SUMMARY

COVERTA is a card game where each player follows their own secret matching rule. The goal is to be the first to discard all of their cards. The key to victory is deducing the rules of the opponents (in order to play your own cards in their stead) without revealing your own.

Number of players: 2 to 6

Age: from 9 years old

Skills: observation, deduction, risk assessment (and, depending on the version played, speed)

Mechanisms: Outplay (matching game), Shedding

Author: Carlos Martin

Equipment

40 numeric cards, characterized by: 

12 instruction cards, each indicating a rule that the new card must respect in relation to the last card played. The rules concern the 6 binary characteristics of the cards (even/odd, red/black, square/circle, blue/orange, solid/hollow, black/white). For each characteristic, an instruction card imposes alternation at the level of the 2 values of this characteristic (example: play even after odd and vice versa) and another card, the maintenance of the current value (example: play even after even and odd after odd).

Cheat sheet cards, reminding the different possible instructions.

Preparation

Place on the table, in view of all players, the cheat sheet card listing the different binary characteristics. 

Each player receives 2 secret pairing rules that he must respect when playing the cards from his hand. These rules are determined by “instruction cards”, which are distributed as follows: 

Players place their “instruction cards” on the table in front of them, face down, and can consult them at any time. 

Each player is dealt a certain number of numeric cards, which will make up their hand. The number of cards dealt depends on the number of players: 

The rest of the numeric cards are placed face down in a pile in the center of the table, this will be the draw pile. The top card of the draw pile is turned over and the person to the left of the dealer begins to play, the game continuing in a clockwise direction.

gameplay

Playing your own cards

Each player in turn tries to place one of the cards from their hand following the last card placed, respecting their 2 secret matching rules.

To determine which card has been played by each player at each moment, the cards are arranged in rows and columns, like a table: each player places all their cards on their own row, and a new column is started at each complete turn. Here is an example of a layout for 3 players:

Playing in someone else’s place

 If a player cannot or does not want to play a card, they must draw a card. Then:

To play in someone else’s place, you must have deduced their secret instructions, because the card we place must respect them. If we play in someone else’s place a card that does not respect one of their matching rules, they will show us in secret the instruction card not respected. We will then have to take back 2 cards from their hand, in addition to the card we had played, and we will no longer be able to play in their place.

Exception: if the error is due to the fact that the opponent has previously played one or more of their cards without respecting their own instructions, it is the opponent who retrieves the last card placed in their hand. The opponent also suffers the penalties associated with not respecting their own instructions (see below).

Non-compliance with one's own instructions

At certain points in the game, a player must reveal one or all of their instructions to one or more players. On this occasion, if someone points out a card that does not comply with the revealed instruction and this error had not yet been pointed out:

End of the game

When a player places the last card from their hand, they reveal their 2 instructions. The opponents then check that all the cards placed by the player and not marked by a token comply with the 2 instructions.

If the draw pile is exhausted and no player can place any more cards, the game ends and the player who, having complied with their instructions on all unmarked cards, has the smallest number of cards in hand wins. 

Variant: "stealing" the turn from opponents

In this variant, it is possible to play in place of an opponent whose pairing rules have been deduced before they admit they are unable to play and draw a card. Cards can be played from the moment the previous player has placed a card on the table or has drawn a card from the draw pile and as long as the opponent has not played a card or drawn a card from the draw pile. If several people want to play in place of an opponent, it is the first card placed on the table in the correct location that will be played, the rest of the cards must be arranged in the hands of those who took them out.

Adaptation to Traditional Cards

What you see here is a prototype. The special cards of COVERTA, necessary to play in its original form, are not yet available for purchase. That’s why I’ve adapted this prototype to be playable with traditional cards. You can now discover and appreciate the potential of COVERTA without the constraints of production.