As soon as I start up Air Link, high-pitched 'space-age' music, basically just one fluctuating high major chord. Even though it is fairly soft, it is by now becoming very irritating! When I close Air Link, it stops. Anyone know how to silence it forever, without of course silencing everything else on my headset? Please!! Thanks.

Sorry for the pun, but if it's just one singular note, then it sounds like the Oculus Home startup sound is glitching. In which case, you may need to contact Support. If that's not the case, you might have an ambient music track set up in your Oculus Home.


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Thanks, but that link is to a thread almost three years old. I don't have a 'Preferences' option (as shown there in screenshot on p.2) and can't find any audio options anywhere, only to turn down the volume on the headset globally. How do I turn off the ambient music?

I'm not sure how hard you looked. When you load up Oculus Home, hit the menu button (on the left controller). That will call up a menu with the several options, including Inventory and Notifications. Preferences is right below Notifications. Select it. Next, select "audio" from the menu that appeared. See where it says "background music" with a bar next to it? Lower that bar (which is volume) until it's zeroed out. Presto, no ambient music.

Background music (British English: piped music) is a mode of musical performance in which the music is not intended to be a primary focus of potential listeners, but its content, character, and volume level are deliberately chosen to affect behavioral and emotional responses in humans such as concentration, relaxation, distraction, and excitement. Listeners are uniquely subject to background music with no control over its volume and content. The range of responses created are of great variety, and even opposite, depending on numerous factors such as, setting, culture, audience, and even time of day.

Background music is commonly played where there is no audience at all, such as empty hallways and restrooms and fitting rooms. It is also used in artificial space, such as music played while on hold during a telephone call, and virtual space, as in the ambient sounds or thematic music in video games. It is typically played at low volumes from multiple small speakers distributing the music across broad public spaces. The widespread use of background music in offices, restaurants, and stores began with the founding of Muzak in the 1930s and was characterized by repetition and simple musical arrangements. Its use has grown worldwide and today incorporates the findings of psychological research relating to consumer behavior in retail environments, employee productivity, and workplace satisfaction.

Due to the growing variety of settings (from doctors' offices to airports), many styles of music are utilized as background music. Because the aim of background music is passive listening, vocals, commercial interruptions, and complexity are typically avoided. In spite of the international distribution common to syndicated background music artists, it is often associated with artistic failure and a lack of musical talent in the entertainment industry. There are composers who write specifically for music syndication services such as Dynamic Media and Mood Media, successors of Muzak, and MTI Digital. Multiple studies have correlated the presence of background music with increased spending in retail establishments.[1]

The use of incidental music dates back at least as far as Greek drama. A number of classical composers have written incidental music for various plays, with the more famous examples including Henry Purcell's Abdelazer music, George Frideric Handel's The Alchemist music, Joseph Haydn's Il distratto music,[citation needed] Wolfgang Amadeus Mozart's Thamos, King of Egypt music, Ludwig van Beethoven's Egmont music,[2] Carl Maria von Weber's Preciosa music,[citation needed] Franz Schubert's Rosamunde music,[3] Felix Mendelssohn's A Midsummer Night's Dream music, Robert Schumann's Manfred music,[2] Georges Bizet's L'Arlsienne music,[4] and Edvard Grieg's Peer Gynt music.[5] Parts of all of these are often performed in concerts outside the context of the play. Vocal incidental music, which is included in the classical scores mentioned above, should never be confused with the score of a Broadway or film musical, in which the songs often reveal character and further the storyline. Since the score of a Broadway or film musical is what actually makes the work a musical, it is far more essential to the work than mere incidental music, which nearly always amounts to little more than a background score; indeed, many plays have no incidental music whatsoever.[citation needed]

The term furniture music was coined by Erik Satie in 1917. It fell into disuse when the composer died a few years later, and the genre was revived several decades later. Typical of furniture music are short musical passages, with an indefinite number of repeats.

Elevator music (also known as Muzak, piped music, or lift music) is a more general term indicating music that is played in rooms where many people come together (that is, not for the explicit purpose of listening to music), and during telephone calls when placed on hold. There is a specific sound associated with elevator music, but it usually involves simple instrumental themes from "soft" popular music, or "light" classical music being performed by slow strings. More recent types of elevator music may be computer-generated, with the actual score being composed entirely algorithmically.[6][7]

Corporate music (or corporate production music) is a term for background music, made to work with company presentations: rather subtle, understated and unobtrusive.[9] However, it should not be confused with "corporate pop" - pop music produced by corporations and that "blurs the line between independent and mainstream".[10]

Video game music (VGM) is a soundtrack for video games. Songs may be original and composed specifically for the game, or preexisting music licensed for use in the game. Music in video games can be heard over a game's title screen, menus and during gameplay.[11]Sometimes, a soundtrack from a videogame can be released separately, as it happened with GTA V's in-game "radiostations"[12]

With the proliferation of boutique fitness classes in the late 2010s, a new emphasis is being placed on properly licensing music to be used by instructors in a group fitness environment. As it is more interactive than traditional background music, the licensing and cost structures differ.

Internet-delivered background music was delivered by companies as Mood Media (which had acquired Trusonic, which had acquired Muzak). This allowed the retailer to instantly update music and messages which were deployed at the store level as opposed to using older compact disc and satellite technologies.[citation needed]

Hi guys! I am finishing the development of an educational game, the enviroment is similar to a western movie, and I want to put a background music (8bit style) throught all the game, Is it possible to play a music in the background continously? I know that I can play it in every screen, but it doesnt feel very pleasant to stop and start again the same music every time that I change to a different screen (I have five different screens)

If so, it is possible to remove the music, and leave only the voice.

For that you need to use the Invert audio filter. You also need an exact copy of the music piece used on the voiceover+music clip. This is important.

a, Get the music to pause when the user is not active on the screen (for example on a different tab or different app). I tried adding a workflow that pauses the audio when the page is not visible but it still keeps playing in the background. Does anyone have an idea on how to get this accomplished?

I want the user to be able to open the app and have music start playing. I want the user to be able to go any view controller and return back to the initial one without the music stopping. I want it to loop indefinitely.

I have tried to put in the viewDidLoad method of the initial view controller for it to start playing. What happens is, the user leaves the initial view controller and when they come back, the music starts playing again, overlapping the original copy.

Here's how I did mine. Add this code anywhere OUTSIDE the class scene where you want the music to start playing. You can even make a whole new Swift file and just add this code in there (import AVFoundation)

Found a solution. I declared a view controller property called signal. I said signal: Bool? - Then in viewDidLoad I put an if statement to only play the background song if signal == nil. Then, in my other view controllers I set it so that when they segue back to the mainviewcontroller, the signal property = false. Then, the song won't play again and everything works correctly.

In the Lynda.com audio tutorials, they instruct vocals to -14 to -20 on the RP side of the Audio Tool. I have this set and balanced throughout. So, that lead me to think there would be a typical or standard range for background music. Currently, I'm using -30 to -35 for backgound. The only thing I know to do is set it up that way and try a small export. See how it sounds.

That's very good advice and basically what it all comes down to anyway. Because music structure and arrangement is so varied, you really can't pin down a specific level range for "music under", especially when you factor the presence of brass horns, which can be a real challenge to control as under levels. The main objective is to not have audio components in the mix compete for the audience's attention with a critical voice track, wherever the ratio levels need to be to accomplish that.

Might be an odd question, but I'm looking for the music/song that is used in the Hello Fresh sponsor part of the latest camera lens video (5:50). I have heard it in numerous places before for many years, and have never been able to find out what it was called. e24fc04721

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