On the failing angle, the priest is a lot of second rate than the brute. Harm dnd 5e character sheet astute, both the brute and the warrior has higher potential. The priest can't utilize any non-basic weapon, implying that +1 tomahawks and longswords are futile to him, his harm is topped at the quantity of assaults, his most extreme conceivable dex of 20 and his priest harm. While both the contender and brute can get str higher than 20 with mysterious belts (giant's) and have a possibly bigger harm dice with two-gave weapons. Likewise, we should not begin on paladins and their crazy destroy harm and self-mending capacities. – ShadowKras Jun 16 '15 at 12:02


All things considered, priests are adaptable, madly versatile, and have a ton of enhancements on their assaults that the other scuffle classes don't, however those impacts will either sparkle or suck contingent upon the foe battled. Along these lines, contingent upon your playstyle, they might be significantly all the more fascinating to play. Be that as it may, on the off chance that you lean toward a solid and dependable skirmish warrior, the contender/paladin/savage may be a superior decision. – ShadowKras Jun 16 '15 at 12:04 If for pretend reasons you need to utilize just your clench hands your DPR despite everything endures. On the low levels you bargain d4 rather than d8, on the significant levels it is difficult to utilize enchantment things to improve your assault and harm.

This is particularly an issue for your reward activity assaults (Flurry of Blows or Martial Arts), since you can't utilize a weapon with those. This is one reason Monks are behind Fighters on DPR. ccomplishment support is awful, the best DPR expanding accomplishments in 5e are Polearm Master, Great Weapon Master, Sharpshooter and Crossbow master. None of these truly help a Monk. Your AC is still capacity subordinate, so on level 16 you will at long last accomplish the AC of a seventh level Fighter who utilizes a shield.1 In spite of your low AC and HP, you are as yet constrained to skirmish assaults in the event that you need to be effective2. You are either portable, or have a not too bad harm yield. You can utilize Flurry of Blows as a little something extra activity, or Disengage, yet not both.

Priests are incredible fifth character To blend in one more version (fourth), Monks are not tanky enough to be a suitable primary Defender, or have a sufficiently high harm yield to be a fundamental Striker. For Leaders and Controllers, they are far more detestable, yet they very feasible: All the protections and safeguards make for an average auxiliary Defender The DPR is adequate for an auxiliary Striker Staggering Strike focuses on a spare that is once in a while powerless, yet not many beasts are invulnerable to it, so it does some Controlling and Buffing Obviously Paladins do the initial two so much better that couple of care about the third. What's more, they can recuperate. Priests still extremely just sparkle in Antimagic Fields. 1) Assuming point-purchase

I don't comprehend your AC contention. With the common detail spread at level 1 you ought to have an AC of 10+3(dex)+2(wis)=15 for pretty much every race as a base. Possibly higher relying upon race. By level 7, a priest who took ASI in dex ought to have 16-17 AC, and at level 8, ought to be at 17-18. All expecting they didn't get an otherworldly thing to build their AC (like Bracers of Defense), which your theoretical warrior can't wear. Is it accurate to say that they are behind a warrior wearing Plate protective layer and a shield? Sure (scarcely), however they likewise are double employing, with extra free unarmed assaults. The significant thing to recall about a priest is that while a few classes go for Massive harm, a priest is principally a controller. They are a versatile plink gun. I utilized mine a couple (5e) crusades prior to extraordinary impact in 2 significant manners that I figure many individuals don't consider.

To start with, they are incredible herders. You can shut out, intrude, and moderate baddies that are coming to help or you can take out baddies that attempt to run. Second, on the off chance that you have one round left to find a workable pace that is 90 feet away ensured by a few tanks and calling "The ghastly fallen god", or attempting to actuate "The Device", or understanding that he is lost, and is going to attempt to take everybody with him to secure "The Cause", a Monk is extraordinary at demolishing the DM's arrangements with a Step of the Wind (which I never observe anybody talk about in Monk conversations), Punch, Punch, Stunning Strike. Not a great deal of harm, yet viable at upsetting.

We can see that priests despite everything can't fill in for a maverick, pastor or wizard, so it is a contender class. Officers most grounded point is their solid extended choices so they are not practically identical to priests. So we are left with Paladins, Fighters and Barbarians.

Presently, what do the priest get? All things considered, he get 2 assaults for each level at level 5 and as a little something extra activity he can utilize an extra unarmed assault. For 1 ki point he can utilize a reward activity for two unarmed assaults, totaling 4 assaults. This is the pinnacle of priest execution as far as harm, from level 5 to 20 all the priest gets is more ki focuses and 2 harm for each strike. Yet, they get as well as can be expected, get went weapon assaults and can overlook nearly everything permitting sparing tosses.