in the retail release.All the driver names, their "short names", and descriptions are in the Car_Strings_[Country].txt file, inside the Strings directory.

The Nosebleed Pack was an official expansion pack that added 10 new vehicles, 3 new environments and several Power Ups to TDR 2000. It also included improved multiplayer modes with extra maps. Originally sold in the UK for 4.99, it was later released onto the internet as a free patch.

It is a known fact that Carmageddon TDR 2000 generated a lot of ruckus when it was released. And it still does. Some call it a heresy, I just call it TDR2000 and assume it's a good game for what it is :) I made my debuts by modifying its assets and making skins. (Also multiplayer, RR2000 was a clan at first) While trying again and again to put cars into the game, I gave up and moved to Carmageddon 2. I guess I'll come back to it someday. So yeah everything presented here is old old stuff and there's no way I ever give it support again! :P

Not a lot of people actually made add-on cars for TDR2000. The process wasn't easy to grasp. I never got it to be honest. Beroc-LOD probably made about 50% of the released cars (if not more). The following cars are actually standalone modifiations. I still think I'll be able to make a proper release someday.

The section title is a bit misleading as no real add-on track was ever made for TDR 2000. Only modified/heavily modified existing tracks. I must admit the one here is VERY modified. Some other chaps did modifications like this as well like 666HP|Sideshow who made most advanced multiplayer tracks for the Masters Of Mayhem tournaments etc. Seriously, read the readme this time.

hello all,i have carma 3 tdr 2000 and like many other people,i had the dreaded directx error at the beginning of second mission.reading in some other forums i discovered that the soultion was to toggle off the mip filter option,but i do have a little problem..

as you can see from the picture i cannot access the rest of the graphical option on teh side of the window.i tried every resizing method and display resolutions...nothing worked.so i would like to know how to enlarge that damn window or what to modify in the tdr2000.gfx file to toggle off the mip filter option.thanks in advance

You are probably running TDR2000 in compatibility mode. If you have Microsoft ACT 5.x untick win9x compatibilty and use my fix instead. This *may* fix the window problem and allows you to select your native resolution (you'll have to redetect video card for this). Please note that my fix has only been tested with Windows XP. If you still have problems I will work on it more deeply.

Yes I opened the fix and clicked on fix then I selected the TDR2000.exe and clicked next twice. Then I marked all of the 366 fixes and clicked next and the on finish but I still get the direct X error

This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Carmageddon 3: TDR 2000 for PC. If you've discovered a cheat you'd like to add to the page, or have a correction, please click EDIT and add it.

I can't get Carmageddon TDR2000 (with Nosebleed pack) to work with _inmm.dll. I ripped the audio tracks to mp3s, patched the main executable and created _inmm.ini file, but the game won't play music unless I put the disk image in a virtual CD-ROM drive.

I have made a digital collection of my favourite pc games, from 1980s to 2000s. Somehow this emerged as a need for me and I had to do it. I tried to remember all the games I played when I was in schools, and also picked favourites from "best" games ever. It feels relaxing now that I have done it. It took long time to collect. I'll admit, I didn't pay for all of them now, but truth is I bought all of them at some point of my life. When I was a kid there was a big cd/casette sales shop in city center, most I bought from there, don't have any those originals though.

Back then DN3d was probably my fav 2.5d dos game, I never bought it, just played shareware a lot, and, strangely, I never played doom. I simply never met doom, never knew it existed. Around late 2000s though they switched places. I met doom and it became my fav, and still is of course. And dn3d isn't interesting anymore. It's like doom was so good that it kicked dn3d out of the league. I don't feel any nostalgy to dn3d, but lots to doom.

**Known IssueSymptoms: When you start a mission, the game crashes to the desktop with an error about Directx, address 0x80070057.Solutions: There's an easy fix, disable the MIP Filter. You can do this by running TDR 2000 Setup and opening the "Advanced Settings" dialog, and setting MIP Filter to "none". Another solution is to disable the Fog.

Multiplayer

How do I set up dedicated server games?To set up a dedicated server, create a shortcut to Carmageddon: TDR2000, and add -cr -d -co -cs to your command line. This will use the options you have already in your Multiplayer settings.

