Visual Effects Showcase
I wanted to give this shader the look of a liquid portal. This was achieved with a simple UV map as well as second pooling effect that is slightly darker and flows away from its center. I intend to play around interesting ways to make fairly common game assets to see what kind of unique spin I can put on it.
Like the Green Portal I gave the shader a simple UV map the most notable effect is the pulsing center. this was achieved by inverting a Fresnel effect and lerping between a higher and lower negative.
The red orb has similar effect however the reflective smoothness is inverted so that light is absorbed instead of reflected.
Red orb Smoke
Particle VFX are made of particle systems. each system has three main components the first decides the the trajectory and speed along the XYZ Axis. The second is the update which mainly decides the constraints of the particle. Lastly the output which controls how it looks and interacts with the environment one it is made.
For this effect I added gravity and bounce the output to add weight to the particles. The main difference between the two systems is that one fires particles downwards rather than outwards.
This effect uses three separate systems, Flame, Smoke and Embers. The flame system particles have a short lifetime and fast speed. The smoke has the opposite qualities, with slow speed and longer lifetime. lastly the Ember has a short lifetime and fast speed, it also has low spawn rate.
Full list & Download
Some assets are a work in progress and not included below is a full list of assets. As well as an up to date downloadable files.