When you know everything about Crystal 3D, you will be able to create your first crystal seeker level.
The most important things to set are the:
➣Player (and then starting camera parameters)
➣Coins
➣Platforms
➣End (Final crystal)
First important thing to know is that player will lose if the Y coordinate goes below 0, that means that we must create our platforms to be always above 0.
The best is to start with 100, so first set the [Y lock] to 100.
Then create 4 aux. points at the start and be sure that your points don't exceed 400 units of distance from each other, per one axis, so that means if you have one point at (650,100,1150) the another should not have the X cord for example larger than 1050 , and smaller than 250. This is done to prevent visaul bugs.
The target result will look like this:
Now enter the fill mode, and select the next color:
RGB (127,200,80), color add 1 and brightness -2.
Now select the 4 points
(when you select the points when creating a quad
always go clockwise or counter-clockwise, which
means don't select diagonally)
Fill the quad, and the result should look like this:
The next thing to create are multiply of those platforms.
It's up to you how would it look like, but they should be
across the whole level, like in the next image:
Now it's time to add player, go to the start of the level. add
add aux. point at the middle of the starting platform,
set it's class type to "p" and object type to "gameobject".
(p for player)
Now you need to set starting camera position and rotation.
To do so simply go to desired camera position ,and rotate
the camera at desired angle, and press the [Set camera] button (it will appear when you enter the focus mode).
The next thing is adding coins, to do so, just add aux.
point in the target positions, and set their class type to
"c" , and set object type to "sprite" , if you want coins
which values 5 coins , set the class type to "bc" instead.
Just be sure that coins are slight up from the platforms,
so that they don't get into ground. The easiest way to do so
is to select the one of the platforms aux. point press "L",
(Y axis must be locked), then enter into place mode, place
point in the middle, select new point and hold Q, to move
it upwards.
Because you need to have multiply coins,
consider using the copy/paste data feature.
The result
should look
like this:
And the last thing is adding the final crystal, go to the
end of the level, and place aux. point at the top of
last platform.
Set it class type to "e" (e is first letter of end), and set
the object type to "gameobject".
If you didn't managed to do as the previous instructions
says, look at the save data of the target result, so it may
make things looks more clearer.