Achievements: This game was the first game I designed and iterated to perfection to be released on android.
Role: Gameplay Programmer, UI/UX Programmer, Game Designer
Platforms: Android
Engine: Unity Engine
Led the design and development of this project from concept to release, marking my first experience as the primary designer.
Created rapid prototypes to effectively communicate core gameplay loops and mechanics.
Designed modular systems to accommodate the game's endless runner format.
Inspired by Tetris and a "Tetris vs. Contra" video, exploring the duality of God and Humanity.
Iteratively refined the initial "Shinigami" prototype based on user feedback, evolving it into "Super Brick Master 3000" with a stronger core loop and improved UX."
Designed for mobile casual gaming, optimizing UX for diverse phone screen sizes using Unity's Canvas and anchoring systems.
Developed a power-up system using inheritance for easy creation and maintenance of various power-ups.
Implemented an object pooling system for Tetris blocks and level generation to prevent crashes during extended gameplay sessions, crucial for the endless runner genre.
Integrated extensive in-app purchase functionality.
Utilized Google services for analytics and achievement implementation.
Acquired and applied the necessary skills to effectively implement these systems.