Tutorial
Tutorial
Multiplaning is the animation technique of moving different layers or objects at different rates to create a sense of depth. It it similar to how, when you're driving down the road, the sign close to the road appears to move much faster than the trees farther away. Lateral/horizontal multiplanes, for example, can be found in a lot of side-scrolling games.
This video explains the invention of the original multi-plane camera at Disney Animation Studios.
Example by student Tina Uhazie for Big Cat Games
Multiplanes are based on layers. At the very least, you will need three layers: foreground, middle ground, and background. Tina used five layers for this environment.
A solid background
A far middleground
A near middleground
A main foreground.
A near silhouette foreground
Multiplanes can be created in any animation software that supports layers, such as Flash or After Effects. Import your layers, putting the background layer lowest in the stack and the foreground layer highest. The basic process is the same.
DESIGN
Notice that the each layer is wider than the final output to allow for panning. For example, Tina Uhazie's layers are double the width of the output.
Incorporating atmospheric perspective is critical to creating the illusion of depth in a multi-plane environment
TIMING
Move the front layers (foreground) faster than the middle layers.
Move the middle layers (middle ground) at a speed that best supports the narrative
Move the back layers (background) slower than the middle layers.
When creating a looping multiplane, like Tina Uhazie, your foreground layer (because it moves fastest) will repeat itself several times before your background layer has made one complete loop (because it moves slowest).
Student: McCoy Khamphouy, Animated Multiplane for "Hansel and Gretel"
Rovio Entertainment, "Angry Birds". Take note of the horizontal background pan, and notice how much length and height is needed.
Susan Bonner and Bill Fischer, Test Animation for "Wheels"
The Background was designed in a 3D Program and then re-imaged in Flash to add texture and flatness of the props. The illusion of space can be seen as we go back in space, the environment gets lighter to show atmospheric perspective.
Establishing Shot - Establishes the world
Extreme Far Shot - The multiplane starts to move to expose the interaction
Far Long with Hill Overlay - shows the entire scene with all characters
Full Medium Closer to Characters - really focusing on character interaction or conversation
Full Medium with Tree Overlay - peeking through obstacles gives a peeking into feeling for the audience
Full Medium - starts to zoom into character interactions
Medium Close - allows us to have an emotional connection to the character
See the Camera Shots Guide for more reference
See the Wheels entire Design Process
Guide by Susan Bonner and Bill Fischer