Legally barred from the name "Robot Wars", American robot combat aficionados created a new company, BattleBots, under the ownership of Greg Munson and Trey Roski. The first official BattleBots event was hosted in Long Beach in August 1999, while a second event in Las Vegas was used to pitch the competition to television networks. For five seasons, BattleBots aired on the American Comedy Central and was hosted by Bil Dwyer, Sean Salisbury, and Tim Green. Comedy Central's first season premiered on August 23, 2000, and its fifth and last season ended on December 21, 2002. While small untelevised competitions continued to be run under the BattleBots name, the show was on hiatus until it was revived on ABC in 2015.

Despite this, viewership and awareness of BattleBots grew progressively over time; contestants Christian Carlberg and Lisa Winter were invited to appear on The Tonight Show with Jay Leno, BattleBots beat South Park as Comedy Central's highest-rated program for a period during Season 3, competitor interest grew and licensing deals also emerged.[6] The success of BattleBots, however, resulted in competition from other broadcasters; TLC introduced a competing program, Robotica, while other channels imported episodes of the British Robot Wars series.[6] By 2002, the program had begun to face further difficulties; Munson felt that the bouts had become "homogenized" because the participants had "perfected" the sport of robot fighting, leading to a lack of innovation in robot designs and strategies.[6] Furthermore, BattleBots had sued Anheuser-Busch and its advertising agency for producing and airing a commercial during Super Bowl XXXVII that parodied the program and featured a robot greatly resembling one from BattleBots (this lawsuit, however, was dismissed in 2004, after a judge ruled that the ad was a parody protected by fair use).[7] In September 2002, Comedy Central cancelled BattleBots after its fifth season, BattleBots 5.0. Viacom acquired full control of the network in April 2003;[6][8] Stucker believed that Comedy Central had become "tired" of the program, and Roski stated that Viacom had wanted to shift Comedy Central back towards traditional comedy programming.[6]


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The 2015 edition was hosted by Molly McGrath, with Chris Rose and former UFC fighting legend Kenny Florian as commentators. The battle arena announcer was Faruq Tauheed, and Alison Haislip conducted interviews on the sidelines and behind the scenes. The judges were engineer and NASA astronaut Leland Melvin, Nerdist News anchor Jessica Chobot and visual effects artist, and former competitor, Fon Davis.

"Walking" robots (stompbots) propelled by means other than wheels were initially given a 50% weight bonus. The rules changed following the victory of a heavyweight stompbot (Son of Whyachi) at BattleBots 3.0. For BattleBots 4.0 and beyond only a 20% weight bonus was given to walkers and the technical rules specified that walking mechanisms do not use cam operated walking mechanisms as they were functionally too similar to wheel operation. Since the rules change, walking robots have entered the competition, but none has achieved any success beyond preliminary rounds. As of 2020, true walkers are given a 100% weight bonus, allowing the only competing walker, Chomp, to weigh 500 pounds.[18]

Matches are three minutes long. During a match, two robots do their best to destroy or disable each other using whatever means available. The match begins with a series of lights that flash from yellow to green. The original Comedy Central version used a standard Christmas tree as seen in the sport of drag racing; the ABC revival uses just one box of lights that flash yellow three times, and then flash green.

If a robot pins or grabs an opposing robot by any means, the aggressor can hold the defender for up to 30 seconds before needing to release, though they are allowed to attempt another pin/grab after releasing, thereby granting another 30 seconds. Robots that are unable to release their opponent or otherwise become entangled may cause the match to be paused, allowing BattleBots technicians to enter the BattleBox and attempt to separate them. If they are able to be separated, the match restarts with the remaining time on the clock. If unable, the match will be ended prematurely and sent to the judges.

If a robot is unable to move for ten seconds, because it is too badly damaged or it is stuck in some manner (e.g., ensnared in an arena-trap), it is declared knocked out. In the Comedy Central version, the driver could also call a "tap-out" to forfeit the match if his or her robot is about to be destroyed. This ends the match ten seconds later; the opposing driver is "asked" (but not instructed) not to attack during the ten-second count.

