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I was in research for one of our game prototype which requires custom collision shapes. I came across the Physics Body Editor was originally developed by Aurelien Ribon. But its internal system was designed to use with libGDX. So I decided to make my own exporter for Defold build top on the editor.

So far I was able to change the body shape using this.setBody(this.shapes[str], {});, whereas this.shapes is previously declared as this.shapes = scene.cache.json.get('heroPhysics');, beeing 'heroPhysics' the Physics JSON file generated by Physics Editor.

Please take a moment to consider if this thread is worth bumping.Recommended PostsClarke MillarPosted August 25Clarke MillarResident  47Share Posted August 25 So when you put on your Legacy body and add the shape it looks great, but when you put on your lelutka head, and add the shape included with that , so that your head looks right, your body loses its nice shape. How can you have the right shape for your body and at the same time have the right shape for your head? HEELLP?

It's easier to adapt the body shape than the head shape. So, use the body shape first, note all parameters of the body (Body tab, torso tab and legs tab of the shape editor). After that, wear the shape for the head, edit and transfer/input these parameters in the same tabs of the head shape.


Edit: Oh, forgot this, save the shape than under a name easy to remember for you.

I'm agreeing with the posts above. If you don't want to adjust your shape, you could buy one that's for the head and body combo you use, but I just wear a shape made for that brand of head, adjust my body shape, then adjust my head and face. Then name this shape so you know which head and body it's for.

Hey guys, I am trying to edit the body shape like you all said but, I am trying it with the demo body and it wont let me? Is it because it is a demo? If i buy the real thing, will that let me adjust the shape?

I've never used a bought shape, only ever used my own. There are a number of good reasons to get comfortable making your own shapes, the primary one being to modify it on the fly to accommodate various bits of clothing and outfits. I change my shape very often when changing outfits to better match the style of what I'm wearing. A few tips:

2. Play with the sliders. All of them. A lot. The relationships between the various sliders and the impact they have on your shape is not always obvious and can only be discovered through exploration. The more familiar you become with how one slider affects the results of another, the better equipped you'll be to get the shape you're looking for.

5. This should go without saying but different skins can have a dramatic impact on how you want to shape your face. In some respects, shopping for a new head/skin combo is like three dimensional chess: every head/skin/shape combination is different.

6. This skill lets you create personal and unique shapes and faces for free. If you want your avatar to look like your RL self, you can approximate this by modifying your shape. If you get very good at doing this, you can make avatars that look like celebrities or specific characters. If you get good at this, you can also sell shapes to other people.

So when you put on your Legacy body and add the shape it looks great, but when you put on your lelutka head, and add the shape included with that , so that your head looks right, your body loses its nice shape. How can you have the right shape for your body and at the same time have the right shape for your head? HEELLP?

Shape files are XML files when exported. XML is a type of text file for computers and humans and is easily edited. I think all viewers can export shapes. I know the Firestorm viewer can IMPORT shape files. So the workaround is:

Please take a moment to consider if this thread is worth bumping.Recommended PostsMoore JunPosted April 19, 2019Moore JunResident  11Share Posted April 19, 2019 I wish head shape and body shape configuration should be separated

It depends on the head. For Bento heads it's usually preferable to use the included starter shape (or a purchased shape that is created specifically for that head, although even those can cause issues sometimes), which you can then edit from there, as very few of them are rigged to work out of the box on old system shapes.

We get asked this question a lot in Catwa support, and we always recommend simply writing down your usual body slider settings (Body, Torso, Legs tabs) - which takes about a minute or so. Then, when you get a new mesh head simply make a copy of its default shape and change the body settings to be the ones that you wrote down (again, takes just a couple of minutes). You can then work on tweaking the head to customise it more to your liking.

@Moore Jun I ran into this problem. I used a classic head and mesh body for some time and developed an awesome hot body... exercise ya know? Plus I had my naturally cute face... (stop laughing) So, I spent considerable time finding a mesh head that would let me pretty much keep my cute face and give me the makeup features that come with mesh heads.

But then, getting the head and body shapes blended was a problem. I have a load of shapes I made to get a better fit with different brands of clothes. And I have some Standard Size stuff. Now I needed to change dozens of shapes to work with the mesh head. zOMG TEDIOUS.

Take the file with the body shape you want and remove all the head settings. Delete the line. A setting is the . Remove the tag and everything inside. I guessed my way through. If you are being overly careful, open the viewer's Appearance panel and find the settings named there to find the setting names in the XML file.

Save that file and upload it as a shape. You now have a headless shape. Wear the shape for the head. Then wear the modified body only shape with no head settings. The viewer isn't going to complain about the missing settings. It will just keep the missing settings from the previous shape, which in this case is the head shape. The result is a blended shape of one head and one body. Save the result.

You can do the same thing with a head shape. Edit all the body settings out of an XML file, save it and upload. Wear any shape and then wear the head shape and it changes just the head keeping the body. I've done this and when I put on an outfit that uses my previous classic head and mesh body shape I just wear my head-only shape to update the outfit to my mesh head.

To export a shape use the top menu Developer (Ctrl-Alt-Q if you don't see it in the top menu)->Avatar->Character Test->Appearance to XML. You'll find the XML file in C:\Users\[WINDOWS_USERNAME]\AppData\Roaming\SecondLife\logs. Firestorm lets you pick a location for the file.

As someone who changes their shape often, I'd love to have a function that allowed me to save the numerical data and then quickly re-apply them to another shape without having to export/import. Whether or not it's possible is another story. ?

Without breaking the legacy process they could add a new button to the Edit Shape dialog: 'Apply shape from inventory'. Then you could be prompted to select or drag in a shape from your inventory (similar to how you do with Replace Links). Then there would be an apply step: Apply shape to: [x] body, [x] head, [x] eyes / (etc... ) / [x] legs. 2351a5e196

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