Role: Gameplay Programmer, UI/UX Programmer
Platforms: Android, iOS
Engine: Unity Engine
Developed custom UI anchoring solutions for the older Unity engine to support multiple screen sizes across Android and iOS releases.
Designed and implemented several mini-games to enhance user engagement beyond the interactive storybook experience:
Simon Says: A memory game focused on pattern and colour matching.
Bug Catching: A score-based game where players collect points without losing lives.
Musical Creation: An interactive experience allowing users to create music with Bad Dream Brigade characters and their instruments.
Lore Quiz: A trivia game testing knowledge of the main story and characters.
Contributed to the studio's first dual-platform release on iOS and Android. This involved learning and integrating platform-specific SDKs and ensuring consistent functionality across both operating systems.