If both robots survive the three minutes, or if the match is prematurely halted, a panel of judges distribute a total of 33 points (11 points a judge) over three categories: Damage, Aggression, and Control. Damage is weighted more heavily with five possible points, while Aggression and Control account for three each. Judges are provided with detailed guidelines for scoring, but in general terms, Damage points are awarded for how much non-cosmetic damage is inflicted to both robots either directly by their opponent and/or by arena hazards, Aggression refers to how much each robot engaged or avoided the other, and Control points are awarded based on how skillfully the drivers either evaded their opponents' attacks or positioned their own for maximum effectiveness. The robot with the higher score wins. Starting in Season 7, competitors who disagreed with the judges' decision may file an appeal, prompting a closer look at the fight and potentially overturning the decision. If this appeal fails, that team loses the ability to challenge further rulings that season.

At the end of the tournament, a series of 'rumbles' or 'melee rounds' is typically held in each weight class, allowing robots that survived the main tournament to fight in a 'free for all' in a 5-minute match. Occasionally, there are too many robots for one rumble, and multiple rumbles are held with the top surviving bots competing in a final event.During the Season 5 Heavyweight rumble (the first rumble of that competition), a sheared-off robot part went through the Lexan arena roof and fell (harmlessly) into the audience. Because of this, the rest of the rumbles were canceled due to safety concerns.[19]

The BattleBox is a 48' x 48' square arena designed to protect the drivers, officials, and audience from flying debris and charging bots. It was originally designed by Pete Lampertson. As of the 2015 season, Pete was still overseeing the box with the help of Matt Neubauer. It has a steel floor and steel-framed walls and roof paneled with thick, bulletproof polycarbonate plastic. The teams bring their robots in through doorways, which are sealed after all humans have exited. The drivers control their machines from outside the sealed arena.

Besides the Giant Nut trophy awarded to the winning team of the championship tournament, there are cash prizes for all robots that compete in combat at the tournament. In the second season of the ABC revival series, the winner of the championship tournament finals was awarded a cash prize of US$25,000.[20] During Season 10, the prize was US$10,000.[21]

BattleBots: Champions is a six-episode series involving 48 bots in total. In each of the first five episodes, eight bots fight through a single-elimination tournament, called the "Sin City Slugfest". Each winner of the Sin City Slugfest then battles a winner of a BattleBots: Bounty Hunters bounty match. The victor progresses to the Golden Bolt tournament. The sixth episode is the Golden Bolt tournament, where the five surviving bots face off against each other and three current or former BattleBots champions (for 2022, Tombstone, End Game, and Tantrum). The overall winner of BattleBots: Champions is awarded the Golden Bolt.

From October 5 to November 9, 2023, a second season of BattleBots: Champions, titled BattleBots II: Sin City aired on Discovery Channel and streamed on MAX. The format was similar to the earlier series, eschewing the bounty match battle and replacing Tombstone with SawBlaze as an automatic Golden Bolt qualifier. It was filmed concurrently with the 2023 BattleBots World Championship VII (season 12).[22]

Robot combat is a type of robot competition in which custom-built machines fight using various methods to incapacitate each other. The machines have generally been remote-controlled vehicles rather than autonomous robots.

Robot combat competitions have been made into television series, including Robot Wars in the UK and BattleBots in the US. These shows were originally broadcast in the late 1990s to early 2000s, and experienced revivals in the mid-2010s. As well as televised competitions, smaller robot combat events are staged for live audiences such as those organized by the Robot Fighting League.

Robot builders are generally hobbyists and the complexity and cost of their machines can vary substantially. Robot combat uses weight classes, with the heaviest robots able to exert more power and destructive capabilities. The rules of competitions are designed for the safety of the builders, operators, and spectators while also providing for an entertaining spectacle. Robot combat arenas are generally surrounded by a bulletproof screen.

Competitor robots come in a variety of designs, with different strategies for winning fights. Robot designs typically incorporate weapons for attacking opponents, such as axes, hammers, flippers, and spinning devices. Rules almost always prohibit gun-like weapons as well as other strategies not conducive to the safety and enjoyment of participants and spectators.

Among the oldest robotic combat competitions extant in the United States are the "Critter Crunch" (founded about 1987) in Denver and "Robot Battles" (founded in 1991) based in the southeastern U.S.[1] Both events are run by members of the "Denver Mad Scientists Society". e24fc04721

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