In DQ1, we focus on a six parameter w-cold-dark-matter (CDM) cosmology. 100 samples are arranged around the PLANCK 2015 best-fitting CDM model based on a sliced Latin Hypercube Design (SLHD) by Ba, Brenneman, Myers (2015), where a "slice" means a subset of samples which forms a LHD, while the whole design points altogetehr form another larger LHD. The design is optimaized by minimizing a loss function, which ensures a near maximin distance sampling both within each slice and over the whole design. We consider 5 slices with 20 samples each. One of the 5 slices are kept unused in the parameter optimization, and left as a validation set.

Dark matter halos are basic building blocks of large-scale structure and the sites harboring the formation of galaxies and galaxy clusters. Since the physical processes involved in galaxy formation are still difficult to resolve or simulate from first principles, dark matter halos could give us a practical route to connect the theory and observations of galaxy surveys. Hence, in this paper, we develop an emulator that primarily predicts statistical quantities of halos as a function of halo mass, redshift, clustering separation scale, and cosmological parameters (model). This halo model allows us to compute galaxy clustering statistics, e.g., by using an HOD prescription.


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As our default choice to identify dark matter halos in each simulation output, we employ Rockstar (Behroozi et al. 2013), which identifies dark matter halos and subhalos without distinction based on the clustering of N-body particles in phase space. We supplementarily use Subfind (Springel et al. 2001) to study the dependence of the halo statistics on the finder (see Appendix E). Throughout this paper, we adopt M\,\equiv {M}_{200{\rm{m}}}=4\pi /3{({R}_{200{\rm{m}}})}^{3}(200{\bar{\rho }}_{{\rm{m}}0}) for the halo mass definition, where R200m is the spherical halo boundary radius within which the mean mass density is 200 times {\bar{\rho }}_{{\rm{m}}0}. Again note that {\bar{\rho }}_{{\rm{m}}0} in the above equation is due to our use of the comoving coordinate, and therefore R200m is in the comoving length unit. We follow the default setting of the Rockstar finder and define the center of each halo from the center-of-mass location of a subset of member particles in the inner part of the halo, which is selected to minimize the uncertainty caused by the Poisson noise and the positional dispersion of individual particles, which is larger at the outskirts. Our definition of halo mass includes all of the N-body particles within the boundary R200m around the halo center (i.e., including particles even if they are not gravitationally bound by the halo). The halo mass defined in this way is more relevant for weak-lensing observables, which measure the total enclosed mass within a given aperture.

We have explained how each of the basic modules are modeled and tested in the previous section. These correspond to the Halo Modules in Figure 4, which predict the statistical properties of dark matter halos. Now, in this section, we show several demonstrations of how to use the emulator to predict properties of dark matter halos. Also, we show how to combine the predictions to compute the clustering statistics of galaxies (i.e., usage of the Utility Modules at the bottom of Figure 4).

A new series of Realm Quests were added in Update 4 for Disney Dreamlight Valley. Players can unlock and enter the Lion King Realm to bring back characters like Simba and Nala. The first one that players will be able to bring back is Nala, and here is how to complete her quest 'Eyes in the Dark'.

In order to start this new quest, players will first need to unlock the new Realm. Just like with the Toy Story update, go to the castle and examine the door to the left of the Frozen Realm. It will require 10,000 Dreamlight to unlock the new realm. Completing duties can help players get more Dreamlight if they are short. Upon unlocking the new realm, players will get the new quest 'Eyes in the Dark'.

Go up the log and proceed along the path to find Simba. When talking to him, say 'hakuna mata'. From there, follow him down the log and listen to his conversation with Nala to proceed to the next step of the quest.

Despite the fact that these bugs were eaten raw in The Lion King, players will have to cook the bugs into three Bug Platters. Fortunately, the rocks with the glowing green liquid near Nala and Simba can be used to cook the Bug Platter. Bring the Bug Platters to Nala to advance the quest.

For the next step of this quest, go back to the Lion King Realm and talk to Nala. The Sound System works like a charm and the Hyenas flee. Nala is intrigued about the village and wants to see it for herself. Just like with all the other characters from realms, she will need a place to live.

Go back to Dreamlight Valley and find a nice large spot to place Pride Rock. Once a spot has been picked, use the sign to talk to Scrooge McDuck. He agrees to spruce up Pride Rock for 15,000 Star Coins. If players are short on Star Coins, there are many methods for farming it quickly. To finish the quest, talk to Nala near the fountain in the Plaza.

