Game Entrance:
The entrance is located in the Union interface - [Dimensional Battle] entrance.
Requirements:
Opened after 28 days of service.
Game Entrance:
The entrance is located in the Union interface - [Dimensional Battle] entrance.
Requirements:
Opened after 28 days of service.
Play Flow:
Registration Stage:
Days 1-4 of each season is the registration stage, union chairman can register for the event
Battle Stage:
The 5th-7th day of each season is the battle stage, you can enter the battlefield to capture the fortress, get the fortress belonging to the fortress, the fortress will produce a certain amount of resources and alliance points every once in a while, grab the fortress belonging to determine the final ranking.
Ranking rewards:
When the season is settled, the ranking is divided into union ranking and battle merit ranking, the higher the ranking the more generous the rewards you can receive;
The higher the union level, the higher the rarity of the gems obtained from the ranking rewards.
Links will be used on the battlefield to show which fortresses this union has recently launched attacks.
Union Buff
A fortress connected to Base provides a collective gain buff to union members.Each time a Sanctuary Guardian is defeated, the activation progress will be +1.
When the activation progress of the corresponding buff is full, Union members will receive a battle gain buff during the Battle of the Dimensions.
This buff will disappear after a certain period of time and needs to be reactivated.
Tip: If you find that your opponent is strong, it is recommended that you activate the buffs first before fighting them.
Merit
Fighting against enemies in the fortress will earn you merit points, which will be awarded to individuals ranked according to their merit points each season.
Attack and capture a Fortress: 150 Merits.
Attack and defeat a Sanctuary Guardian: 150 Merits.
Attack but fail to capture a Fortress: 50 Merits.
Attack but lose against a Sanctuary Guardian: 50 Merits.
Win a Defense Battle: 100 Merits.
Get a 4x Win Streak: 400 Merits.
Get a 7x Win Streak: 1,000 Merits.
Get a 10x Win Streak: 2,500 Merits
Defeat a team with a 4x Win Streak: 300 Merits.
Defeat a team with a 7x Win Streak: 900 Merits.
Defeat a team with a 9x Win Streak: 2,000 Merits.
Fortresses in a state of war
1. Fortresses will be in a state of war for a certain period of time after being attacked.
2. When a team moves to a fortress that is in a state of war, it will need to consume an additional number of support times.
3. After a certain period of time, the fortress will automatically return to a non-engaged state.
Union Points Bonus
Harvese Bonus
1. Harvese Bonus: When a fortress is captured for the first time, the fortress will receive a Harvese Bonus.
2. The Harvese Bonus lasts for a certain period of time, at the end of which the Harvese Bonus will disappear.
3.The amount of Harvese Bonus will be generated by the number of troops stationed in the fortress at certain intervals.
4. Harvese Bonus will also be applied to the number of Harvese Bonus generated by the garrison.
Team Bonus
1. Each team stationed in a fortress will provide a certain amount of union points for that fortress (this bonus will only be judged when union points are generated)
2. The more teams you have, the higher the bonus.
Individual Garrison Income
1.After a certain period of time, the garrisoned team will add a certain amount of battle merit to the players belonging to the team.
Morale
Teams in the fortress will automatically change to defenders
When the enemy attacks, they will fight with the defenders
When the defending team defeats an attacking team, the morale value will be -1
When the defending team's morale reaches 0, it will automatically return to the base.
When they return to base, their morale is automatically restored to full.
Attack Charges, Reinforcement Charges
Attack Charges: Each team has a certain number of Attack Charges.
(1) When the number of attack times is consumed, the team will not be able to attack again.
(2) The team's attack times will be restored at 7, 11 and 19 o'clock every day, and will not be restored when the attack times reach the maximum.
Reinforcement Charges: Each team has a certain amount of Reinforcement Charge.
(1) Reinforcement Charges are consumed when moving to an engaged fortress.
(2)When Reinforcement Charges are depleted, the team cannot move to an engaged fortress.
(3)Team Reinforcement Charges will be restored at 11:00 and 19:00 every day, and will not be restored when Reinforcement Charges reach the maximum limit.
Dimensional Treasure
1. Secondary Treasure will appear in the Battlefield at regular intervals.
2. When the current secondary treasure is about to appear, it will be previewed in the battlefield and a countdown will take place.
3. A random fortress in the battlefield will be selected as the secondary treasure fortress.
4. When the countdown finishes, the union to which the Secondary Treasure Fortress belongs will receive a Secondary Treasure Reward.
5. Changes to the Secondary Treasure Fortress will not affect the countdown.
Fortress Breakout
1. Fortress Breakout missions will appear in the battlefield at regular intervals.
2. When the Fortress Breakout mission is triggered, you will need to capture the target fortress within the specified time to complete the mission and obtain the mission rewards.
3.When the countdown of the Fortress Breakout mission ends and the mission is still not completed, the mission will be failed.
Dimensional Juggernaut
1. Each union can summon a Dimensional Juggernaut at the end of each season and receive rewards for defeating them.
2.Depending on the union's points in the previous season, you can summon a different star level Dimensional Juggernaut.
Each star level requires a different amount of union points
Can only be summoned once at the end of each season
3. The Juggernaut will not be defeated until a specified amount of progress has been accumulated.
Each player who challenges a Sub-Zero Master and reaches a specified damage value will have their defeat progress increased by +1.
4. Each season, a different hero will receive additional attributes in the battle against the Sub-Master.
5. When the Dimensional Juggernaut is summoned, a 24-hour countdown will occur, at the end of which the Dimensional Juggernaut will disappear.
During the rest phase
1. Attack or relocation operations are not possible
2. During this period, the fortress will not produce props and union points (points will be produced at 23:00, but not at 7:00).