Supplanting penalties are recorded on the score sheet as they occur.
It's not allowed to supplant the same card twice, and you cannot supplant one of your own cards either.
When a player experiences an "out of stock" or a supplanting, they are allowed to look at one of the undistributed "consumer preference" cards to gain clues that will help them deduce their opponents' secret rules.
When a player discards their last card, each player who hasn’t yet played that round discards one final card, and then the game ends. For example, if Player 1 discards all their cards first, all the other players will have one last turn. However, if Player 3 discards first in a four-player game, only Player 4 will have a final turn.
Supplanted cards: Reveal the face-down cards to begin scoring.
Sales margin: Add up the cards in your row and earn 1 point for every complete ten in the total (e.g., 4 points if the total is 49, and 5 points if the total is 50).
Zero emissions : Earn 1 point for each yellow card in your row.
Fair trade: Earn 1 point for each pair of red cards (♥ or ♦) in your row.
Exploitative working conditions: Add up the values of the clubs in your row and subtract 3 points for every complete ten in the total.
Unsold stock: Subtract 2 points for each "product" card left in hand at the end of the game.
Supplanting: Deduct the penalties already recorded on the score sheet during the game.
Note: The "Card 0" (used as a reference for the first player) does not count in the scoring.
Winner: The player with the highest score wins. In case of a tie, the player who played last wins.
Each "secret power" card offers a unique advantage. To activate it, you must reveal it. Once revealed, it must remain visible until the end of the game.
To simplify the discovery of the game, in beginner mode, you can ignore the effects of "secret powers" to focus on learning the basic rules.
Playing with 5 or 6 Players
Distribution of "product" cards: In a 5-player game, each player is dealt 7 cards; in a 6-player game, 6 cards are dealt.
"Secret Power" card: Before determining the final "secret power" of the merchant, pass the "secret power" card to the player on your left and receive the one from the player on your right.
5 players: The "secret power" card exchange happens once. Each player thus knows the secret power of the player to their left and 3 consumption preferences that cannot be any opponent’s secret rule.
6 players: The "secret power" card exchange happens twice consecutively. Each player thus knows the secret powers of the two players to their left and 4 consumption preferences that cannot be any opponent’s secret rule.
It is forbidden to swap the "secret rule" card for the "secret power" card received from the player on your right: once the secret rule is chosen, it cannot be changed.
4 or 6 players: Organized into 2 or 3 teams, players are distributed around the table in an alternating pattern. The team with the highest score wins.
3 players: One player faces off against the other two. In return, they receive 2 secret powers (before starting, they exchange one "product" card from their hand for an undistributed "consumption preference" card) and can choose how many "product" cards are exchanged at the beginning or if there will be no card exchange. The solo player wins if they achieve the highest score and loses if they tie or lose against at least one of their opponents.
Click here to download the game rules and the score sheet.