So I did some testing. if your initial action started from redirect (no matter window.location or http 302) it will show an error. but once i created a hyperlink to market:// and explicitly clicked it, it worked fine.

Developers will be able to make their content available on an open service hosted by Google that features a feedback and rating system similar to YouTube. We chose the term "market" rather than "store" because we feel that developers should have an open and unobstructed environment to make their content available. Similar to YouTube, content can debut in the marketplace after only three simple steps: register as a merchant, upload and describe your content and publish it. We also intend to provide developers with a useful dashboard and analytics to help drive their business and ultimately improve their offerings.


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With the addition of a marketplace, the Android ecosystem is becoming even more robust. I am incredibly energized by the support and amazing content I've seen so far. We will share more details as they are available and I look forward to working with many of you in the coming months.

OEMs agree to these conditions because they know that users will not buy a device that does not give them access to a rich set of (functioning) apps. A device without Google Play Services will not run most apps; they simple fail and close. This lack of functionality has been a significant barrier to entry of competing app stores. Consumers will not buy a device with an app store that does not have developers on the other side of the two-sided market. In principle, developers could write for the open-source OS, but network effects are strong; developers want to develop apps for the OS used by many consumers, while consumers want the OS that has the most apps.

Because the DMA mandates access to the Google Android CPS, there is no longer any need for a device maker to bargain for Google Play Services. The device designer can include and arrange any set of apps and functionalities they think will attract users or will fit with their business model (subject to the rules in the DMA covering CPSs). Users might like or dislike the value proposition of the app store and device, but not because of a lack of compatible apps. If Google chose not to distribute Gmail through the Amazon app store, for example, Fire users could sideload Gmail, or install the Google Play Store and obtain apps there. Under the DMA, Fire users would easily be able to change the default app store, in addition to being unrestricted in their use of more than one store. The key takeaway is that if such a device had an attractive value proposition for users, app-store network effects would not prevent it from succeeding in the marketplace.

The inclusion of Google Play Services in the CPS in Europe is critical to freeing OEMs from the bonds of the previous contracts. These contracts, along with control over proprietary network effects, blocked entry of both rival AOSP-based operating systems and search engines. It is not clear how many firms in either business the market can support, but dismantling the most significant barriers to entry is the first step in finding out.

Kagan estimates the combined global installed base for smart TVs and streaming media devices, or SMDs, grew 7.5% year over year as of the end of 2022, but the market has slowed considerably since the pandemic began. Particularly, the net additions to the SMD installed base in 2022 were less than half that of 2020.

The connected TV universe faced multiple challenges in 2022, including macroeconomic headwinds tied to inflation, fading demand related to the pandemic and increasing market saturation. Many vendors used the downdraft as an opportunity to pivot.

The data points in this analysis are Kagan estimates based on research into the smart TV and streaming media device, or SMD, markets, which we track on a quarterly basis with proprietary market share models that incorporate company-reported data, estimates based on business line revenues and other market research. Streaming-capable soundbars, smart displays, game consoles and other hardware with an ancillary video streaming feature are not included in this analysis.

Attracting developer attention is a key part of the Google-led Android software effort, and those who produce applications will have an easy time getting them to the market, Eric Chu of Google's Android project said in a Thursday blog post.

"Similar to YouTube, content can debut in the marketplace after only three simple steps: register as a merchant, upload and describe your content and publish it," Chu said. "We chose the term 'market' rather than 'store' because we feel that developers should have an open and unobstructed environment to make their content available."

The Android ecosystem is hurtling toward a RISC-V future. The puzzle pieces for the up-and-coming CPU architecture started falling into place this past year when Google announced official RISC-V support in Android and plans to make it a "tier 1 platform" on equal footing with Arm. With the OS support underway, what we need now is hardware, and Qualcomm is stepping up to announce the first-ever mass-market RISC-V Android SoC.

