The crowd and media furiously condemn Chick's Piston Cup victory while praising Lightning's integrity and sportsmanship. Although offered a Dinoco sponsorship, Lightning politely declines and chooses to be with his current sponsor, Rust-eze Bumper Ointment, out of newfound respect and loyalty for them. Returning to Radiator Springs, he reunites with Sally, Mater, and the other cars and declares his intention to establish his racing headquarters there and revitalize the town, while also training under Doc's mentorship.

In 2006, Lasseter spoke about how they worked hard to make the animation believable, saying: "It took many months of trial and error, and practicing test animation, to figure out how each car moves and how their world works. Our supervising animators, Doug Sweetland and Scott Clark, and the directing animators, Bobby Podesta and James Ford Murphy, did an amazing job working with the animation team to determine the unique movements for each character based on its age and the type of car it was. Some cars are like sports cars and they're much tighter in their suspension. Others are older '50s cars that are a lot looser and have more bounce to them. We wanted to get that authenticity in there but also to make sure each car had a unique personality. We also wanted each animator to be able to put some of themself in the character and give it their own spin. Every day in dailies, it was so much fun because we would see things that we had never seen in our lives. The world of cars came alive in a believable and unexpected way."[11]


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Unlike most anthropomorphic cars, the eyes of the cars in this film were placed on the windshield (which resembles the Tonka Talking Trucks, the characters from Tex Avery's One Cab's Family short and Disney's own Susie the Little Blue Coupe), rather than within the headlights.[11] According to production designer Bob Pauley, "From the very beginning of this project, John Lasseter had it in his mind to have the eyes be in the windshield. For one thing, it separates our characters from the more common approach where you have little cartoon eyes in the headlights. For another, he thought that having the eyes down near the mouth at the front end of the car feels more like a snake. With the eyes set in the windshield, the point of view is more human-like, and made it feel like the whole car could be involved in the animation of the character."[11] This decision was facetiously criticized by automotive blog Jalopnik.[17]

In 2006, the supervising animator of the film, Scott Clark, spoke about the challenges of animating car characters, saying: "Getting a full range of performance and emotion from these characters and making them still seem like cars was a tough assignment, but that's what animation does best. You use your imagination, and you make the movements and gestures fit with the design. Our car characters may not have arms and legs, but we can lean the tires in or out to suggest hands opening up or closing in. We can use steering to point a certain direction. We also designed a special eyelid and an eyebrow for the windshield that lets us communicate an expressiveness that cars don't have."[11] Doug Sweetland, who also served as supervising animator, also spoke about the challenges, saying: "It took a different kind of animator to really be able to interpret the Cars models, than it did to interpret something like The Incredibles models. With The Incredibles, the animator could get reference for the characters by shooting himself and watching the footage. But with Cars, it departs completely from any reference. Yes they're cars, but no car can do what our characters do. It's pure fantasy. It took a lot of trial and error to get them to look right."[11]

Lasseter also explained that the film started with pencil and paper designs, saying: "Truth to materials. Starting with pencil-and-paper designs from production designer Bob Pauley, and continuing through the modeling, articulation, and shading of the characters, and finally into animation, the production team worked hard to have the car characters remain true to their origins."[11] Character department manager Jay Ward also explained how they wanted the cars to look as realistic as possible, saying: "John didn't want the cars to seem clay-like or mushy. He insisted on truth to materials. This was a huge thing for him. He told us that steel needs to feel like steel. Glass should feel like glass. These cars need to feel heavy. They weigh three or four thousand pounds. When they move around, they need to have that feel. They shouldn't appear light or overly bouncy to the point where the audience might see them as rubber toys."[11] According to directing animator James Ford Murphy, "Originally, the car models were built so they could basically do anything. John kept reminding us that these characters are made of metal and they weigh several thousand pounds. They can't stretch. He showed us examples of very loose animation to illustrate what not to do."[11]

