The Lord of the Rings: The Battle for Middle-earth is a 2004 real-time strategy video game developed by EA Los Angeles for Microsoft Windows. The first part of the Middle-earth strategy game, It is based on Peter Jackson's The Lord of the Rings film trilogy, in turn based on J. R. R. Tolkien's original novel. The game uses short video clips from the movies and a number of the voice actors, including the hobbits and wizards. It uses the SAGE engine. The sequel, The Lord of the Rings: The Battle for Middle-earth II, was released on March 2, 2006.

The official game servers for The Battle for Middle-earth were permanently closed on December 31, 2010 by EA Games, due to the expiration of The Lord of the Rings video game license,[3] however the players can still play it online using unofficial game servers.


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The Battle for Middle-earth is a real-time strategy game. Warring factions gather resources, then use them to construct military bases and armies on-site. In The Battle for Middle-earth, buildings may only be constructed on the building slots of predefined plots. Plots range from farmhouses to full-fledged castles, with different slot arrangements and available buildings, and plots can be purchased when they're in the sole presence of a side's forces. The only resource are the nebulous "resources," which are produced inexhaustibly in dedicated buildings. Four factions on two sides wage the War of the Ring: Representing the Free Peoples are the horse-lords of Rohan, and Gondor with its forges and battlements. The Forces of Darkness are the fighting Uruk-hai of Isengard, and Mordor's orc hordes, bolstered by Haradrim, Mmakil, and Trolls.

Mordor's heroes are Gollum, two Nazgl-riding Ringwraiths, and the Nazgl-riding Witch King of Angmar. Frodo, Sam and Shelob are playable at various stages of the good and evil campaigns, but cannot be used in skirmish battles.

The good and evil forces of Middle-earth each have a campaign. They take place on an animated map of western Middle-earth, where each battle represents the defense/sacking of a territory. Armies and characters move on the map, and moving the cursor over them shows snippets of the movies (whereas battle cutscenes use the game engine).

Some mandatory missions represent important events. Between these the player must take enough nearby territories in skirmish battles, variations on the theme of building a base and killing everyone. Each territory provides a permanent increase of power points, the unit limit, and/or a multiplier for acquired resources. Units, their upgrades and purchased powers also persist between battles.

The Battle for Middle-earth features score from The Lord of the Rings film trilogy composed by Howard Shore, as well as original music in Shore's image by Jamie Christopherson and Bill Brown. The Lord of the Rings: The Battle for Middle-earth (Soundtrack from the Video Game) was released via digital sellers on August 28, 2006, featuring 22 tracks of cues from the game by Christopherson & Brown spanning 44 minutes.[4]

The development environment and "extreme crunch time" for The Battle for Middle-earth led to a high-profile labor lawsuit by programmers that was settled by Electronic Arts for US$14.9 million in 2006.[5]

According to Electronic Arts, The Battle for Middle-earth was a commercial success, with sales above 1 million units worldwide by the end of 2004.[13] In the United States, the computer version of The Battle for Middle-earth sold 230,000 copies and earned $9.4 million by August 2006, after its release in December 2004. It was the country's 89th best-selling computer game during this period.[14] It received a "Gold" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[15] indicating sales of at least 200,000 copies in the United Kingdom.[16]

The critical response to The Battle for Middle-earth was fairly positive. The video game review aggregator GameRankings displays an average critic score of 82.5%, with about two-thirds of the reviews in the 80%s.[17] IGN praised the game for its visual flair and impressive audio, but pointed out its lack of depth in gameplay, giving out a score of 8.3 to the "decent, if not spectacular, game.[12] GameSpot, with a score of 8.4, also commented on the visuals and sound effects as well as its focus on large-scale battles that "befits the source material".[10] GameSpy gave 4 stars out of 5, calling the game "a perfect example of a license enhancing the final product."[11]

The Battle for Middle-earth won three awards: the E3 2004 Game Critics Awards award for Best Strategy Game, the 2005 GIGA Games award for Best Strategy Game, and the GameSpy award for Best of E3 2004 Editors Choice.

