? Crazy Taxi is an exciting and action-packed racing game that brings a unique twist to the genre. In this thrilling online game, you'll not only race through city streets and pick up passengers, but you can also unleash your daring skills by jumping over other cars. Get ready to experience adrenaline-pumping moments as you defy gravity and take your racing game to new heights.

With its simple controls, vibrant visuals, and the added element of jumping, Crazy Taxi offers a thrilling and unique racing experience. Take advantage of this special ability to enhance your speed, showcase your skills, and set new records in the race against time. Can you become the craziest taxi driver by unleashing your jumping prowess?


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Control your taxi using the arrows or WASD keys on your keyboard. Pick up waiting passengers by stopping near them and get them to their destination as quickly and safely as possible before the time runs out. Dodge the rampaging elephant - any collisions could severely damage your car and cost you valuable time.

So with the emulated version of Crazy taxi on Flycast, is there a cheat I can use to get infinite time? I kinda just want to drive around the map and explore so I can learn the layout (police station - just before you loop back to the top cabre car station) and I just don't know if there is a cheat I can use for infinite time

For those completely out of the loop, Crazy Taxi, as the name suggests, is an unorthodox game about driving cabs and taking passengers to their destination. The fun factor stems from the awesome arcade driving mechanics of the car complete with crazy boosting and drifting.

SEGA has an ambitious plan: The Sonic developer wants to adapt its popular franchises into a new type of genre called "Super Games." This is essentially a term that describes online-driven experiences that scale across multiple platforms; a Super Game seems to be a fancy term to describe live service titles. Based on SEGA's own words, there seems to be a lot of overlap between the so-called Super Game and a GaaS (Games-as-a-Service) business model.

Despite the volatility of the current challenging video games market, SEGA isn't giving up on its Super Game plan. The company's latest 2023 annual report reiterates its strategy to create, and potentially release, its first Super Game by March 2026. It's unknown which franchise that SEGA will use for its first Super Game, but reports indicate that new Jet Set Radio and Crazy Taxi games are potentially in development, complete with online play. It's also possible that SEGA will make a Sonic Super Game.

The latest GTA Online update contains a range of features such as Lunar New Year celebration customisations, heavy-duty vehicles - including the MTL Brickade 6x6, MTL Brickade 6x6, and Maibatsu Manchez Scout C motorcycle - and a taxi business.

Players can take full advantage of this new business opening by becoming a taxi driver and harnessing their inner Crazy Taxi by shooting down the boulevard at high speeds to get other crime-avoiding players to a safe haven destination of their choice.

So, if you either want to be a high-roller with instantaneous travel, or a self-made family man putting bread on the table with a straight-and-narrow life choice in GTA Online, this taxi-orientated update might be just up your street. Literally.

Each game has the player assume the role of a taxi driver who must accumulate money by delivering passengers to their destinations in the fastest time possible, earning tips by performing "crazy stunts" before the time runs out. The franchise has been recognized for its innovative gameplay design which is easy to learn but difficult to master,[2] its use of in-game advertising, and its soundtrack music provided by the bands The Offspring and Bad Religion.[2] The core gameplay mechanic has been patented by Sega,[3] leading to at least one lawsuit over similar gameplay in The Simpsons: Road Rage, which was settled out of court.[4]

Crazy Taxi and its sequels are score attack games that all employ the same fundamental rules and mechanics. The player controls one of several taxi drivers in a fictional city, looking for fares and then taking them to their destination in the fastest time possible. The player must perform this while time still remains on an overall gameplay clock. Passengers looking for rides are indicated by an overhead marker that is colored to represent the distance to their intended destination. The color marker ranges from red indicating short trips, to yellow for intermediate distances, and to green indicating long ones. When a passenger is picked up, the player is awarded additional time on the countdown clock. Furthermore, a second countdown timer is started, representing how quickly the passenger needs to be at their destination. While a passenger is in the taxi, a large green arrow is shown on the player's HUD that points in the general direction of the passenger's destination to help guide the player through the map.[5]

