The second Dragonborn variation is the Ravenite
The second Dragonborn variation is the Ravenite
DHAMPIR Heredity
Dhampir heredity is humanoid animals attached to dnd races the undead and who experience the ill effects of a vampiric desire for blood or tissue. Distributed in Van Richten's Manual for Ravenloft, genealogies are legacy qualities that any race could have. The book gives you choices for making a dhampir character or turning into a dhampir character during the game.
Dhampir is a vampiric animal whose deathless nature renders them with compelling reason need to inhale, the capacity to stroll on walls, and vampiric teeth that drain the life out of focuses to both arrangement harm and mend or help the dhampir.
DRAGONBORN
Dragonborn are humanoid animals with mythical beast highlights. Albeit some humanoid races were brought forth from the association of people and another race, this isn't the manner by which Dragonborn became. They were initially brought forth from mythical beast eggs as their own novel race by wizardry from a winged serpent or mythical serpent god. Dragonborn has the scales and heads of mythical beasts yet need wings and a tail.
Each Dragonborn can follow their heritage to a specific kind of mythical beasts like dark, gold, red, copper, and the sky is the limit from there. Dragonborn has an intrinsic breath weapon and not entirely settled by this genealogy.
DRAGONBORN Variations
In Traveler's Manual for Wildemount, two Dragonborn variations were presented. The first is the mythical serpent blood. Draconbloods have long tails and were once strong vanquishers in the realm of Exandria and subjugated the Ravenite Dragonborn. They have since lost this status and could yearn for when they were in control.The second Dragonborn variation is the Ravenite, who were subjugated by the mythical serpent blood until they ascended and toppled their lords.
Both mythical beast blood and ravenites don't have the harm opposition of the first Dragonborn.
DWARVES
Dwarves are heavy, tough and conventional. They cut realms into mountains and mine the inside to fuel their urban communities. They are known for their strength, capacity to drink, and their mind blowing stubbles. Since a lot of D&D and the dream type depends on crafted by J. R. R. Tolkien, it's nothing unexpected that Gimli from Ruler of the Rings is the quintessential Smaller person: solid, dedicated, and slow. Dwarves can satisfy 400 years of age and regard their practices.