Technical director Lisa Forsell explained that to enhance the richness and beauty of the desert landscapes surrounding Radiator Springs, the filmmakers created a department responsible for matte paintings and sky flats, saying: "Digital matte paintings are a way to get a lot of visual complexity without necessarily having to build complex geometry, and write complex shaders. We spent a lot time working on the clouds and their different formations. They tend to be on several layers and they move relative to each other. The clouds do in fact have some character and personality. The notion was that just as people see themselves in the clouds, cars see various car-shaped clouds. It's subtle, but there are definitely some that are shaped like a sedan. And if you look closely, you'll see some that look like tire treads. The fact that so much attention is put on the skies speaks to the visual level of the film. Is there a story point? Not really. There is no pixel on the screen that does not have an extraordinary level of scrutiny and care applied to it. There is nothing that is just throw-away."[11]

Computers used in the development of the film were four times faster than those used in The Incredibles and 1,000 times faster than those used in Toy Story. To build the cars, the animators used computer platforms similar to those used in the design of real-world automobiles.[18]

The second sequel, titled Cars 3, was released on June 16, 2017.[82] Directed by Brian Fee, the film focuses on Lightning McQueen, now a veteran racer, who after being overshadowed by a new generation of racecars, gets help from Cruz Ramirez, a young performance coupe, to instruct him for the increasingly high-tech world and defeat his new rival Jackson Storm.[83]

Get ready to zoom into action with your favorite racing friends Lightning McQueen and Mater! Little drivers can use the big, colorful LEGO DUPLO bricks to build the starting gate, and let the fun begin when you drive Mater and Lightning McQueen to the starting line! Make a pit stop to make adjustments with the wrench and fill up at the fuel station, then race head to head to the finish line. Who will win the Piston Cup? Future racing stars will love creating stories with best friends LightningMcQueen and Mater in this easy-to-build model, with big bricks designed to be safe for little hands. Use the decorated number bricks to reinforce early counting skills and encourage kids to use their imagination with the checkered flags, wrench and Piston Cup to bring their favorite cars stories to life. Includes Lightning McQueen and Mater DUPLO figures.

Jackson Storm is the flagship of the next generation of racing cars. It can do everything a racing car needs to be able to do, is lowered and completely flawless, faster than all the others and so cool that it's not just him who thinks he's unbeatable. He thinks that Lightning McQueen and his colleagues should slowly make room, after all, they have had their fun long enough. That's just the way it is in the life of a racing car. Storm doesn't waste time dealing with the past, he doesn't want to make new friends or become the darling of the spectators: he's there to win, and he knows that every tenth of a second counts. Racing is changing, and Jackson Storm is its new face.

In Cars: The Video Game, Chick hired a gang of punk cars to steal Lightning's racing gear out of Mack's trailer during the 2006 season. Lightning confronted Chick at the fourth race, but Chick claimed to know nothing about it. He was later beaten out by McQueen and lost the season. Chick returned to Radiator Springs to train for the next season, and once again made some new friends who he used to taunt McQueen. Lightning beat Chick at the final race, and he fled back to his hometown.

In Cars Race-O-Rama, Chick Hicks returns as the main antagonist. He plans to beat Lightning in the Race-O-Rama series to shut down the Doc Hudson Racing Academy and bring in more cars to come to his racing academy where they will probably learn to cheat. He also plans to take over Radiator Springs and send Lightning packing. Along the way, Chick introduces Lightning to his proteges: Candice, El Machismo, and Stinger. However, McQueen, having some modifications, is able to beat all of them. Before the final race, Chick decides to get himself modified and reveals to Lightning that he was only using Candice, El Machismo, and Stinger to learn how to beat Lightning. However, Lightning still wins the race and Chick drives away, vowing his revenge.

Unlike most anthropomorphic cars, the eyes of the cars in this film were placed on the windshield (which resembles Disney's own Susie the Little Blue Coupe), rather than within the headlights. According to production designer Bob Pauley, "From the very beginning of this project, John Lasseter had it in his mind to have the eyes be in the windshield. For one thing, it separates our characters from the more common approach where you have little cartoon eyes in the headlights. For another, he thought that having the eyes down near the mouth at the front end of the car made the character feel more like a snake. With the eyes set in the windshield, the point of view is more human-like, and made it feel like the whole car could be involved in the animation of the character." [15] 17dc91bb1f

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