The player can use special "crazy stunt" moves such as drifts, jumps, and near-misses, and consecutive combos of these, to earn extra money from the passenger during the trip. If the destination is reached in time, the player is paid based on distance driven with a possible time bonus based on how quickly the destination was reached. If the passenger's countdown strikes zero, they will exit the taxi without paying and the player will be required to look for another fare. The game continues in this mode as long as time remains on the main clock. Once the main clock reaches zero, the game is over, and the player is ranked and rated based on the total earned.[5]

Starting with Crazy Taxi 2, the gameplay included the ability to pick up a party of passengers, each having a different destination. The number of passengers in the car multiplies the tip bonuses earned from stunt driving, while the total fare can only be earned once the last passenger is dropped off in time.[6] Additionally, Crazy Taxi 2 introduced a new stunt move called the "Crazy Hop" that allowed the player to make the taxi jump to clear some obstacles or reach higher drivable surfaces.

The console games have also featured a set of mini-games that require the player to meet a certain objective using one or more of the various "crazy stunts" within the game. Some of these test the player's handling of a taxi, while others are more exaggerated, such as taxi bowling or pool. Some mini-games require the completion of others before they can be accessed.

Hitmaker had tried to develop an online version of Crazy Taxi, to be called Crazy Taxi Next exclusively for the Xbox, which, besides multiplayer game modes, would have included night and day cycles, each with a different set of passengers and destinations, while reusing and graphically updating the maps from Crazy Taxi and Crazy Taxi 2.[11] Ultimately, both multiplayer and day/night cycles were dropped and work on Crazy Taxi Next was transferred to Crazy Taxi 3: High Roller, which included some of the nighttime driving concepts suggested by Next.[12]

The console/home version of Crazy Taxi was released for the Dreamcast on January 24, 2000. The Dreamcast and the cabinet arcade version share nearly identical processing hardware, and porting the game to the home console was only made difficult due to the limited internal memory size on the Dreamcast.[8][15][20] Sega used Crazy Taxi to show the power of the Dreamcast's graphical processor,[20] capable of maintaining 60 frame/s throughout play.[2] In addition to the arcade map, this version included the San Francisco-themed city (entitled "Original"), as well as additional mini-games ("Crazy Box") that can be used to hone the player's taxi handling skills. The new map, much larger than the arcade version, was designed to let the player experience the feeling of "being lost" and allow for exploration, something that could not be done on the arcade version, as well as letting "the player enjoy all 3 dimensions".[8]

Crazy Taxi 2 was released for the Dreamcast on May 28, 2001. The game introduced four cab drivers as well as two new maps based on NYC (called "Around Apple" and "Small Apple"), and added two gameplay features: the mechanics of collecting multiple passengers from a single spot, and the "Crazy Hop", allowing the taxi to clear traffic and certain obstacles with short jumps.[6][31] Additionally, the "Crazy Box" mode in the first game was expanded into a "Crazy Pyramid" mode.[6]

Crazy Taxi 3: High Roller was released for the Xbox on July 23, 2002, and later released as a PC title in 2004. The game reuses the original arcade map modified to allow the use of the "Crazy Hop" introduced in Crazy Taxi 2,[32] one of the maps from Crazy Taxi 2, and a new map based on Las Vegas ("Glitter Oasis"). The game adds an additional four characters to select from.[33] The game allows the player to unlock other modes of transport besides the taxi, including a stroller, a pedal bike and a carriage. The mini-games in Crazy Taxi 3 are featured in a "Crazy X" arrangement.[32] An arcade version, entitled Crazy Taxi: High Roller was created in 2003 using the same three maps as the home console version.[34]

Crazy Taxi: Catch a Ride was ported to the Game Boy Advance by Graphics State and distributed by THQ,[35] and released on April 8, 2003. This version is fundamentally the same as the Crazy Taxi console versions, featuring the San Francisco and Los Angeles-themed maps but with a smaller selection of mini-games, adapted to play on the portable device using the Graphics State "Rush" engine.[17] Specifically, while the city and streets are rendered using 3D graphics, the taxi, passengers, and other traffic are represented by sprites to work on the limited GBA hardware.[36] Richard Whittall, creative director for Graphics State, noted that Catch A Ride was "about the most technically challenging game you could do on a handheld machine" at the time of its release.[17] e24fc04721

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