Note: I do not recommend placing custom maps in the main maps folder. The reason for this is that every time EverQuest starts, it overwrites 100 zones with default maps. When this happens, any custom geometry is lost and labels will often duplicate.


2023-06-23 Highlights:

I spent quite a bit of time with the official Maps of Myrist book. The result is the addition of almost a hundred locations from the maps and the lore. Almost all the zones in Original EQ, Ruins of Kunark, Scars of Velious, Shadows of Luclin, and Planes of Power were updated. While running around, I also tweaked zone lines.


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2020-10-21 Highlights:

Was doing some older content in Omens of War and The Buried Sea, I decided to remap some zones that must of have been hastily made with automap. I redid all of Anguish and the Muramite trial zones. While visiting The Buried Sea, I realized that the Open Sea ship-to-ship zones were mostly empty or never had a map. I managed to get into all the instances and mapped them in their entirety. I also included a partial remapping of Jewel of Atiiki where the SW pyramid has been redone.


2020-08-01 Highlights:

Spent time redoing 16 original zones for those on EQ emulation servers. Also cleaned up and added missing buildings for 7 Ruins of Kunark Zones, including massive improvements to Emerald Jungle. Torment of Velious final maps with a very clean Tower of Frozen Shadow map, hunters, and map legends.

2018-07-19 Highlights:

The most notable changes in this set of maps are a remapping of all the buildings in Corathus Creep and The Elddar Forest. In The Darkened Sea, spent quite a bit of time cleaning up and recoloring the geometry in Arx Mentis, should be much easier to see how to get around. Also in TDS, I remapped all the towers and tower levels.

2017-10-26 Updates:

A massive set of updates for almost every zone. Progression servers will likely be excited for my LDoN maps. This set also includes the first two zones in RoS, but I would recommend installing the separate RoS files afterwards.

2016-03-20 Updates:

Includes all of my personal maps for The Broken Mirror. All maps created by me.

Includes Plane of Hate with accurate second floors on the main floor and top floor. Took me a long time to get z-axis clean.

Hundreds and hundreds of hunter locations in dozens of zones. Especially Veil of Alaris.

Added significant more details to Hero`s Forge and Pal`Lomen, including the crystal cave, building details, and the thorny hedge (I deleted my original auto-map of the hedge and redid it with manual positions). I also added siege equipment and tents in the Rallosian camp to make it easier to identify where hunters spawn. If you see small lines in different colors in incomplete areas, they are my markers that I use when I finalize maps.

This collection of maps includes almost a hundred location names based on the official Maps of Myrist book. I spent dozens of hours going through all the maps and lore and wound up adding or changing something in almost every map in Original EQ, Ruins of Kunark, Scars of Velious, Shadows of Luclin, and Planes of Power.

This set of updated maps is focuses on the Seeds of Destruction expansion. Many of the maps were functional, but could have been much better. I wound up remapping five of the zones completely. Also included is a new Plane of Justice map.

I just published what I consider to be the final Night of Shadow maps, folded into the main download. Like all my other maps, they include the map legend, with information on collectables, hunters, and much more. After failing the Power Corrupts quest in the Ruins of Shadow Haven dozens of times, and getting flung into Paludal Depths, I included some lines and placements to show how close you can get to Commander Yaminshavraylin.

Another day, another set of maps! Added a new, third-floor area to western side of Shar Val where a quest giver is. Added secret area in Paludal where quest givers were hiding. Cleaned up a couple areas of Shadow Haven, and also added large number of hunter locations along with collectable locations.

Finished detailed maps for a few of the zones. Darklight Caverns looks great (see below). I also added the Grimling tunnels in Shar Val (see below). I also cleaned up Firefall Pass and for the falls into the four pit areas, I used yellow for the top and orange for below. Should make it much easier to see safe drop-downs to the lower level.

The biggest change with this set of maps is how all the different layers are colored. I used to use a set of 5-6 different colors and any time I needed another layer to show a second floor, basement, sub-basement, or other level, I would just use the next color. The colors I picked were high-contrast to help stand out in different UI skins.

Hey guys, I play EQ on a Mac (I know), and so log in using Crossover. Wondering if anyone has had any success installing Brewall's maps through Crossover, because I'm having some trouble. If so, how'd you do it? 006ab0faaa

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