Research

My main research interests are Physical Simulation, Geometric Computing, and fundamental connections between them. My previous research topics were centered around fluid phenomena and thin structures.

Fluid Phenomena

I started to work on this topic from my PhD thesis, where the traditional CFD methods were employed to simulate pollution turbulent dispersion in urban areas. Later on, I switched to the lightweight fluid simulation for computer graphics, which were mainly developed for virtual visual applications, such as games, movies, virtual reality, etc. My research scope encompasses the entire computational process of fluid flow phenomena, spanning mathematical modeling, numerical simulation, and rendering/visualization.

Thin Structures 

More recently, I became interested in thin solid structures due to their inherent correlation with differential geometry. Exploring abstract geometry theory through these structures has been beneficial in my comprehension. Moreover, leveraging geometric insights has proven highly effective in crafting elegant solutions for associated issues. Besides geometry, physical simulation also plays an important role in my research especially about the fabrication-oriented design. 

Publications

Papers

Patents

Professional Services

Review services: 

ACM SIGGRAPH

ACM SIGGRAPH Asia