Hello, I can't get tomb raider 4 to work. I have the GOG version.

It crashes on launch, saying that directx failed to setup. 

I applied the multipatch.

Error log attached.

Thank you for your work!

But booting up Underworld this week put old and new Tomb Raider into quite stark perspective for me. This is a game that's still very much in that proto-Uncharted mould - where late 00s platforming isn't so much about performing precise gymnastics under tight environmental constraints, but having the game smooth things over behind the scenes to make you look cool. Underworld's Lara isn't someone who needs a run-up to do big jumps. She can wind her way through tombs in neat circles and turn on a dime, with an accompanying camera that can glide where it needs to assist with any navigational challenges. It's a game whose control scheme has been built around that high degree of movement, but Tomb Raiders 1-3 can barely hold onto the same ledge by comparison, let alone pull themselves up and backwards handstand into the same neat finishing position. In trying to graft these new controls onto such old bones, it feels like Aspyr have fundamentally misunderstood the brief of what this remaster is about.


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Adventurer Lara Croft defeats a robot in an Egyptian tomb, revealed to be a training exercise arena in her family manor, where she lives with her technical assistant Bryce and butler Hillary. In Venice, as the first phase of a planetary alignment begins, the Illuminati search for a key to rejoin halves of a mysterious artifact, "the Triangle," which must be completed by the final phase, a solar eclipse. Manfred Powell assures the cabal that the artifact is almost ready, but has no real idea of its location.

That night, armed commandos invade the house and steal the clock, bringing it to Powell. The next morning, a prearranged letter from Lara's father arrives, explaining that the clock is the key to retrieving the halves of the Triangle of Light, an ancient object with the power to control time. After misuse of its power destroyed an entire city, the Triangle was separated: one half was hidden in a tomb at Angkor Cambodia, and the other in the ruined city located at Ukok Plateau, Siberia. Her father tasks her to find and destroy both pieces before the Illuminati can exploit the Triangle's power.

In Venice, Powell proposes a partnership to find the Triangle, and informs Lara that her father was a member of the Illuminati, and offers to use the Triangle's power to resurrect him; though reluctant, she agrees to join forces. Lara and Bryce travel with Powell, West, and the leader of the Illuminati to Siberia. Entering the tomb, they discover a giant orrery, which activates as the alignment nears completion. Lara retrieves the second half of the Triangle, and Powell kills the Illuminati's leader to restore the Triangle himself, but the halves will not fuse. Realizing Lara knows the solution, Powell kills West to persuade her to complete the Triangle to restore West's and her father's lives. Lara complies, but seizes the Triangle herself.

In a "crossing" of time, Lara faces her father, who urges her to destroy the Triangle for good rather than save his life. Returning to the tomb, Lara manipulates time to save West and stab Powell, and destroys the Triangle. The tomb begins to collapse, and all flee but the wounded Powell, who reveals to Lara that he murdered her father. After a hand-to-hand fight, she kills Powell, retrieving her father's pocket watch and escaping the tomb.

Copyright  1998-2015 - Stellalune (stellalune@tombraiders.net). Special thanks are given to the participants in the alt.games.tombraider newsgroup, without whom some parts of this walkthrough couldn't have been written. Thanks also to Ingrid G. for the timed door tip, to Ian T. for various suggestions, including the locations of the save crystals in the Saturn and PlayStation games, and to damon for reminding me that the Sega Saturn game also has save crystals. All TR1 screenshots were made using Glidos and Fraps. Feel free to copy or print this walkthrough for personal use. By all means, share it with friends, but please include this credit line so people can send me their feedback. No part of this walkthrough may be reproduced on another site without permission.

Walkthrough text and diagrams copyright  1998-2015 - Stellalune (stellalune@tombraiders.net). Special thanks are given to the participants in the alt.games.tombraider newsgroup, without whom some parts of this walkthrough couldn't have been written. All TR1 screenshots were made using Glidos and Fraps. Feel free to copy or print this walkthrough for personal use. By all means, share it with friends, but please include this credit line so people can send me their feedback. No part of this walkthrough may be reproduced on another site without permission.

