I was looking at the sphere shapes in the opening graphic when loading Canvas 6 and it inspired me to do the following tutorial. With the integrated vector and bitmap environment you can achieve a transparent sphere effect very easily with Canvas 6. At Deneba's ftp site (ftp.deneba.com) registered Canvas 6 users can obtain extra inks and textures in the "Goodies" section. I downloaded the goodies and found some nice looking sphere gradients. One of the files from the RGB gradients is used in this tutorial.

 

 1. Using the Oval tool Shift-Drag a new circle into the layout area. Use the "No ink" for the fill and stroke. Then click Edit > Replicate and choose one copy with no offset. That makes two circles, one on top of the other in the stack. The Mac version has a dashed bounding box outline...

 

 


I've used canvas since Deneba Software developed it. A cross platform, easy to use, raster/vector design package was revolutionary then, and is now. Team supports new tool development, and has my loyalty.


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Another thing that I think is not documented well are all the variables that are available and how to access them in OmniGraffle. I use some of the pre-configured ones in the aforementioned template to get the printing date or the canvas name but I think there is some knowledge there that is not making it out to the users. I know I can call data:value sets from an object or group but it is just not documented well short of finding the forum post. :)

Also an automatically incrementing version number in the Document Data section would be handy. Might require some rules be made to use it but say point versions for changes without a new canvas and major version number when adding a canvas. This might work better as user selectable in preferences or maybe it could be used with the current document versions system to create and update the version number along with the document date and time.

Custom views. Yes, you can set a custom zoom level, but I want to be able to zoom in and focus the canvas on a particular spot and then save that view so that I can quickly get back to that same zoom level and area of the canvas whenever I need to.

response to Boudewijn Rempt:


Krita appears even more unready to create documents from scratch. When I opened it I was unable to determine how to start a document. I did successfully open an already extant svg document (that I'd made in InkScape), but that's a different starting point.


I'll admit that it looked interesting, but not extremely so, and not enough that I was willing to bother copying a document that I'd made elsewhere. It did look more like a bit-map editor than a drawing application (which is contrary to the assertion that I was checking).


What I, personally, am looking for is a good replacement for Deneba Canvas, an application that I used on the Mac and on MSWind around a decade ago. It's primary characteristic was that it was BOTH a bit-map editor and a vector graphics editor. (The bit-maps were kept in [optionally transparent] "canvas"es within the larger drawing, and drawings could be pasted into them (with automatic conversion to bit maps).


It's fine to have an opening dialog in which one selects the drawing area and mode, but one should then get a visible canvas to draw on. Krita currently fails on this step...though if you get past it by opening a document that already exists it appears to be a decent bit-map editor. (It's even better if one can expand the drawing surface as needed.


It appears to me that Krita is aimed primarily at screen art rather than as printed works. This is reasonable, but it does mean that I wouldn't find it useful. (OTOH, the inclusion of CYMK color mappings hints at a printout target. So I'm not certain.)


Charles H.

Commentaires :Been using Canvas for many years to make publishable figures and graphics for scientific presentations. All editions of canvas have been super easy and intuitive to use, this latest version being no exception. Importing graphs from other programs also go in clean and easy. I've used other programs and everything gets scrambled and you need to be a high level graphic artist to use these. Canvas is good for novices on up. Edits are quick and easy in canvas. You can make beautiful elaborate figures or keep it simple. Export is clean too. Save as a PDF or other file and everything you see in the canvas document is conserved. Aggravator doesn't ever work this well.

I do wish there were more fill options for shapes. Also I typically have to convert the canvas files to another file type to print especially if they are being printed on a large format plotter. Older versions had trouble "talking" to HP plotters, but will have to see how the latest version works. It also has some trouble reading really old canvas files.

I've used Canvas for upwards of 25 years - seriously. I love the combo of vector drawing and bitmap editing, on one canvas. Layout and scaling is so nice. Like a lot of tools, it is how familiar one is with the options (and Canvas has a lot) that matters. It just works when I need to make a graphic for personal or professional use. ff782bc1db

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