I didnt know about this glitch until half way into looking for the Thunder Dragon (I have already found the water dragon, but not the Fire.) Can someone clarify what I have to do to avoid this glitch?

What happens is you have to find the three dragons and obtain something from them after finishing up with the sacred flame quest. During this point if you talk to a certain Goron after finishing the Lanayru Desert portion of the quest the game thinks you still have to finish that part, even if you already did. Since doing one quest locks you out of the others and you can't exactly do the quest over this renders the game unable to be finished.


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Here's what happens. To get to the Sand Sea you have to pass through this one cave that you can't reach until you get the Clawshots. Inside this cave you'll find a Goron who's trying to break down a rock wall. After you finish the sacred flame portion of the game he'll have opened a small crack in the wall you can crawl through. If you talk to him he says the Thunder Dragon should be just beyond this opening. Now talking to him is what sets off the Lanayru Desert portion of this part of the game. During this part you can't encounter the Water and Fire dragons. Now the bug comes into affect only if the following happen:

3. After finishing up with the Thunder Dragon you talk to that same Goron in the cave again. This causes the game to think you still need to do the Thunder Dragon quest even if you already did and like I said you can only do one quest at a time thus locking you out of the other two parts.

However your project will be forced to shutdown when your project is running up to 12 hours. You cant avoid this but to wake up your project or to starts your project after this shutdown, you need pinging your project externally (ex: uptime robot or some other cron) to wake it up again.

Thank man, that make sense.) actually I am pushing some data to mysql db. Right now I just save the date when it finished the last run. Maybe I will have to save it for every guild (loop) and not for all at once.)

I'm having this happen to me too... have completely wiped my saves and restarted only to get to that point and still have the glitch. I don't have a modded XBOX and I've tried this now with the original disc that I bought as well as a rental from Blockbuster...

On Dantooine, took her (and playing as LS) everywhere and gained influence (specifically, when refusing to help the mercenaries), finished Dantooine and got back on the Ebon Hawk. Tried doing the duel again and this time it WORKED... although I'm not influential enough yet to get past the third duel.

So in the end, can still call this a glitch because she shouldn't accept your challenge to train if you don't have enough influence to beat her (at least that seems to be what is happening). Solution: gain some more influence with her and try again later.

Same thing happened to my game at one point. Of course I had broken out of the cutscene/visas fight just before this. I had it happen another time when I entered the ebon hawk, and kreia shows up to give me a prestige class, she was no longer in the port dormatory (stuck in a wall I think), the fix was to actually finish the visas fight the one time, and exit and re-enter the ebon hawk the second time.

I Did the water Dragon part first then Thunder dragon and last the fire Dragon and had no problems.

I have also never encountered this Other M glitch and I played through it three times. 

It is rather unfortunite that glitches like these still get into games after all the delays before they release. What were they doing with all that extra development time?

Well, I've finally found a good thing about having endless school work to close out the semester: It delayed my Skyward Sword progress enough that word of this glitch came before making it to this point in the game!

Yeah, it's sad to see that evil glitches appear in some of the latest Nintendo games. In the past this wouldn't have happened! Nintendo should get their act together to get back to their "game-breaking bugs less" era!

Your code has a delta cycle glitch. a_reg and data_reg are being updated in two different active event regions. Your solution samples pulse_done so it ignores the glitch it has. Note that $monitor or VCD $dumpvars do not show glitches.

Second thing is, I am not sure how glitch is generated in the first place itself? Since I am driving a_reg and data_reg in the NBA region and trying to sample in the next active region i.e driving and sampling are in different timing region then how did glitch is generated? (referring to the time when pulse_done_cnt is going 1->2 due to glitch)

Once the NBA region is empty, we go back to the Active region and evaluate the assign statements, update their values and if there is a posedge of a_reg, resume that process. That schedules assignments to data_reg in the NBA region. After the Active region is empty, we advance to another NBA region where the update to data_reg happens. That schedules the continuous assign statements to revaluate for the second time in another Active region. It is between these two evaluations where the glitch happens.