Wandering in the Dark is a main quest in The Witcher 3 that takes place in the area of Velen. This quest has Keira Metz and Geralt working together as they investigate an elvish ruin in hopes of finding a clue about Ciri.

Wellllllllllllllllll, im up to the part of the quest where im vault hunting for parts for the air filtration at the BoS bunker.


So i've got a part from vault 3, the part from vault 11.. now the part at vault 22 is where im stuck.

Its in a room, but the entrance is blocked by rubble, i look through a window and see a tunnel that also leads into the room, but i have no idea how to get to the tunnel.


The local map doesn't help either, can any of you help me instead?

To get Nala in Disney Dreamlight valley, you need unlock the Lion King realm in the Castle for 10,000 Dreamlight. It can be found up the first set of stairs in the Castle, next to the Frozen and Toy Story realms. You then need to complete the 'Eyes in the Dark' quest in this realm. There are quite a few stages to completing this quest, but don't worry, we're here to guide you every step of the way.

Place Pride Rock down as you would do with a piece of furniture. When you head into your furniture menu, you should have a special request from Nala. This is where you will find Pride Rock. Then, place it down and pay Scrooge 15,000 Coins to build it. It's quite a large structure, so we shoved it onto Dazzle Beach for now.

If you are having trouble entering this quest ("The fountain of dreams is blocked."), stand on the first wall of the fountain and then face west with the yellow quest entrance swirl in front of you. If you continue to have difficulties, it might mean you need to reacquire the quest from Venge in The Isle of Forgotten Dreams.

A mandatory element of the quest consists of defeating enemies in each area until "light gravity" is announced. Once that happens, you can leap up to the next area with more enemies to clear, repeating the "light gravity" announcement for that area, and so on. You cannot bypass any of these enemies, as the jumps are impossible without the aid of Light Gravity.

Euclid will observe billions of galaxies out to 10 billion light-years to create the largest, most accurate 3D map of the Universe, with the third dimension representing time itself. This detailed chart of the shape, position and movement of galaxies will reveal how matter is distributed across immense distances and how the expansion of the Universe has evolved over cosmic history, enabling astronomers to infer the properties of dark energy and dark matter. This will help theorists to improve our understanding of the role of gravity and pin down the nature of these enigmatic entities.

A Light in the Dark (quest) is a level 40 Exotic Quest from Rise of Iron. By completing the quest, players will receive Thorn, an Exotic Hand Cannon. Players can acquire the Quest by completing Iron Lord Bounties for Shiro-4.

While Dragon Rising is a prerequisite for starting the Radiant Dark, this can be achieved via the console for mods that give the PC an alternate life. However, the NPCs in the quest will refer to the player as the Dragonborn, as well as their destiny as such. The Black Star quest is a prerequisite to eliminate the possibility that involving Nelacar would break that quest.

As the move command was not known during the creation of the quest, the Radiant Dark NPCs Eldawyn, Nelos, Gilsi, and Gerrod are technically clones of their earlier iterations and thus have multiple RefIDs.

After arriving in Bree, Frodo and his companions are becoming a part of the mischievous schemes of some spies of Mordor, get assailed by the Black Riders and are finally fleeing to Weathertop, where they have to battle the Witch King. In this quest you will take your fellowship through these adventures, visit the Prancing Pony and make your way through the Midgewater Marshes, all before finally having to defend against a fierce Nazgl assault on Weathertop.

Setup is again quite simple for this quest. After setting aside the Ringwraiths (hopefully forever), the Witch-king, Midgewater and Weathertop you will add Bill Ferny and the Prancing Pony to the staging area. This setup does not scale with the number of players and you will start with five threat on all player counts. For solo players this mean that you could potentially have to overcome nine threat right out of the gate. Even if you cannot achieve this and maybe underquest a little in the first round, bringing heroes with relatively high willpower or some form of quest insurance (e.g. Spirit Eowyn or Galadriel with Nenya) is advised.

While this stage itself does not have any difficult effect to overcome and you just have to explore the Prancing Pony and put eight progress tokens on the quest, there are still some things you will want to achieve on this stage before advancing: 1) You want to get rid of the menace of Bill Ferny sitting in the staging area, that is unengageable in normal ways. 2) You want to build your board stage enough to deal with the forced effect that triggers after exploring the Prancing Pony. e24fc04721

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