Charisma, Intellect, Strength, Dexterity
Each of these will temporarily raise each respective ability from one to ten points each time it is cast, to a maximum of their class allows.
These will augment your weapon and armor. Be careful not to augment them too much!
You are your own wizard in the Dungeon. It can also be cast as a defensive, escape measure in battle.
Used to restore lost Hit Points or can inflict a better hit on an opponent.
Brings any dead character back to life, eligible for killing again.
Distracts your immediate opponent in battle, making them miss and their spells fail more often.
Permanently changes your opponent's weapon to something of lesser value.
Restores ALL lost Hit Points.
Summons a fake target for your opponent to engage, instead of taking aim on you.
Completely atomizes your opponent.
Can only be cast in battle, randomly changes your opponent's character class and level, but noting it could make for a more powerful enemy.
NOTE: All spell-casting attempts are subject to failing or even backfiring.
This domain carries advanced magics with its denizens as both artifacts and spells that are not found in the Square: Armor Rusting, Weapon Decay, a Big Blast, Mana, Life & Level Stealing, Super Shield & Hone.
Potion of Cure Light Wounds
Can restore any lost hit points.
Vial of Weakness
Can lose strength for the play and current level.
Potion of Charm
Can add charisma for the play, current level, and character class ability.
Vial of Stupidity
Can lose intellect for the play and current level.
Potion of Agility
Can add dexterity for the play, current level, and character class ability.
Vial of Clumsiness
Can lose dexterity for the play and current level.
Potion of Wisdom
Can add intellect for the play, current level, and character class ability.
Can lose charisma for the play and current level.
Potion of Stamina
Can add strength for the play, current level, and character class ability.
Vial of Slaad Secretions
Can lose up to half your character's total hit points.
Potion of Mana
Can restore any lost spell power.
Flask of Fire Water
Can lose up to half your character's total spell power.
Elixir of Restoration
Can reactivate your abilities, hit points and spell power for the current level.
Vial of Crack
Can decimate your abilities for the play, current level, and character class.
Potion of Augment
Can enhance your abilities for the play, current level, and character class.
Beaker of Death 💀
Terminates the play.
Rings of Power
💍can be taken off a fallen victim or found in the Dungeon
unique: Can resist all transforming attacks.
Can enhance active level of ability.
Can enhance lance handling; also awarded to superior Joust winning ability.
Can lessen active level of ability.
Can identify all potions and rings.
Can enhance dexterous speed attacks.
unique: Can life-steal hit points; added mana-steal for Cleric, Paladin, and God classes.
Can prevent an opponent from teleporting away.
Hell's Fury 👿
Can enhance fighting ability, except for Cleric, Paladin, and God classes or against Demons.
unique: Can neutralize opponent's rings and enhance your rings.
Can enhance charisma ability.
Can enhance defense against mortal-made attack spells, not incantations.
unique: Can freeze opponent, except against Magus-level spellcasters; a Titan's weapon.
Can absorb mana from opponent, but not against the Undead.
Mystic Portal 🕳️
unique: Can teleport, anytime, at some personal cost.
Can exempt bearer from taxes to the Crown.
unique: Can add power to melee attacks.
Can enhance stealth ability for 1st swing and stealing, at some personal cost.
unique: Can allow for necromancing; augments the Undead.
White Wizard ⚪
unique: Can enhance defense against all attack spells.