Magical Items

Magic Spells

Charisma, Intellect, Strength, Dexterity

Each of these will temporarily raise each respective ability from one to ten points each time it is cast, to a maximum of their class allows.

Shield, Hone

These will augment your weapon and armor. Be careful not to augment them too much!

Teleport

You are your own wizard in the Dungeon. It can also be cast as a defensive, escape measure in battle.

Heal, Blast

Used to restore lost Hit Points or can inflict a better hit on an opponent.

Resurrect

Brings any dead character back to life, eligible for killing again.

Confusion

Distracts your immediate opponent in battle, making them miss and their spells fail more often.

Transmute

Permanently changes your opponent's weapon to something of lesser value.

Cure

Restores ALL lost Hit Points.

Illusion

Summons a fake target for your opponent to engage, instead of taking aim on you.

Disintegrate

Completely atomizes your opponent.

Morph

Can only be cast in battle, randomly changes your opponent's character class and level, but noting it could make for a more powerful enemy.

NOTE: All spell-casting attempts are subject to failing or even backfiring.

This domain carries advanced magics with its denizens as both artifacts and spells that are not found in the Square: Armor Rusting, Weapon Decay, a Big Blast, Mana, Life & Level Stealing, Super Shield & Hone.

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Potions

Potion of Cure Light Wounds

Can restore any lost hit points.

Vial of Weakness

Can lose strength for the play and current level.

Potion of Charm

Can add charisma for the play, current level, and character class ability.

Vial of Stupidity

Can lose intellect for the play and current level.

Potion of Agility

Can add dexterity for the play, current level, and character class ability.

Vial of Clumsiness

Can lose dexterity for the play and current level.

Potion of Wisdom

Can add intellect for the play, current level, and character class ability.

Vile Vial

Can lose charisma for the play and current level.

Potion of Stamina

Can add strength for the play, current level, and character class ability.

Vial of Slaad Secretions

Can lose up to half your character's total hit points.

Potion of Mana

Can restore any lost spell power.

Flask of Fire Water

Can lose up to half your character's total spell power.

Elixir of Restoration

Can reactivate your abilities, hit points and spell power for the current level.

Vial of Crack

Can decimate your abilities for the play, current level, and character class.

Potion of Augment

Can enhance your abilities for the play, current level, and character class.

Beaker of Death πŸ’€

Terminates the play.

Rings of Power

πŸ’can be taken off a fallen victim or found in the Dungeon

Atomic βš›οΈ

unique: Can resist all transforming attacks.

Augmenting πŸ†™

Can enhance active level of ability.

Champion πŸ¦„

Can enhance lance handling; also awarded to superior Joust winning ability.

Cursed 😠

Can lessen active level of ability.

Detection πŸ”Ž

Can identify all potions and rings.

Elven 🧝

Can enhance dexterous speed attacks.

Faith ✝️

unique: Can life-steal hit points; added mana-steal for Cleric, Paladin, and God classes.

Forbiddance 🧿

Can prevent an opponent from teleporting away.

Hell's Fury πŸ‘Ώ

Can enhance fighting ability, except for Cleric, Paladin, and God classes or against Demons.

Infinity ♾️

unique: Can neutralize opponent's rings and enhance your rings.

Lucky πŸ€

Can enhance charisma ability.

Magus 🎱

Can enhance defense against mortal-made attack spells, not incantations.

Medusa's 🐍

unique: Can freeze opponent, except against Magus-level spellcasters; a Titan's weapon.

Moon πŸŒ“

Can absorb mana from opponent, but not against the Undead.

Mystic Portal πŸ•³οΈ

unique: Can teleport, anytime, at some personal cost.

Nobility πŸ’Έ

Can exempt bearer from taxes to the Crown.

Ogre πŸ‘Ή

unique: Can add power to melee attacks.

Shade ⚑

Can enhance stealth ability for 1st swing and stealing, at some personal cost.

Undying πŸ–€

unique: Can allow for necromancing; augments the Undead.

White Wizard βšͺ

unique: Can enhance defense against all attack spells.