Back when Carmageddon came out, the concept of a racing game that awarded points for running down pedestrians seemed new. The reason I say seemed is because there was a game in the early 80's for the Apple 2+ called Motor Meat which awarded points for running over little, pixilated grandmothers, and even before that there was an arcade game, whose name I can't think of, which awarded points for running over zombies in a graveyard - you can probably get a copy of it for MAME. Both of those games were crude top-down affairs while Carmageddon offered a much gorier isometric or 1st person view. Parents' groups, always on the lookout for something to blame other than the actual parents for the problems with kids, latched onto it as the latest presage of the decline and fall of western civilization. Kids, always instinctively trolling for things that will drive their parents nuts, made it a best seller, at least in places where it wasn't outright banned. Oddly, neither of those earlier games took any real heat because everyone was up in arms about a game called The Bilestoad in which two gladiators eviscerated one another with wicked double headed axes (Anyone remember that game?).It's a few years later and parents' groups are getting tired of rallying against Teletubbies or whatever frightens them now, so the latest incarnation of Carmageddon features zombies instead of humans in an attempt to minimize the banning (at least the UK version does which is the one that I'm reviewing). There are strangely not just zombie people, but green-skinned zombie dogs and other animals as well. Does it really make any difference when all I suspect they've done is change red blood for green? I don't know. As a friend of mine said when I mentioned this to him "Killing zombies good. Killing humans bad. It's as simple as that." Whatever. I understand the US version will feature full blood, but our kids are already as screwed up as they are going to get, so it doesn't matter.For TDR2000, the Carmageddon 2 graphics have gotten a little facelift. On the Carmageddon TDR2000 website it claims a new graphics engine which boasts higher frame rates. Of course, I was running a P200 with a Diamond Monster daughter board when Carmageddon 2 came out, and now I'm on a P3-500 with a Diamond Viper 770 Ultra - I'd better see higher frame rates! The new engine does colored lighting, smoke, and particle effects. A somewhat enhanced damage model allows you to crumple and tear off most car body parts, or maybe you could do that in Carmageddon 2 - I honestly can't remember. Scenery looks pretty good - buildings, trees, sky - if somewhat more cartoonish than Carmageddon 2. You can knock down and push around signs, traffic cones, park benches, and light poles. Zombies fly apart and leave greasy spots on the road entertainingly. The zombies now hurl firebombs at you when they're not running from your bumper. They don't seem to do a lot of damage or change the gameplay in any significant way, but there they are. As a whole, while not spectacularly different from Carmageddon 2, I'm pretty happy with the new Carmageddon look.The physics engine likewise feels much the same. Cars skid, roll, and flip dramatically. You can fall off a 10 story building, land on your nose, roll onto your roof, get creamed by a speeding car and flipped back onto your wheels, and drive after him to ram his ass. Cars fly around like an over-the-top Hollywood stunt show, and that's clearly what people have come to expect from the Carmageddon series.Underneath the hood the gameplay is largely unchanged. You still race around a track gaining racing time and cash for running over pedestrians, ramming or destroying your opponents, and clearing checkpoints. Cash can be used at the end of the race to buy opponents' cars that you have destroyed or to upgrade your own car engine, armor, or offensive ability. Power ups are scattered around the track - mines, mortars, zombie flamethrowers, zombie electricutors, high-grip tires - whatever your little heart desires. In the creative power up game, the Carmageddon team is a clear winner. The game has a limited number of maps, but has far more races by placing barricades around to change the racecourse through those maps. They've brought in a ridiculous plotline about a post apocalyptic Escape From New York kind of thing in which you have to break out of one map to get to the next one. It gets a little same-y running around the same map over and over again, but their sense of timing is good in general in that you change maps before any real boredom sets in.As in Carmageddon 2, some of the races are not against other cars, but the clock as you try and get to some place or places or destroy something before time runs out. I personally find these missions very frustrating, because I might have to play them a dozen times before I get them right. In missions where you have to get to the top of a building, I often spent the first few attempts just driving around trying to find the ramps and whatnot to