The Battle for Middle-earth was nominated for X-Play's "Best Strategy Game" and PC Gamer US's "Best Real-Time Strategy Game 2004" awards,[18] both of which ultimately went to Rome: Total War.[19][20] It also received a runner-up placement for GameSpot's annual "Best Game Based on a TV or Film Property" prize.[21] During the 8th Annual Interactive Achievement Awards, The Battle for Middle-earth received a nomination for "Strategy Game of the Year", [22] which was ultimately awarded to Rome: Total War.[23]

Take on any remaining area you want with either of your armies. The Gondor army—the one with Faramir and your rangers—is still the best option, because their power will definitely aid you in the final two battles. Take your time and level up anyone you can.

As a fan of the trilogy of films and books, seeing the locations of Middle-earth come to life on my screen and being able to control my beloved Hobbits and Elves and Wizards, was nothing short of amazing.

It employs a basic combat system: Cavalry beats archers, pikemen beat cavalry, swordsmen beat pikemen and archers beat swordsmen, with some other unique units like Ents, Mumakil and Trolls also getting beaten by fire. Units gain experience and level up the longer they are on the battlefield engaging the enemy, becoming hardier and more dangerous. Characters like Aragorn, Saruman, Gandalf, Merry and Pippin, Legolas and Gimli, the Nazgul, the Witch-King, represent "hero units" with multiple elaborate abilities that can be purchased back if killed.

With the music, the top-notch sound design and mixing, and voice-acting complete the aural cake. The incredible resources that are "The Lord of the Rings" films come into play here as well, as they were able to use lines and recordings directly from the films, so the excellent voices of Middle-earth were retained, with Hugo Weaving, who plays Elrond in the films, even reprising his role and becoming the lead voice-over talent in the second game. These are the elements that take a mediocre game from the stages of adequacy to memorable greatness. One can never forget the talks of "strange folk abroad" at the gates of Bree, which can be heard time and again in the game.

I still remember running home with the first part disk in my hand ( -lord-of-the-rings-the-battle-for-middle-earth) after school and playing it all weekend. And when the second one came out I was blown away by the awesomeness of it. Thanks for the memories, maybe I will try to get my disk from the old house.

Welcome to The Wiki for Middle-earth

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The first installment of the Battle for Middle-earth game-series was released in late 2004 by Electronic Arts. Based on the books by J.R.R. Tolkien and the New Line movie trilogy by Peter Jackson, the Battle for Middle-earth takes players into the cinematic world of The Lord of the Rings in the format of a real-time strategy game. Featured in the game were... Read More

Fight alongside your favorite heroes from JRR Tolkien's high fantasy classic, The Lord of the Rings, against the powerful forces of Sauron in The Battle for Middle-earth. To defeat your enemies, you must create your own Fellowships of Companion Cards and send them into battle. Despite having numerous Companions to aid your attack, the Eye of Sauron is always vigilant and you must beware of a Counterattack by the Enemies of Mordor. The player who defeats the most dangerous Enemies, and collects the greatest number of victory points, wins the game.

I managed to kill Shelob after a drawn out battle where she kept picking on Sam. Got him using Sting & before long Shelob was history. To the east of the chamber immediately you encounter Shelob is the way to Cirith Ungol. Head west first to scout around the rest of the map to pick up treasure & rescue other soldiers.

I left all my upgraded combos at the southern end of the bridge & simply picked off all the Orcs as my resources grew & allowed me to train & upgrade troops. It got boring after a while so went off to watch some TV safe in the knowledge that the Orc Pit couldn't produce enough Orcs to get past my troops quick enough. I left Sam on the middle of the bridge throwing rocks with all the fire archers within range behind. Each attack Sam generally managed to kill 2 or 3 Orcs himself before all the rest being slaughtered by the fire arrows.

Action now continues with the most awesome & long battle of the game, Minas Tirith. Frodo & Sam are now in Mordor having escaped Cirith Ungol & Shelob's Lair. Gondor Army consisting of Faramir, Gandalf, Pippin, Boromir, 90 Archers, 45 Soldiers & 45 Knights are at Minas Tirith awaiting the onslaught from Mordor. Leading this attack are the Mordor Armies of 360 Orcs & 15 Trolls & 10 Siege Machines, 2,500 Orcs & 100 Trolls on the fields of The Pellenor. Legolas, Aragorn & Gimli are on their way up the River Anduin towards Harlond with the Army of the Dead consisting of 192 Oathbreakers. All other Armies of Mordor still waiting in Mordor. Theoden & his army are heading from Edoras onto Minas Tirith after the beacons were lit. 2351a5e196

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