Nearly a decade before this week's launch of Forza Horizon 5, the Forza Horizon series began life as a plucky, goofy offshoot of the "serious" Forza Motorsport racing games. Instead of confining you to just race tracks, Horizon's massive map ranged from busy city streets to wide-open countrysides to muddy riverside romps.

The first big difference in the new title is the location: Mexico, rather than England, Australia, or anywhere else Horizon games have previously taken place. On the micro level, expect an appropriate amount of indigenous architecture, sun-scorched foliage, and city zones that have been transplanted wholesale from the likes of Mexico DF. S, estamos en Mxico. (Thankfully, the game's dialogue doesn't overuse Spanglish to make this point.)


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The devs at Playground Games remain masters at the Horizon series' two-pronged approach: building enticing open-world racing playgrounds and drawing artful racing lines inside of said playgrounds. Driving around willy-nilly remains a blast, but Playground mostly makes it worth pulling over and clicking "accept" on its pre-made challenges. Frantic street racing, full of careful start-stop-and-drift lines, will have you shouting out Fast & Furious quotes. Roughly one mile away, jungle trails open up to massive leaps over cliffs, which will land you in valleys full of excuses to slam your emergency brake and pull rich, mud-throwing e-drifts.

I seriously cannot keep track of how many times FH5 made my eyes bulge. The game takes special care to emphasize massive vistas, whether because your car is Thelma and Louise-ing from a great height or because a particular stretch of bridge peers perfectly over a massive city- and tree-lined valley that stretches to the horizon. The game's visual formula is arguably 50 percent tech and 50 percent art direction, with screen-bursting HDR effects doing wonders for a richly saturated canvas of cities, sunsets, and scenery.

On Xbox Series X/S and PC, you can set the game to run at 60 fps by default and expect incredible fidelity. On consoles, however, Playground made the curious decision to keep resolution roughly the same whether running in 60 fps "performance" mode or 30 fps "quality" mode. While the resolution appears to drop a bit in performance mode, it's still pretty close to 4K; Playground has elected to reduce other noticeable visual touches to scrape up more frames.

Among the sacrifices: motion blur quality and shadow resolution are reduced; the "level of detail" slider (LoD) is turned down, to remove foliage and object clutter in the distance; and ambient occlusion is less prevalent, thus making rubble and detritus in the distance look less convincingly grounded. Each of those downgrades is fine in isolation, but as a combo, their impact on FH5's presentation becomes more apparent when you switch to quality mode, where those effects make the game look not just gorgeous but also grounded and realistic. I wish the console experience was a bit more PC-like, in terms of letting Series X owners downgrade to 1080p, crank up other settings, and stick to a smooth 60 fps refresh, but alas.

In incredibly good news, loading times are practically nil on current-gen consoles, along with PCs whose drives exceed PCIe 3.0 speeds. Seriously: tap a "quick travel" option on the map and the new location will load before you've even pushed yourself out of your chair. The loading times are so fast, in fact, that I rushed to unlock the game's universal quick travel perk so I might instantly warp around virtual Mexico whenever I please. (This comes after buying a "personal house" in the map's southwest corner. I suggest FH5 players make a similar virtual real estate decision as soon as they can.)

Previous Horizon games have included cinematic events as bookends between standard races, and FH5 continues this trend with a new "Forza Adventure" series of increasingly bombastic missions. These simple, kid-friendly races trade challenge for spectacle, and FH5 gets away with this by having plenty of harder optional races for people who want to seek them out.

The worst Adventure missions, sadly, play out like C-movie dreck. Roughly a third of these missions turn out to be chains of six-to-eight smaller races, strung together by chattering in-game characters you've never met before. These men and women only exist to shout stuff in the middle of a race and then vanish, never to be heard from again.

Those unskippable patches of dialogue are a bummer, but they are the exception to a plot that is otherwise mostly "drive fast, amigo." And pretty much everything in the game will work just fine without touching the online mode, in terms of accessing every corner of this game's virtual Mexico. 152ee80cbc

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