let me get up there. They sometimes have these little floating arrows to direct you where to go, but they're not as helpful as they could be. I can get especially pissed off if there are multiple objectives, and I'll get the first one and the second one, but fail the third - too bad, do it again. In some ways, I think this game may suffer from the in-mission save/no in-mission save controversy which surrounded Alien vs. Predator and, more recently, Ground Control. I'm not going to rehash all that here. Just to let you know that Carmageddon 2 had it, and now TDR2000 does.The web site also boasts of improved AI and multiplayer capabilities. I haven't tried the multiplayer game because, as you all know by now, my bandwidth sucks. As for the AI, it doesn't seem any different to me. I'm frankly not even certain what AI means in a game like this. It's not a RTS or 4X game; it's not brain surgery - the opposing cars either wants to ram you or race. Admittedly, I've seen bad driving AI systems like in the Dukes of Hazard: Racing for Home where they spent a lot of time ramming the scenery, but that's really the exception more than the rule. The zombie/human AI is a little improved. There's the firebomb thing, and they flee in groups now, like chasing flocks of birds, and I've seen them duck around corners and dumpsters to avoid me. It makes it seem more like you're running over real people, at least from the little experience running over real people that I've had.As I start to proofread this review, I find that I've mentioned Carmageddon 2 an awful lot. There's a good reason for that - TDR2000 is more like Carmageddon 2 than unlike it. As a matter of fact, given that I'm in a sort of expansion-pack frame of mind from my reviews of Cleopatra and The Conquerors this month, let's look at what we've got here. Some new cars, some new power ups, new maps, slightly updated graphics. Expansion pack? Hmmmmm. OK, that's not quite fair. There are a lot of new power ups and a lot of new maps and over 50 single player races. The graphics changes help bring the Carmageddon series into line with what is now the standard of the 3D graphics bag of tricks. But underneath it all, it's still Carmageddon, and for me at least, I've had enough.Rating: 68%Written By: RorschachGame Over Online - -over.comHindsight, I've been told, is 20/20. And so I wish that I hadn't used the line about stale Saturday Night Live jokes in my last column in reference to Lara Croft, because if there were ever a good analog for the joke that wouldn't end (BWA-NAAAA) in the gaming world, it would be Carmageddon. Pretty much that says all that needs to be said, but as 52 words are a little short for a game review, I suppose I should press on.Back when Carmageddon came out, the concept of a racing game that awarded points for running down pedestrians seemed new. The reason I say seemed is because there was a game in the early 80's for the Apple 2+ called Motor Meat which awarded points for running over little, pixilated grandmothers, and even before that there was an arcade game, whose name I can't think of, which awarded points for running over zombies in a graveyard - you can probably get a copy of it for MAME. Both of those games were crude top-down affairs while Carmageddon offered a much gorier isometric or 1st person view. Parents' groups, always on the lookout for something to blame other than the actual parents for the problems with kids, latched onto it as the latest presage of the decline and fall of western civilization. Kids, always instinctively trolling for things that will drive their parents nuts, made it a best seller, at least in places where it wasn't outright banned. Oddly, neither of those earlier games took any real heat because everyone was up in arms about a game called The Bilestoad in which two gladiators eviscerated one another with wicked double headed axes (Anyone remember that game?).It's a few years later and parents' groups are getting tired of rallying against Teletubbies or whatever frightens them now, so the latest incarnation of Carmageddon features zombies instead of humans in an attempt to minimize the banning (at least the UK version does which is the one that I'm reviewing). There are strangely not just zombie people, but green-skinned zombie dogs and other animals as well. Does it really make any difference when all I suspect they've done is change red blood for green? I don't know. As a friend of mine said when I mentioned this to him "Killing zombies good. Killing humans bad. It's as simple as that." Whatever. I understand the US version will feature full blood, but our kids are already as screwed up as they are going to get, so it doesn't matter.For TDR2000, the Carmageddon 2 graphics have gotten a little facelift. On the Carmageddon TDR2000 website it claims a new graphics engine which boasts higher frame rates. Of course, I was running a P200 with a Diamond Monster daughter board when Carmageddon 2 came out, and now I'm on a P3-500 with a Diamond Viper 770 Ultra - I'd