Nomic is a game created in 1982 by philosopher Peter Suber in which the rules of the game include mechanisms for the players to change those rules, usually beginning through a system of democratic voting.
Nomic is a game in which changing the rules is a move. In that respect it differs from almost every other game. The primary activity of Nomic is proposing changes in the rules, debating the wisdom of changing them in that way, voting on the changes, deciding what can and cannot be done afterwards, and doing it. Even this core of the game, of course, can be changed.
— Peter Suber, The Paradox of Self-Amendment
(https://en.wikipedia.org/wiki/Nomic)
A group can democratically self-govern by setting up their coordinating statement as a nomic. This and other forms of democracy maybe a unique type of Metasystem Transition, since the “controlled” (or “coordinated”) units have control over how they are controlled.
[MAYBE THIS GOES IN A TECHNIQUE IN THE NOMIC GRAPH?-]The group’s governing nomic graph will be separate from the entailment graph (although they will be related by links between the entailment graph and Interpretation nodes in the nomic). While the entailment graph is coherently organized, the nomic will be hierarchically organized (Interpretation, Technique, Instance).