It doesn't have a name yet, but Qualcomm says it's developing a "RISC-V Snapdragon Wear" chip in collaboration with Google. The company says it plans to "commercialize the RISC-V based wearables solution globally including the US." For Google and Qualcomm, this chip represents everyone's first swing at a commercial RISC-V Android project, and as far as we can tell, it's the first announced mass-market RISC-V Android chip ever. Qualcomm says the groundwork it and Google lay out "will help pave the way for more products within the Android ecosystem to take advantage of custom CPUs that are low power and high performance."

Android is the dominant platform in most countries, although it has had trouble surpassing Apple in Japan and the United States. In countries like Brazil, India, Indonesia, Iran and Turkey, it has over 85 percent market share.

Samsung has held a lead in market share since the early days of Android and has continued to perform well. Chinese manufacturers superseded HTC, LG, and others in the mid-2010s, and are now responsible for over 50% of Android device sales.

Android has added more users every year since inception. Even though in mature markets user growth has stagnated, Android has continued to grow at a remarkable rate through its popularity in developing countries. In Brazil, India, Indonesia, Turkey and Vietnam, Android has over 85% market share.

The primary reason why Android rules the global market is cost. In many countries (with significantly higher populations than the U.S.), people have far less disposable income. Because of that, the first factor in deciding on a phone is cost. In that arena, Apple simply cannot compete with Google.

The device comes with arguably the best-looking display on the market, with high brightness for outdoor usage and a glass finish that's less curvy than previous years. That all contributes to a user experience that's immersive, eye-catching, and practical for various needs.

The number of foldable phones on the market this year basically quintupled compared the 2022, thanks to the collective effort of just about every manufacturer, including Google with its Pixel Fold, Motorola with its Razr lineup, and OnePlus with the OnePlus Open. While Samsung has held the reins of the best foldable honor for years, I'm giving the top spot this year to the OnePlus Open.

Nothing is easily the hottest Android maker in recent years, with a flashy transparent design language that tugs the heartstrings of retro-tech enthusiasts. It's also one of the few, if not only new entrants in the smartphone market, joining the fray at a time when others have pulled out.

Putting the bang-for-your-buck aspect aside, the OnePlus 11 shines above the competition with its charging speed, something you'll quickly take for granted once you realize that phones don't have to be sitting by an outlet for two hours every day. "The 80W charger is a significant increase in charging speed compared to current market standards, and we expect more OEMs to increase fast charging support with future devices," Maurice Klaehne, Senior Market Research Analyst at Counterpoint Research, tells ZDNET.

To be frank, the Pixel 6a had already set the bar for the middle market, offering essential features like an OLED display, a reliable camera system that's backed by Google's computational expertise, and a software experience that includes all the fantastic Pixel features we've come to love, like Photo Unblur and Magic Eraser.

The best foldable phone on the market right now, whether you're based in the US or not. The OnePlus Open is built with comfortability in mind, nails the smartphone essentials, all while undercutting its competition by $100.

However, while Android prevails in the number of users and apps, iOS is ahead when it comes to mobile app revenue globally. Figures from market intelligence firm SensorTower indicate that consumer spending on apps from the Apple App Store reached $85.1 billion in 2021, while spending in the Google Play Store amounted to $47.9 billion.

When it comes to publishing apps in the application marketplace, Apple has a much stricter approval process resulting in fewer buggy or low-quality apps in its App Store. However, this also means that it can take longer for new apps to be approved and made available for Apple devices.

On the other hand, for those looking to drive revenue through ads or referral marketing by way of gaming apps, they should note that there are more game installs on Google Play. However, revenue generated from gaming apps on iOS is still higher than from those on Android (by around $15 billion in 2021).

However, businesses need to investigate this further within each market and drill down into customer segments. As the above-mentioned figures indicate, individuals with higher incomes tend to prefer iPhones. It's important to do the research ahead on the preferred platform of specific audiences. ff782bc1db

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