better see higher frame rates! The new engine does colored lighting, smoke, and particle effects. A somewhat enhanced damage model allows you to crumple and tear off most car body parts, or maybe you could do that in Carmageddon 2 - I honestly can't remember. Scenery looks pretty good - buildings, trees, sky - if somewhat more cartoonish than Carmageddon 2. You can knock down and push around signs, traffic cones, park benches, and light poles. Zombies fly apart and leave greasy spots on the road entertainingly. The zombies now hurl firebombs at you when they're not running from your bumper. They don't seem to do a lot of damage or change the gameplay in any significant way, but there they are. As a whole, while not spectacularly different from Carmageddon 2, I'm pretty happy with the new Carmageddon look.The physics engine likewise feels much the same. Cars skid, roll, and flip dramatically. You can fall off a 10 story building, land on your nose, roll onto your roof, get creamed by a speeding car and flipped back onto your wheels, and drive after him to ram his ass. Cars fly around like an over-the-top Hollywood stunt show, and that's clearly what people have come to expect from the Carmageddon series.Underneath the hood the gameplay is largely unchanged. You still race around a track gaining racing time and cash for running over pedestrians, ramming or destroying your opponents, and clearing checkpoints. Cash can be used at the end of the race to buy opponents' cars that you have destroyed or to upgrade your own car engine, armor, or offensive ability. Power ups are scattered around the track - mines, mortars, zombie flamethrowers, zombie electricutors, high-grip tires - whatever your little heart desires. In the creative power up game, the Carmageddon team is a clear winner. The game has a limited number of maps, but has far more races by placing barricades around to change the racecourse through those maps. They've brought in a ridiculous plotline about a post apocalyptic Escape From New York kind of thing in which you have to break out of one map to get to the next one. It gets a little same-y running around the same map over and over again, but their sense of timing is good in general in that you change maps before any real boredom sets in.As in Carmageddon 2, some of the races are not against other cars, but the clock as you try and get to some place or places or destroy something before time runs out. I personally find these missions very frustrating, because I might have to play them a dozen times before I get them right. In missions where you have to get to the top of a building, I often spent the first few attempts just driving around trying to find the ramps and whatnot to let me get up there. They sometimes have these little floating arrows to direct you where to go, but they're not as helpful as they could be. I can get especially pissed off if there are multiple objectives, and I'll get the first one and the second one, but fail the third - too bad, do it again. In some ways, I think this game may suffer from the in-mission save/no in-mission save controversy which surrounded Alien vs. Predator and, more recently, Ground Control. I'm not going to rehash all that here. Just to let you know that Carmageddon 2 had it, and now TDR2000 does.The web site also boasts of improved AI and multiplayer capabilities. I haven't tried the multiplayer game because, as you all know by now, my bandwidth sucks. As for the AI, it doesn't seem any different to me. I'm frankly not even certain what AI means in a game like this. It's not a RTS or 4X game; it's not brain surgery - the opposing cars either wants to ram you or race. Admittedly, I've seen bad driving AI systems like in the Dukes of Hazard: Racing for Home where they spent a lot of time ramming the scenery, but that's really the exception more than the rule. The zombie/human AI is a little improved. There's the firebomb thing, and they flee in groups now, like chasing flocks of birds, and I've seen them duck around corners and dumpsters to avoid me. It makes it seem more like you're running over real people, at least from the little experience running over real people that I've had.As I start to proofread this review, I find that I've mentioned Carmageddon 2 an awful lot. There's a good reason for that - TDR2000 is more like Carmageddon 2 than unlike it. As a matter of fact, given that I'm in a sort of expansion-pack frame of mind from my reviews of Cleopatra and The Conquerors this month, let's look at what we've got here. Some new cars, some new power ups, new maps, slightly updated graphics. Expansion pack? Hmmmmm. OK, that's not quite fair. There are a lot of new power ups and a lot of new maps and over 50 single player races. The graphics changes help bring the Carmageddon series into line with what is now the standard of the 3D graphics bag of tricks. But underneath it all, it's still Carmageddon, and for me at least, I've had enough. ff782bc1db

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