[U]Example #2 (workaround):[/U]

Blockhead A finishes a meditation cycle. Multiple items have been generated, and are floating on the ground in front of them. I tell the other Blockhead, B, to stop meditating first. When B has stopped, I then tell the first Blockhead A to stop meditating, and A successfully collects their items.

During the final instance where the party confronts Bangar and fights the snow elemental, there is a glitch during Bangar's speech that prevents the cutscene from finishing. Right after the player character says "And Braham's bow", the scene gets stuck (the NPC charr are still moving and cheering, but nothing else happens) and will not allow any actions whatsoever, not even by key commands. Couldn't even open the game menu to send an in-game bug report. The only thing that can be done is to close the game window and boot up again. This has happened three times.

There are so many drawbacks related to number inputs when dealing with complex and conditional logic, much of it related to JavaScript issues, that for the past few years I've decided to avoid using it.

The reason the glitch triggers is because when you start on one section of the Song of the Hero quest, the game will lock you out of the other two sections until you finish the one you're currently working on. When you go to Lanayru Gorge, Golo will automatically talk to you. This is the trigger that tells the game you are in the Lanayru section of the quest. Completing Lanayru Gorge and obtaining the Thunder Dragon's part of the song will unlock the Faron Woods and Eldin Volcano sections. However, if you go back and talk to Golo again, the game will erroneously re-set the Lanayru Gorge flag, which now cannot be unset because you've already completed the Lanayru Gorge portion of the quest. This permanently locks you out from the Faron and Eldin sections.

The simplest way to avoid the glitch is to do Lanayru Gorge last, after finishing both the Faron Woods and Eldin Volcano events. However, you can still do Lanayru Gorge first without trouble as long as you don't backtrack to Golo and talk to him after getting the Thunder Dragon's song.

You'll find yourself in the Title Screen and you can play as Link. You'll be Link with the starting clothes, no items and you can only press A and B or else it'll crash the game. Beware to not use the Bird Statues on Skyloft to prevent glitches or deletion of your saved game. Also if you pickup something like a heart, you get back all the rupees that you've in the save file you used for the BIT.

If you save at a Bird Statue and at the same time click Start, you can do a Wrong Warp, that'll take you to another part of the map of where you were when you load up the game, altough at the moment it can only be used in one spot of the Lanayru Mining Facility, as a Sequence Break, as shown by Paraxade0 on his video that even explains how to do the BIT glitch on Skyward Sword (discovered by TheOnlyOne. The Wrong Warp by GlitchesAndStuff).

When I try to get my sims to cook they begin cooking but stop and won't finish cooking, even when I order them to do so they won't finish cooking. Is this a location problem or the type of oven I have?

Also, sometime Sims can get temporarily glitched. Often a quick trip to a different lot (friend's house, park, nightclub, etc.) and then back home can fix this. :eahigh_file: For more drastic measures you can also move the family out and then move them back in.

Now considering Vice City has the mission order glitch which causes the Cuban outfit to spawn improperly, I'm rebuying GTA 3 in a day or two, and I'd like to know if there's any specific mission orders I should note to avoid glitches?

Flesh-n-bone: Totally wrong. Payphone missions don't disappear regardless of whether they hate you or not. It just becomes impossible to finish them because they keep attacking you and you get shot before you can finish missions.

What you must take into account though is that some of Kenji's main story missions will disappear if you assassinate him with Donald Love's mission (making it impossible to get 100%). So you have to finish Kenji's missions first, and THEN do Donald Love's missions.

Also, In the first island, do all the missions (including side missions) before the mafia hates you, or you will have a hard (and almost impossible) time finishing them. Also make sure you save and keep Ray's bulletproof patriot, this will offer immensely great help for the times that you do will have to the first island anyway.

Okay, but you can't do Salvatore's missions and unlock the second island after having finished Tony/Joey/luigi's missions anyway. Only then the mission where you all drive the limo to Salvatore will open. Eg. you can't accidentally lock the missions away, only with Kenji. ff782bc1db

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