QUALOPEC'S TOMB: Continue up the stairs to the tomb proper. In the center, on a pedestal, is a piece of the artifact you've been looking for. The mummy on the left will not harm Lara, but it does count as an extra kill if you shoot it until it falls.

Walkthrough text and diagrams copyright  1998-2015 - Stellalune (stellalune@tombraiders.net). Special thanks are given to the participants in the alt.games.tombraider newsgroup, without whom some parts of this walkthrough couldn't have been written. Thanks also to the Tomb Raiders Traveler's Guide and Steven Moore for the location of the last item and Ian T. & Carmen Y. for the locations of the save crystals in the PlayStation and Saturn games. All TR1 screenshots were made using Glidos and Fraps. Feel free to copy or print this walkthrough for personal use. By all means, share it with friends, but please include this credit line so people can send me their feedback. No part of this walkthrough may be reproduced on another site without permission.

Copyright  1998-2015 - Stellalune (stellalune@tombraiders.net). Special thanks are given to the participants in the alt.games.tombraider newsgroup, without whom some parts of this walkthrough couldn't have been written. Special thanks to Helena for finding the alternate weapon pick-up points and Black Tiger for additional Pierre Dupont strategy. Diagrams made with the aid of GraphTablet freeware ([1]). All TR1 screenshots were made using Glidos and Fraps. Feel free to copy or print this walkthrough for personal use. By all means, share it with friends, but please include this credit line so people can send me their feedback. No part of this walkthrough may be reproduced on another site without permission.

Walkthrough text and diagrams copyright  1998-2015 - Stellalune (stellalune@tombraiders.net). Special thanks are given to the participants in the alt.games.tombraider newsgroup, without whom some parts of this walkthrough couldn't have been written. Thanks also to Ian T., Ingrid G. and Black Tiger for various tips. Diagrams made with the aid of GraphTablet freeware ([2]). All TR1 screenshots were made using Glidos and Fraps. Feel free to copy or print this walkthrough for personal use. By all means, share it with friends, but please include this credit line so people can send me their feedback. No part of this walkthrough may be reproduced on another site without permission.

Copyright  1998-2015 - Stellalune (stellalune@tombraiders.net). Special thanks are given to the participants in the alt.games.tombraider newsgroup, without whom some parts of this walkthrough couldn't have been written. Thanks also to Helena for finding the alternate weapon pick-up points, Mandy, Norman G. and Ingrid G. for help on this level, and Greg D. for the Macintosh savegame. All TR1 screenshots were made using Glidos and Fraps. Feel free to copy or print this walkthrough for personal use. By all means, share it with friends, but please include this credit line so people can send me their feedback. No part of this walkthrough may be reproduced on another site without permission.

Walkthrough text and diagrams copyright  1998-2015 - Stellalune (stellalune@tombraiders.net). Special thanks are given to the participants in the alt.games.tombraider newsgroup, without whom some parts of this walkthrough couldn't have been written. Thanks also to Ian T. for the locations of the save crystals in the console versions, to Helena for finding the alternate weapon pick-up points, and to LordGroghe, Rick J., Ian T. and Black Tiger for other help on this level. All TR1 screenshots were made using Glidos and Fraps. Feel free to copy or print this walkthrough for personal use. By all means, share it with friends, but please include this credit line so people can send me their feedback. No part of this walkthrough may be reproduced on another site without permission.

Drop into the water. Face the small, flat ledge at water-level (to the north). Swim down through the underwater tunnel just below that ledge. It takes several twists and turns and eventually emerges on the other side of the lake. Surface and face the door of Tihocan's tomb, which is flanked by two centaur statues.

Before climbing out of the water, find the switch to open that door. It's behind the small door you just opened, at the end of a well-concealed underwater passage beneath the right side of the building. If Lara is treading water facing sandy ledge near the centaur statue on the right, the passage is below, ahead and just a little to the left. There's a pointy, light-colored rock overhanging the opening (shown in the first screenshot below). Swim into the passageway, through the door you just opened using the switch above, and into a room where you can surface. Pull the switch here to open the door of the tomb. (And use the save crystal.) Swim back to the lake but don't climb out right at the entrance. Instead, go to the left side and climb out onto the sand (in the area shown in the second screenshot below). 589ccfa754

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