Benchmarking Guide
Benchmarking Guide
Problem
Most learning problems are actually emotional problems. For a young child to be ready to learn, they must be able to understand and cope with the normal emotions that all of us feel. Once emotionally stable, kids are ready to learn. It's important to tie this to learning so it can "fit" into the education market, which is much larger than the children's book market.
Solution
Create an entertainment storybook app that helps parents and teachers teach young children about their emotions and associated behaviors. This app will do what no other young children's media does: address the issue of their frequent emotional breakdowns.
FUNCTION: teaching aid for parents and teachers.
AESTHETICS: so cute and funny you can barely stand it... taking the edge off the emotional distress of the story.
BRAND: memorable characters with distinct personalities that young kids can relate to.
Logline
Three road construction toys, just children themselves, come to life and help each other work through typical emotional trials and tribulations. We aim to teach kids, ages 3-6, how to understand their emotions. To move past feelings like frustration and anger to feelings of joy, laughter and purpose.
There will be no text, so the young audience can focus on learning about their emotions . This will also make it easier to export to emerging international markets. The children and parents will be able to empathize and laugh with the characters and find comfort in learning that there are ways to understand and move past distressing emotional states through empathy and redirection.
We looked at many disparate sources for inspiration, trusting that a hybridization of those would yield a degree of innovation in structure and originality of style.
One view, from wherever you are sitting, with characters always facing forward. A good way to tell a story with a single camera angle (or seat angle in the case of theatre).
All of the characters are designed in a 3/4, slightly down, (7 degree) view grid. That way they could all fit into a single camera view landscape like puzzle pieces.
where all the assets work on a grid.
A 7 degree (lower camera than typical) isometric layout
Soft , lyrical shapes in the landscape
Soft; partly organic, partly geometric shapes in the landscape
Bierstadt: Nobody does atmospheric perspective like the early American painters.
Atmospheric perspective punches the characters off the background and created depth.
If you're going to design trucks for young kids You have to look at Bob the Builder.
Simplified shapes like those found in Bob the Builder, but with more 3D rendering.
This is a design that Susan Bonner did for Leap Frog.
Rich pastel colors: focusing on the secondaries.
Anime eyes are the really expressive.
Anime influenced eyes
Thought bubbles and word balloons could facilitate the app being a 'reader'
To make the project international... use thought bubbles with pictograms
Young kids emote in big ways
Lizzy emotes in big ways.
Guide by Susan Bonner and Bill Fischer